“
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A segment of railway for train cars. Tracks can attach to or fork from existing railways to form complex networks.
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„
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— In-game description
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Construction
It must be built on land but not on beaches, rocks, Foundations, or Bridges.
A track segment can be built across a Road but it cannot end in the middle of one.
It can cross any kind of track. It can even be built directly on top of Small Gauge Railway Tracks.
Track blueprints will automatically snap to built tracks, hold Shift
to disable it.
A track can split from an existing track, this will create a fork in the track and automatically spawn a semaphore next to the split which can be toggled with E
to select the desired path. The semaphore is incorporeal, it doesn't block anything.
A track can be slightly elevated using Mouse Scroll Wheel
. The elevation angle of each end can be adjusted with the same button while holding RMB
.
Unlike most structures, a track built in the Rapid Decay zone near Region borders doesn't suffer from rapid decay, however they cannot be split in that area. A track can even be built right next to a Region border; any track built crossing the border will also appear on the border of the region across, allowing Trains to cross regions.
You cannot connect your railway track to enemy tracks.
Friendly Railway Tracks appear on the map as black lines to help player coordination.
The Tier 2 Facility technology must be unlocked to build it.
“
|
A segment of railway for train cars. Tracks can attach to or fork from existing railways to form complex networks.
|
„
|
|
— In-game description
|
|
Construction
It must be built on land but not on beaches, rocks, Foundations, or Bridges.
A track segment can be built across a Road but it cannot end in the middle of one.
It can be curved at both ends, in a "S" shape.
It can cross any kind of track. It can even be built directly on top of Small Gauge Railway Tracks.
Track blueprints will automatically snap to built tracks, hold Shift
to disable it.
A track can split from an existing track, this will create a fork in the track and automatically spawn a semaphore next to the split which can be toggled with E
to select the desired path. The semaphore is incorporeal, it doesn't block anything.
A track can be slightly elevated using Mouse Scroll Wheel
. The elevation angle of each end can be adjusted with the same button while holding RMB
.
Unlike most structures, a track built in the Rapid Decay zone near Region borders doesn't suffer from rapid decay, however they cannot be split in that area. A track can even be built right next to a Region border; any track built crossing the border will also appear on the border of the region across, allowing Trains to cross regions.
You cannot connect your railway track to enemy tracks.
Friendly Railway Tracks appear on the map as black lines to help player coordination.
The Tier 2 Facility technology must be unlocked to build it.
“
|
A segment of railway for train cars. Tracks can attach to or fork from existing railways to form complex networks. This type of railway can only be built on Foundations.
|
„
|
|
— In-game description
|
|
Construction
It can only be built on Foundations.
It can cross any kind of track. It can even be built directly on top of Small Gauge Railway Tracks.
Track blueprints will automatically snap to built tracks, hold Shift
to disable it.
A track can split from an existing track, this will create a fork in the track and automatically spawn a semaphore next to the split which can be toggled with E
to select the desired path. The semaphore is incorporeal, it doesn't block anything.
A track can be slightly elevated using Mouse Scroll Wheel
. The elevation angle of each end can be adjusted with the same button while holding RMB
.
You cannot connect your railway track to enemy tracks.
Friendly Railway Tracks appear on the map as black lines to help player coordination.
The Tier 2 Facility technology must be unlocked to build it.