Intelligence Center

From Foxhole Wiki
Jump to navigation Jump to search
Versioning

This article is considered accurate for the current version (1.56) of the game.


A high-tech listening post designed to intercept and decode enemy transmissions. The Intelligence Center can target distant locations and will continue to decipher sensitive transmissions over a sustained period.
In-game description

The Intelligence Center (abbreviated as IC) is a large Bunker modification that consists of a large listening array, which allows players to intercept intelligence transmissions produced by enemy intel gathering structures. It is also used to designate targets for the A0E-9 Rockets.

Use

The Intelligence Center is controlled by a player in the seat inside the bunker. In order to use its functions, it must be aimed towards its target by rotating it (RMB) and selecting its range (Mouse Scroll Wheel). To listen to enemy transmission, you "fire" at a location in a range between 500 to 2000 meters. This continuously intercepts the transmissions of all intel gathering enemy structures in a large cicle around the location for the next 15 minutes. During that time, the array's orientation and range cannot be adjusted and another shot can't be fired. The radius of the interception circle varies with range, it's ~250 meters at minimum range and ~120 meters at maximum range.

During a scanning operation, the intelligence center emits ambient audio which can be heard from a distance of at least 50m. It also emits a sound when the scanning operation is finished.

Power

Using the Intelligence Center consumes power from its reserve power pool:

  • Firing consumes 35% power
  • Adjusting azimuth by 1 degree consumes 1.8% power
  • Changing the distance does not consume power

The power costs of firing and turning can be reduced by installing certain Infrastructure Modifications in Bunkers connected to the Intelligence Center by Trenches or Bunkers. Each modification reduces the cost by 1% and the total reduction can't go beyond 20%.

The reserve power pool is displayed like a fuel gauge in the Intelligence Center's menu, the exact percentage of remaining power is shown when sitting in the operator seat. The pool is recharged by Engine Rooms connected to the Intelligence Center through pipes modifications. One Engine Room recharges 1% of power every 24 minutes. Up to 12 connected Engine Rooms (35 kW) can supply power to recharge the reserve power pool. You can check how full the reserve power pool is and whether it is currently recharging by opening the Intelligence Center's menu with E.

Rocket Targeting

The listening operation is also used to designate a target for the A0E-9 Rocket. It automatically generates a launch code for the targeted location, it is displayed in the Intelligence Center's menu. The code can then be entered at a A0E-9 Rocket Platform to start a Rocket launch targeting that particular spot. The target must be within 2000m from the Rocket Platform but the Intel Center does not have to be near the Rocket Platform to generate a target.

Construction

It costs 125 Concrete Materials to build.

It can only be built on the center piece of a 3 by 3 Tier 3 Bunker complex with the following requirements:

It must dry off for 24 hours before it can be used.

The Intelligence Center modification greatly decreases the Structural Integrity of its bunker.

Interactions

  • It is immune to friendly fire.
  • It can be reserved for a Squad TrenchReservationIcon.png to prevent non-members from getting in the operator seat if at least 5 squad members are in the region.
  • The list of all special actions done to it (with timestamps) can be viewed with the "View Action Logs" button Log.png (who entered/exited the operator seat and who fired it, but not the range/azimuth changes).

Tactics

The Intelligence Center is a powerful bunker modification that allows frontline troops to safely gather enemy intelligence from a far distance, which can help them fight smarter, as enemy fortifications and enemy movement can be tracked easier. This is more useful compared to Watchtowers and Listening Kits as the Intelligence Center cannot be destroyed or disabled by enemy (unless they destroy the Intelligence Center itself). Depending on where the frontline is, the Intelligence Center can be constructed a region behind the frontline, allowing for it to be used without fear of it being destroyed easily.

Due to the large costly nature of this bunker modification (both in terms of the time and space to build and tech the necessary upgrades), players who decide to build it should take its cost into consideration if they want to build it, especially if the structure is gonna be used by other players. If they do not plan on using it, it is better to not build the modification in the first place.

Recharging and Power Consumption
Despite its powerful use for the frontlines, due to the nature of this modification, it is very power-hungry and cannot be used 24/7. In order for it to be used effectively, it must have a decent enough charge, which can only be done through it being connected to Engine Rooms. In order to be charged effectively, it should be connected to a maximum of 12 Engine Rooms, which can solely be connected to the Intelligence Center to allow for ease of charging. Due to how slow the Intelligence Center recharges, it is highly recommended to keep the Engine Rooms fueled as much as possible.

Gallery