Intelligence Center

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This article is considered accurate for the current version (1.60) of Foxhole.
A high-tech listening post designed to intercept and decode enemy transmissions. The Intelligence Center can target distant locations and will continue to decipher sensitive transmissions over a sustained period.
In-game description

The Intelligence Center (abbreviated as IC) is a large Bunker modification that consists of a large listening array, which allows players to intercept intelligence transmissions produced by enemy intel gathering structures. It is also used to designate targets for the A0E-9 Rockets.

Construction

It costs 125 Concrete Materials to build.

It can only be built on the center piece of a 3 by 3 Bunker Network with the following requirements:

It is visible on the world map for both factions at all times, with its own unique icon MapIconIntelcenter.png.

Structural Integrity

The Intelligence Center modification greatly decreases the Structural Integrity of its Bunker Network.

Concrete Settling

It must dry off for 24 hours before it can be used. The duration increases during Snow Storms and Rain Storms depending on their intensity (up to double with highest intensity).

While very sturdy when dry, it is vulnerable while still wet. The vulnerability depends on how wet the concrete is and functions as a damage multiplier. Wet concrete that's just been placed has a x10 damage multiplier compared to dry concrete. After 8 hours the damage multiplier is roughly x3, and x2 after 12 hours.

Reservation

Any player can reserve it for a Squad via a button BtReserve.png in the interface if there are at least 5 squad members in the region. The reservation prevents non-members from getting in the operator seat. The reservation lasts 52 hours, it cannot be refreshed (except by removing it and readding it) but can be reapplied after it expires.

Destruction

It is immune to friendly fire.

When destroyed it leaves behind a simple Tier 3 Bunker husk.

Structure Event Log

In its interface you can click the "View Actions Log" button BtLog.png to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications, who entered or exited, who fired it but not range or azimuth changes. The log only displays the last 128 events (8 pages).

Use

Its interface can be accessed by soldiers inside the bunker by pressing E.

Listening Operation

The Intelligence Center is controlled by a player in the seat inside the bunker. In order to use its functions, it must be aimed towards its target by rotating it (RMB) and selecting its range (Mouse Scroll Wheel). To listen to enemy transmission, you "fire" at a location in a range between 500 to 2000 meters. This continuously intercepts the transmissions of all intel gathering enemy structures in a large cicle around the location for the next 15 minutes. During that time, the array's orientation and range cannot be adjusted and another shot can't be fired. The radius of the interception circle varies with range, it's ~250 meters at minimum range and ~120 meters at maximum range.

During a listening operation, the intelligence center emits ambient audio which can be heard from a distance of at least 50m. It also emits a sound when the listening operation is finished.

Power

Using the Intelligence Center consumes power from its reserve power pool:

  • Firing consumes 35% power
  • Adjusting azimuth by 1 degree consumes 1.8% power
  • Changing the distance does not consume power

The power costs of firing and turning can be reduced by installing certain Infrastructure Modifications in Bunkers connected to the Intelligence Center by Trenches or Bunkers. Each modification reduces the cost by 1% and the total reduction can't go beyond 20%.

The reserve power pool is displayed like a fuel gauge in the Intelligence Center's menu, the exact percentage of remaining power is shown when sitting in the operator seat. The pool is recharged by Engine Rooms connected to the Intelligence Center through pipes modifications. One Engine Room recharges 1% of power every 24 minutes. Up to 12 connected Engine Rooms (35 kW) can supply power to recharge the reserve power pool. You can check how full the reserve power pool is and whether it is currently recharging by opening the Intelligence Center's menu with E.

Rocket Targeting

The listening operation is also used to designate a target for the A0E-9 Rocket. It automatically generates a launch code for the targeted location, it is displayed in the Intelligence Center's menu. The code can then be entered at a A0E-9 Rocket Platform to start a Rocket launch targeting that particular spot. The target must be within 2000m from the Rocket Platform but the Intel Center does not have to be near the Rocket Platform to generate a target.

Tactics

The Intelligence Center is a powerful bunker modification that allows frontline troops to safely gather enemy intelligence from a far distance, which can help them fight smarter, as enemy fortifications and enemy movement can be tracked easier. This is more useful compared to Watchtowers and Listening Kits as the Intelligence Center cannot be destroyed or disabled by enemy (unless they destroy the Intelligence Center itself). Depending on where the frontline is, the Intelligence Center can be constructed a region behind the frontline, allowing for it to be used without fear of it being destroyed easily.

Due to the large costly nature of this bunker modification (both in terms of the time and space to build and tech the necessary upgrades), players who decide to build it should take its cost into consideration if they want to build it, especially if the structure is gonna be used by other players. If they do not plan on using it, it is better to not build the modification in the first place.

Recharging and Power Consumption
Despite its powerful use for the frontlines, due to the nature of this modification, it is very power-hungry and cannot be used 24/7. In order for it to be used effectively, it must have a decent enough charge, which can only be done through it being connected to Engine Rooms. In order to be charged effectively, it should be connected to a maximum of 12 Engine Rooms, which can solely be connected to the Intelligence Center to allow for ease of charging. Due to how slow the Intelligence Center recharges, it is highly recommended to keep the Engine Rooms fueled as much as possible.

Gallery