Dry Dock

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This article is considered accurate for the current version (1.60) of Foxhole.
For Shipyard, see Shipyard.
A floodable basin and construction platform that facilitates the assembly and repair of the largest naval vessels.
In-game description

The Dry Dock is an extremely large player-built facility structure that is used to produce a wide variety of Large Ships.

Construction

It is built on water with a Construction Vehicle and costs 35 Rare Alloys. Friendly Dry Docks are always visible on the map with a unique icon MapIconFacilityVehicleFactory3.png.

Must be fully researched in the Weapons and Structures IconFilterWeaponsStructures.png Tech Tree in order to be constructed.

Modifications

A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" BtPowerDisconnect.png button.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 3 hours ago. The materials used in the construction are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

The reservation has the following effects:

  • Prevents non-members from modifying it (but not from toggling the dock area).
  • Squad members starting a ship production can select whether they want the ship to start reserved to the Squad.
  • However the reservation does NOT prevent non-members from accessing the stockpile or starting a production.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (20 "votes" needed).

Destructions by enemies of this type of structure are logged in the Region Event Logs.

Reconstruction

When destroyed, it leaves behind a "husk" that can be rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a friendly husk restores its stockpiles but any ship that was being produced is lost, while rebuilding an enemy one restores only 25% of the stockpiles.

Structure Event Log

In its interface you can click the "View Actions Log" button BtLog.png to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages).

Use

Its interface can be accessed on foot or from the driver seat of a logistics vehicle by pressing E.

You close and open the Dry Dock walls with the Close Dock Area BtCloseAssemblyArea.png and Open Dock Area BtOpenAssemblyArea.png buttons in the interface.

Large Ship Production

Only one vehicle can be produced at a time. Dock Area must be closed to start a production. The Ship Parts required for production must be deposited on one of the two loading areas with a Crane and submitted to the stockpile with "Submit Loading Area Equipment" BtDrivewayEquipment.png.

Input(s) Output Time
8 x Naval Hull Segments ShipPart1.png
15 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
BMS - Longhook LargeShipBaseShipIcon.png 04:00:00
20 x Naval Hull Segments ShipPart1.png
20 x Naval Shell Plating ShipPart2.png
4 x Naval Turbine Components ShipPart3.png
10 MW of power IconFilterPower.png
Callahan LargeShipBattleshipWIcon.png 10:00:00
15 x Naval Hull Segments ShipPart1.png
15 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
Blacksteele LargeShipDestroyerWIcon.png 06:00:00
8 x Naval Hull Segments ShipPart1.png
15 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
BMS - Bowhead LargeShipResourceIcon.png 04:00:00
25 x Naval Hull Segments ShipPart1.png
25 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
BMS - Bluefin LargeShipStorageShipIcon.png 08:00:00
12 x Naval Hull Segments ShipPart1.png
12 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
Nakki LargeShipSubmarineWIcon.png 06:00:00

Input(s) Output Time
8 x Naval Hull Segments ShipPart1.png
15 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
BMS - Longhook LargeShipBaseShipIcon.png 04:00:00
20 x Naval Hull Segments ShipPart1.png
20 x Naval Shell Plating ShipPart2.png
4 x Naval Turbine Components ShipPart3.png
10 MW of power IconFilterPower.png
Titan LargeShipBattleshipCIcon.png 10:00:00
15 x Naval Hull Segments ShipPart1.png
15 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
Conqueror LargeShipDestroyerCIcon.png 06:00:00
8 x Naval Hull Segments ShipPart1.png
15 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
BMS - Bowhead LargeShipResourceIcon.png 04:00:00
25 x Naval Hull Segments ShipPart1.png
25 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
BMS - Bluefin LargeShipStorageShipIcon.png 08:00:00
12 x Naval Hull Segments ShipPart1.png
12 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
AC-b “Trident” LargeShipSubmarineCIcon.png 06:00:00

Putting your cursor on its icon on the map displays the types of ships it can build and also shows its stockpile content (if not reserved by a Squad you're not in).

Large Ship Repair

Large Ships can have their health, armor, and subsystems fully repaired with Repair BtRepair.png, with 10 Naval Shell Plating when the ship is inside, centered, the Dry Dock is closed, and it is NOT anchored. The process takes time and requires 10 MWs of power ProductionPowerIcon.png. The duration is proportional to the amount of health lost and is 4 hours to go from 0% to 100% health. The progress bar in the bottom right of the menu during repairs represent the current health of the ship.

Large Ship Loading

Items can be transferred directly to Large Ships docked at a Dry Dock by depositing a Material Pallet, Small Flatbed Car or packaged logistics vehicle onto one of the two loading areas with a Crane. You must select the desired stockpile in the menu if the ship has more than one before submitting the content with "Submit Loading Area Equipment" BtDrivewayEquipment.png or with RMB > "Submit to Stockpile".

Storage

It has an inventory with 15 slots and a stockpile that only accepts Ship Parts. Ship Parts can be submitted to the stockpile by depositing them on one of the two two loading areas with crane and pressing the "Submit Loading Area Equipment" BtDrivewayEquipment.png button.

The content of its stockpile can be viewed remotely by putting your cursor on its icon on the map.

Gallery