Town Base

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Versioning

This article is timeless and should be accurate for any version of the game.

The Town Base is a defensive world structure, located at predetermined locations in all towns, that serves as a Home Base where players can deploy, respawn, and rearm. It can be upgraded for better health and resistance.



A garrisoned focal building vital for the defence of a town. Players can spawn and stockpile items here.
In-game description

Construction

New town bases can't be built, but existing ones can be rebuilt with a Construction Vehicle and 200 Basic Materials when destroyed.

If the faction which previously owned the base rebuilds it then it regains all the stockpile and every Base Upgrades that were unlocked. But if the enemy faction captures it by rebuilding it then the base keeps 25% of its stock (none of the Soldier Supplies or Maintenance Supplies) and loses all its base upgrades.

Ownership of a Town Base determines the ownership of the Region Zone it's in.


A garrisoned focal building vital for the defence of a town. Players can spawn and stockpile items here.
In-game description

Construction

A Tier 1 Town Base can be upgraded to Tier 2 with a Construction Vehicle and 200 Basic Materials if it has unlocked the Small Garrison IconUpgradesSmallGarrison.png upgrade.


A garrisoned focal building vital for the defence of a town. Players can spawn and stockpile items here.
In-game description

Construction

A Tier 2 Town Base can be upgraded to Tier 3 with a Construction Vehicle and 200 Basic Materials if it has unlocked the Large Garrison IconUpgradesLargeGarrison.png upgrade.

Defenses

There exists three models of Town Base: "Town Center", "School", and "Post Office", each with its own size, layout and health.

The base has a walkable interior where infantry can seek shelter, multiple doorways, opened windows, and reinforced windows. The Town Base is always protected by the Garrisoned Houses and Safe Houses that surround it.

The reinforced windows are firing positions that friendly soldiers can access by going to their particular entry point in the house interior (marked with a large "X") and pressing Q. The materials covering the reinforced windows represent a Town Base's tier: Cloth for Tier 1, Wood for Tier 2, Metal for Tier 3.

House tier represented by reinforcement type (cloth, wood, planks, iron case) on the AI windows.

Ownership of a town base determines the ownership of the Region Zone it's in, just like Relic Bases.

When a new war begins, base stockpiles start with Rifles, rifle ammo, HE grenades, Radios, Wrenches, Basic Materials, Diesel, and Soldier Supplies only. Every town base owned by a faction at war start will be tier 3 and have all its base upgrades already unlocked.

Garrison

When a Town Base is garrisoned, the reinforced windows automatically fire at enemy infantry and vehicles within 25 meters. They fire weak rifle bullets, however at Tier 3 it will shoot 20mm rounds on vehicles. Active garrison is visually represented by faction-colored fabric appearing under the windows. The garrison cannot be suppressed. The AI cannot shoot at enemy infantry that manage to get inside the house.

large green/blue cloth under window = active AI , no cloth = no AI

Base Upgrades

Base Upgrades are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be prioritized by voting for it in the menu of the Base if you've assigned your spawn there. Progression is sped up by things like supplying the base and building structures. You can check the base upgrades unlocked at a given Base by hovering your mouse over its icon on the map.

Image Name Description
"BASE" Tree IconUpgradesBase.png
IconUpgradesProvisionalGarrison.png Provisional Garrison A Provisional Garrison connects the base to nearby defensive structures (150m radius). Defensive structures will deactivate if player activity is too low. If the Town Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition.
IconUpgradesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (150m radius).

Prevents nearby structure decay by consuming Maintenance Supplies from the stockpile.

Required to upgrade Base to Tier 2.

IconUpgradesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (150m radius).

Required to upgrade Base to Tier 3.

"Town" Tree IconUpgradesTown.png
IconUpgradesIndustry.png Industry Enables the construction of logistics structures such as Factory, Refinery, Storage Depot.
IconUpgradesOccupiedTown.png Occupied Town Enables Garrisoned Houses and Safe Houses to be built in this town.
IconUpgradesFortifications.png Fortifications Enables additional town defenses to be built such as Mortar Houses.

Victory Condition

Certain town bases are "victory condition" town bases, indicated on the map by a faint gray circle around the town's base Victory Condition Town.png. To win, a faction must upgrade a specific number of these town bases with the Provisional Garrison IconUpgradesProvisionalGarrison.png upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by ballistic rockets.

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