Base Upgrades

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This page is timeless and should be accurate for any version of Foxhole.

Base Upgrades are new functionalities that Bases can unlock over time at a rate determined by the amount of player activity at the base. Certain base types have multiple upgrades trees and certain Upgrades have requirements before they can be progressed. You can check a Base's upgrade progress by opening its menu or by putting your mouse over its icon on the map.

Unlocking Rate

The unlocking rate of a Base's Upgrades follows the Player Activity at that Base. Player Activity is primarily determined by the number of online players that have that base assigned as their Home or Forward Base spawn point and are in the Region.

Player Activity is also influenced by the amount of supplies in a Base. If the Base has at least 800 Salvage (or 400 Basic Materials or other amount of items of equivalent value) in its stockpile, the unlocking rate increases. The increase is roughly equal to having one additional player spawn assigned to the Base.

Player Activity is also influenced by the amount of friendly structures or structure Build Sites within the Base's garrison range (e.g. 80m for Encampment). Each one increases the unlocking rate by a little bit. The effect is maxed out after only 8 structures and is roughly equal to two additional player spawns assigned to the Base. Neutral structures such as Trenches, simple Bunker pieces, Barbed Wire, or Storage Boxes do not count. A structure's faction can be checked with a Hammer in "Upgrade Mode". Friendly world structures like Garrisoned Houses do count.

If a Base's player activity is zero then the upgrade progress halts completely.

The unlocking rate of a particular Base Upgrade at Bunker Bases can be halted if its Infrastructure Modification requirement is not met.

The visual progress of upgrades in the Base's menu updates every 5 minutes.

Upgrade Prioritization

For Bases with multiple upgrade trees, the unlocking rate is evenly split between the next available Base Upgrades of each tree. However, players that have their spawn at a particular Base can choose to prioritize one Upgrade over another by clicking on it (a green check mark appears). The Upgrade that is prioritized by the most players progresses the fastest.

Bonuses

A Base located in a Region Zone marked as "Friendly" territory rather than "Neutral/Enemy" will have an overall unlocking rate 3 times faster.

During the first 7 days (168 hours) of the war, the maximum amount of progress that player activity can generate at bases in friendly territory is raised. This bonus is indicated by an icon in the top right of their interface BtUpgrade02.png. The bonus is finite and faction-wide, it decreases as it is consumed.

Upgrades List

Base Upgrades available at Encampments.

Image Name Description Progress Needed Unlock Time*
"Friendly" Territory
Unlock Time*
"Neutral/Enemy" Territory
"BASE" Tree IconFilterBase.png
IconFacilitiesProvisionalGarrison.png Provisional Garrison A provisional Garrison connects the base to nearby defensive structures (80m radius). Defensive structures will deactivate if player activity is too low (<10 player spawns assigned). 50 40min 110min
IconFacilitiesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (80m radius). 1200 14.5hr 44hr
IconFacilitiesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (80m radius). 4800 2.5days 7.5days

Base Upgrades available at Keeps.

Image Name Description Progress Needed Unlock Time*
"Friendly" Territory
Unlock Time*
"Neutral/Enemy" Territory
"BASE" Tree IconFilterBase.png
IconFacilitiesProvisionalGarrison.png Provisional Garrison A provisional Garrison connects the base to nearby defensive structures (80m radius). Defensive structures will deactivate if player activity is too low (<10 player spawns assigned). 50 40min 110min
IconFacilitiesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (80m radius). 1200 14.5hr 44hr
IconFacilitiesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (80m radius). 4800 2.5days 7.5days

Base Upgrades available at Safe Houses.

Image Name Description Progress Needed Unlock Time*
"Friendly" Territory
Unlock Time*
"Neutral/Enemy" Territory
"BASE" Tree IconFilterBase.png
IconFacilitiesProvisionalGarrison.png Provisional Garrison A provisional Garrison connects the base to nearby defensive structures (100m radius). Defensive structures will deactivate if player activity is too low (<10 player spawns assigned). 50 40min 110min
IconFacilitiesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (100m radius).

Required to upgrade Base to Tier 2.

1200 14.5hr 44hr
IconFacilitiesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (100m radius).

Required to upgrade Base to Tier 3.

4800 2.5days 7.5days
"Garrison Station" Tree IconFilterGarrisonStation.png
IconFacilitiesRadioStation.png Radio Station Provide map intelligence (100m radius). 1200 14.5hr 44hr
IconFacilitiesArtilleryShelter.png Artillery Shelter Structure can only be destroyed from the interior. Outside damage does nothing when structure has less than 30% hp left. 3200 1.6days 5days

Base Upgrades available at Town Bases.

Image Name Description Progress Needed Unlock Time*
"Friendly" Territory
Unlock Time*
"Neutral/Enemy" Territory
"BASE" Tree IconFilterBase.png
IconFacilitiesProvisionalGarrison.png Provisional Garrison A Provisional Garrison connects the base to nearby defensive structures (150m radius). Defensive structures will deactivate if player activity is too low. If the Town Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition. 50 40min 110min
IconFacilitiesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (150m radius).

Increases Garrison Activity effect on Garrison Size growth.

Required to upgrade Base to Tier 2.

1600 19hrs 2.5days
IconFacilitiesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (150m radius).

Increases Garrison Activity effect on Garrison Size growth.

Required to upgrade Base to Tier 3.

4800 2.5days 7.5days
"Town" Tree IconFilterTown.png
IconFacilitiesIndustry.png Industry Enables the construction of logistics structures such as Factory, Refinery, Storage Depot. 3200 1.6days 5days
IconGarrisonHouse.png Occupied Town Enables Garrisoned Houses and Safe Houses to be built in this town. 1600 1.5days 2.5days
IconFacilitiesFortifications.png Fortifications and Airfields Enables additional defenses to be built such as Mortar Houses and Coastal Gun, as well as Airfield structures. 1600 19hrs 2.5days

Base Upgrades available at Relic Bases.

Image Name Description Progress Needed Unlock Time*
"Friendly" Territory
Unlock Time*
"Neutral/Enemy" Territory
"BASE" Tree IconFilterBase.png
IconFacilitiesProvisionalGarrison.png Provisional Garrison A Provisional Garrison connects the base to nearby defensive structures (150m radius). Defensive structures will deactivate if player activity is too low (<10 player spawns assigned). 50 40min 110min
IconFacilitiesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (150m radius).

Increases Garrison Activity effect on Garrison Size growth.

1600 19hrs 57hrs
IconFacilitiesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (150m radius).

Increases Garrison Activity effect on Garrison Size growth.

4800 2.5days 7.5days
IconFacilitiesFortifications.png Fortifications and Airfields Enables additional defenses to be built such as Mortar Houses and Coastal Gun, as well as Airfield structures. 2400 29hrs 3.75days

Base Upgrades available at Border Bases.

Image Name Description Progress Needed Unlock Time*
"Friendly" Territory
Unlock Time*
"Neutral/Enemy" Territory
"BASE" Tree IconFilterBase.png
IconFacilitiesProvisionalGarrison.png Provisional Garrison A Provisional Garrison connects the base to nearby defensive structures (40m radius). Defensive structures will deactivate if player activity is too low (<10 player spawns assigned). 5 5min 15min

For Bunker Bases some upgrades require Infrastructure, which is provided by building Infrastructure Modifications in bunkers connected to the base by trenches or bunkers. Once the upgrades are unlocked the required infrastucture can be removed without losing the upgrade.

Once an upgrade for a specific bunker garrison is unlocked, bunkers that are connected to the bunker base via trenches or bunkers can be modified to become that specific bunker garrison type. The maximum range of the bunker upgrades is a chain of 40 connected bunker/trench pieces (distance to Bunker Base is irrelevant), i.e. the upgrade doesn't reach a bunker if the shortest connection to the bunker base is a chain of more than 40 trench/bunkers. Once a particular bunker has been modified into a bunker garrison it won't lose its modification if its connection with the bunker base is severed, it can even still have its tier upgraded.

Image Name Required Infrastructure Modifications Description Progress Needed Unlock Time*
"Friendly" Territory
Unlock Time*
"Neutral/Enemy" Territory
"Base" Tree IconFilterBase.png
IconFacilitiesProvisionalGarrison.png Provisional Garrison A Provisional Garrison connects the base to nearby defensive structures (80m radius). Defensive structures will deactivate if player activity (set spawn) is too low (<10). 50 40min 110min
IconFacilitiesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (80m radius).

Increases Garrison Activity effect on Garrison Size growth.

Required to upgrade Base to Tier 2.

1200 14.5hr 44hr
IconFacilitiesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (80m radius).

Increases Garrison Activity effect on Garrison Size growth.

Required to upgrade Base to Tier 3.

4800 2.5days 7.5days
"Garrison" Tree IconInfrastructureGarrison.png
InfantryGarrisons.png Defensive Garrisons (Tier 1) 4 Allows connected bunkers to be upgraded into Tier 1 Rifle Garrisons, Machine Gun Garrisons, AT Gun Garrisons, Artillery Garrisons. 50 40min 110min
InfantryGarrisons02.png Defensive Garrisons (Tier 2) 12 Allows connected bunkers to be upgraded into Tier 2 Rifle Garrisons, Machine Gun Garrisons, AT Gun Garrisons, Artillery Garrisons. 150 110min 5.5hr
InfantryGarrisons03.png Defensive Garrisons (Tier 3) 24 Allows connected bunkers to be upgraded into Tier 3 Rifle Garrisons, Machine Gun Garrisons, AT Gun Garrisons. 2210 26hrs 3.3days
FortT3HowitzerAIIcon.png Artillery Garrison (Tier 3) 30 Allows connected bunkers to be upgraded into Tier 3 Artillery Garrisons. 5650 2.8days 8.4days
"Command" Tree IconInfrastructureCommand.png
ObservationBunkerT2ItemIcon.png Support Bunkers (Tier 1 & Tier 2) 6 Allows Observation Bunker, Medical Room, Storage Room, Engine Room, Fire Suppression Room, Bunker Hearth, Artillery Shelter Room to be built in this network (except Tier 3). 10 10min 25min
ObservationBunkerT3ItemIcon.png Support Bunkers (Tier 3) 12 Allows Tier 3 Observation Bunker, Medical Room, Storage Room, Engine Room, Fire Suppression Room, Bunker Hearth, Artillery Shelter Room as well as Large Structure Foundations and Weather Stations to be built in this network. 150 3.3hr 5.5hr
IconFacilitiesDeploymentPoint.png Deployment Point 24 Allows players to deploy to this forward base from the Home Region. 4150 2.1days 6.3days
AdvancedBunkerIcon.png Advanced Bunker 40 Allows construction of Storm Cannon, Intelligence Center, and Underground Fortress. 6800 3.4days 10.4days

*Unlock Times listed here are approximate values and correspond to a Base's passive unlock time: zero player spawns assigned, 5+ friendly structures in range, 800+ Salvage (or equivalent value) in stockpile. Unlock times can be much shorter if many player spawns are assigned.

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