Machine Gun Garrison

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This article is considered accurate for the current version (1.60) of Foxhole.

This article is considered accurate for the current version (1.60) of Foxhole.

This article is considered accurate for the current version (1.60) of Foxhole.

An entrenched machine gun manned by stationed troops.
In-game description

The Machine Gun Garrison is a player-built defensive Bunker modification that automatically fires at enemies with a machine gun when garrisoned. It can be upgraded for better health and stronger resistance.

Construction

A Tier 1 Machine Gun Garrison can be constructed by modifying a Tier 1 Bunker with a Hammer and 75 Basic Materials if it has the following requirements:

The direction of the gun is chosen by moving the Mouse Wheel while your cursor is on the Machine Gun option of the Hammer's upgrade menu.

During placement its firing range is shown.

Tier 2

A Tier 1 Machine Gun Garrison Garrison can be upgraded to Tier 2 with a Hammer in upgrade mode (press F) and 100 Basic Materials.

Alternatively a Tier 2 Bunker can be modified into a Tier 2 Machine Gun Garrison with same tool and cost if it has the same requirements as Tier 1 construction.

Tier 3

A Tier 2 Machine Gun Garrison can be upgraded to Tier 3 with 15 Concrete Materials if it is connected to a Bunker Base (through trenches or bunkers) with the Concrete Structures CivicMaterialsIcon.png upgrade.

Alternatively a Tier 3 Bunker can be modified into a Tier 3 Machine Gun Garrison with same cost if it has the same requirements as Tier 1 construction plus:

  • Its concrete must be dry
  • Connected Bunker Base must have unlocked Concrete Structures CivicMaterialsIcon.png upgrades

This method is more expensive overall as it requires spend Concrete Materials twice.

Concrete Settling:
It must dry off for 24 hours but it already works while wet. The duration increases during Snow Storms and Rain Storms depending on their intensity (up to double with highest intensity).

While very sturdy when dry, it is vulnerable while still wet. The vulnerability depends on how wet the concrete is and functions as a damage multiplier. Wet concrete that's just been placed has a x10 damage multiplier compared to dry concrete. After 8 hours the damage multiplier is roughly x3, and x2 after 12 hours.

Reconstruction

When destroyed, it leaves behind a husk that can be either destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction of its current tier and has the same requirements. It cannot be rebuilt if an enemy base is less than 25m away. The reconstruction restores all small modifications and infrastructure modifications installed inside.

Structural Integrity

A Machine Gun Garrison modification decreases the Structural Integrity of its Bunker Network: greatly if Tier 1, moderately if Tier 2, very slightly if Tier 3.

Use

Garrison

When its Garrison is active (large flag on top), it automatically fires a 12.7mm machine gun on any enemy vehicle, infantry, and structures within 31.5 meters (33.5m from its center) in a 90 degree firing arc. It takes 2.5 seconds to reach its maximum fire rate (400 rounds/min) and accuracy. Similar to player vision, its detection range is reduced at night (down to 14m at midnight) but less if its bunker is powered. If fired upon it immediately locks on and fires at the shooter for 6.5 seconds if there's a line of sight, ignoring its night vision limitation. Its retaliation range is only limited by its caliber, the 12.7mm bullets starts dealing less damage past 27 meters and no damage past 43 meters. If the shooter was in a vehicle/structure and dismounts the retalation fire keeps targeting their old seat in the vehicle/structure and not the shooter now on foot. If a Machine Gun Garrison is attached to other bunkers it will only retaliate if actual damage is dealt (e.g. not small arms) but will also retaliate if a connected bunker is damaged.

The garrison has infinite ammunition.

Its garrison can be suppressed, but it's harder the higher the tier.

Power:
If a Machine Gun Garrison is powered with 600W, the spotlight on top of it turns on and allows the garrison to get a few more meters of range during the night. Powering the defense does NOT activate its AI! The direction of the spotlight doesn't matter, when enemies are in range the spotlight follows them.

Defensive Position

One friendly player can get inside it from underneath by pressing Q. While inside they cannot be injured by anything except Gas Grenades or heat. They can fire with their equipped weapon in the limited firing arc unless the garrison is suppressed, but they cannot use the structure's machine gun. They instantly die if the bunker is destroyed.

Resistance

At Tier 1 it is immune to small arms and fragmentation grenades, but not to 12.7mm machine gun fire or heavier explosives. At Tier 2 it becomes immune to 12.7mm machine gun fire. At Tier 3 it becomes pretty resistant to most heavier explosives.

Gallery