Decay

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DecayingFacilities.jpg

Player made structures start to suffer from decay after a grace period, damaging them regularly until they're destroyed.

Grace Period

The Grace Period starts when the structure is built. Its duration depends on the structure type (see the table at the bottom). It is reset if the structure is upgraded, however Small Modifications and Infrastructure Modifications for Trenches and Bunkers do not count. Repairing a decayed structure partially resets it, proportionally to how much health percentage was repaired.

Affected Structures

Decay affects all player placed structures, including deployed tripods and shippables (containers, concrete mixers, emplacements, etc...). The exceptions are standalone Anti-Tank Mines, AP Mines, and Sea Mines which always last 48 hours and Signposts which last 50 hours by default but changes depending on the numbers of votes they receive. The A0E-9 Rocket Platform and its Rocket also do not decay.

Unfinished structure Build Sites suffer from decay but it cannot be prevented. Unfinished vehicle Build Sites (Motorboat, Construction Vehicle) are unaffected by decay.

World structures (e.g. Garrisoned Houses, Town Bases, World Resource Mines, etc...) are not affected by decay. The only exception are Border Bases due to the Frontier Border mechanic.

Decay does not affect vehicles, but most will despawn after 3 days of inactivity to help server performance.

Decay Prevention

A Base can prevent the decay of structures within its AI range by consuming Maintenance Supplies placed in its stockpile.

A Maintenance Tunnel can also prevent decay by consuming Maintenance Supplies. In its menu, the player can adjust the supply range (0-100m) and select the types of structures to maintain (using the same categories as the Build menu plus one for Shippables).

When placing a structure blueprint, the game will show you whether it is in range of a supply source. You can use a Hammer in Upgrade Mode (F) on a structure to see whether its decay is prevented by a Base or Tunnel and to see the distance and direction towards it.

You can check the maintenance status of a base or tunnel by putting your cursor on the tiny maintenance supplies icon in their menu.

Structures whose decay is actively prevented also get slowly repaired (1% health per hour) regardless of the damage source.

Supply Consumption

The Maintenance Supplies are consumed at a rate of 1 per decaying structure per hour. The modifications on Trenches and Bunkers do not count as separate structures.

A handful of structures additionally have increased consumption:

Rapid Decay Zone

No-Build Zone represented in red and Rapid Decay Zone in green.

Structures built within 150m of a region border suffer from rapid decay. Their grace period and decay duration are 10 times shorter, most structures only last a few hours. Trying to place a structure blueprint in that area will show you a warning. Rapid decay cannot be prevented.

Exceptions:

Decay Duration

The time it takes for decay to fully destroy a structure (or structure husk) depends on its type, see the table below. A decay duration of 0 means the structure instantly dies the moment the grace period ends.

Structure Grace Period
(hrs)
Decay Duration
(hrs)
Grace in Rapid Decay
(hrs)
Duration in Rapid Decay
(hrs)
50-500 “Thunderbolt” Cannon HeavyArtilleryCIcon.png 48 24 4.8 24
A0E-9 Rocket Body RocketPartCenterIcon.png 24 24 2.4 24
A0E-9 Rocket Booster RocketPartBottomIcon.png 24 24 2.4 24
A0E-9 Rocket Platform RocketSiteIcon.png
husk: 36

husk: 23

husk: 3.6

husk: 2
A0E-9 Rocket Warhead RocketPartTopIcon.png 24 24 2.4 24
Abisme AT-99 Minefield AntiTankMineSplineIcon.png 24 16 2.4 1
Ammunition Factory AmmoFactoryBaseIcon.png 36
husk: 36
23
husk: 23
3.6
husk: 3.6
2
husk: 2
Anti-Tank Pillbox ATPillboxIcon.png 48 32 4.8 3
AT Gun Garrison (Tier 2) FortT2ATGunAIIcon.png 29.98
husk: 0.253
29
husk: 4
3
husk: 0.03
2
husk: 0
AT Gun Garrison (Tier 3) FortT3ATGunAIIcon.png 75.25
husk: 75.01
44
husk: 46
7.53
husk: 7.5
4
husk: 4
Barbed Wire BarbedWireStructureIcon.png 25.001 16.667 2.5 16.667
Barbed Wire Fence BarbedWireFenceStructureIcon.png 24 15 2.4 1
BMS Foreman Stacker FacilityCraneIcon.png 36 24 3.6 2
Border Base MapIconBorderBase.png 60 60 6 6
Bunker (Tier 1) FortT1Icon.png 12.501
husk: 1
6
husk: 0
1.25
husk: 0.1
0
husk: 0
Bunker (Tier 2) FortT2Icon.png 29.29
husk: 0.253
30
husk: 4
2.93
husk: 0.03
3
husk: 0
Bunker (Tier 3) FortT3Icon.png 75.001
husk: 75.001
45
husk: 46
7.5
husk: 7.5
4
husk: 4
Bunker Base (Tier 1) FortT1BaseIcon.png 87.5
husk: 0.667
60
husk: 0
8.75
husk: 0.07
6
husk: 0
Bunker Base (Tier 2) FortT2BaseIcon.png 100.01
husk: 0.33
60
husk: 1
10
husk: 0.03
6
husk: 0
Bunker Base (Tier 3) FortT3BaseIcon.png 116.7
husk: 0.667
69
husk: 1
11.67
husk: 0.07
6
husk: 0
Bunker Corner (Tier 1) FortT1CornerIcon.png 12.501
husk: 1
6
husk: 0
1.25
husk: 0.1
0
husk: 0
Bunker Corner (Tier 2) FortT2CornerIcon.png 29.29
husk: 0.253
30
husk: 4
2.93
husk: 0.03
3
husk: 0
Bunker Corner (Tier 3) FortT3CornerIcon.png 75.001
husk: 75.001
45
husk: 46
7.5
husk: 7.5
4
husk: 4
Bunker Hearth (Tier 1) FortFirePitIcon.png 12.500001 6 1.25 0
Bunker Hearth (Tier 2) FortFirePitIcon.png 29.291 30 2.93 3
Bunker Hearth (Tier 3) FortFirePitIcon.png 75.001 45 7.5 4
Bunker Ramp (Tier 1) FortT1RampIcon.png 12.501
husk: 1
6
husk: 0
1.25
husk: 0.1
0
husk: 0
Bunker Ramp (Tier 2) FortT2RampIcon.png 29.29
husk: 0.253
30
husk: 4
2.93
husk: 0.03
3
husk: 0
Bunker Ramp (Tier 3) FortT3RampIcon.png 75.001
husk: 75.001
45
husk: 46
7.5
husk: 7.5
4
husk: 4
Catwalk Bridge FacilitieCatwalkPlatfromIcon.png 36 24 3.6 2
Catwalk Platform FacilityCatwalkRampConnectorIcon.png 36 24 3.6 2
Catwalk Stairs FacilityCatwalkRampIcon.png 36 24 3.6 2
Coal Refinery FacilitiesCoolRefineryBaseIcon.png 36
husk: 36
23
husk: 24
3.6
husk: 3.6
2
husk: 2
Concrete Foundation (1x1) ConcreteFoundation01Icon.png 40 24 4 2
Concrete Foundation (1x2) ConcreteFoundation03Icon.png 40 24 4 2
Concrete Foundation (2x2) ConcreteFoundation04Icon.png 40 24 4 2
Concrete Foundation Corner (1x1) ConcreteFoundation02Icon.png 40 24 4 2
Concrete Mixer ConcreteMixerIcon.png 14.4 29 1.44 29
Crane Railway Track CraneRailTrackIcon.png 36 24 3.6 2
Crate Transfer Station FacilityTransferCrateIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Crow's Foot Minefield InfantryMineSplineIcon.png 24 16 2.4 1
DAE 1b-2 “Serra” EmplacedInfantryCIcon.png 48 24 4.8 24
DAE 1o-3 “Polybolos” EmplacedIndirectCIcon.png 48 24 4.8 24
DAE 2a-1 “Ruptura” EmplacedCannonLargeC.png 48 24 4.8 24
DAE 3b-2 “Hades' Net” EmplacedMultiCStructureIcon.png 48 24 4.8 24
Deployed Legion Vexillum DeployedLegionVexillum.jpg 12 11 1.2 1
Deployed Listening Kit Listening Kit.jpg 12 12 1.2 1
Deployed Tripod Tripod Deployed.jpg 24 23 2.4 2
Deployed War Ensign DeployedWarEnsign.jpg 12 11 1.2 1
Deployed Wind Sock DeployedWindSock.jpg 12 11 1.2 1
Diesel Power Plant DiesePowerPlanetBaseIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Dragon's Teeth TankStopT3Icon.png 75 45 7.5 4
Dry Dock DryDockItemIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Encampment EncampmentIcon.png 36
husk: 0.667
24
husk: 0
3.6
husk: 0.07
2
husk: 0
Engine Room (Tier 2) EngineRoomIcon.png 24.5 35 2.45 3
Engine Room (Tier 3) EngineRoomIcon.png 75.001 68 7.5 6
Field Bridge FieldBridgeItemIcon.png 5 7 0.5 0
Field Hospital FieldHospitalIcon.png 41.67 19 4.17 1
Field Modification Center FacilityModificationCenterIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Field Range TrenchEmpFirePitIcon.png 33.33 24 3.33 2
Fire Pit FirePitIcon.png 24 24 2.4 2
Foundation (1x1) ConcreteFoundation01Icon.png 40 24 4 2
Foundation (1x2) ConcreteFoundation03Icon.png 40 24 4 2
Foundation (2x2) ConcreteFoundation04Icon.png 40 24 4 2
Foundation Corner (1x1) ConcreteFoundation02Icon.png 40 24 4 2
Foxhole PvpFoxholeItemIcon.png 8 3 0.8 0
Fuel Silo OilSiloIcon.png 36
husk: 36
24
husk: 23
3.6
husk: 3.6
2
husk: 2
Gate (Tier 1) Gate-T1Icon.png 8.33 9 0.83 0
Gate (Tier 2) Gate-T2Icon.png 41.67 22 4.17 2
Gate (Tier 3) Gate-T3Icon.png 90.001 55 9 5
Howitzer Garrison FortT3HowitzerAIIcon.png 75.25
husk: 75.01
44
husk: 46
7.53
husk: 7.5
4
husk: 4
Huber Exalt 150mm HeavyArtilleryW.png 48 24 4.8 24
Huber Lariat 120mm EmplacedHowitzerIcon.png 48 24 4.8 24
Huber Starbreaker 94.5mm EmplacedATLargeWIcon.png 48 24 4.8 24
Infantry Kit Factory FacilitySmallArmsFactoryIcon.png 36
husk: 36
23
husk: 24
3.6
husk: 3.6
2
husk: 2
Intelligence Center IntelligenceCenterIcon.png 120 60 12 5
Large Assembly Station LargeAssemblyStationIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Leary Shellbore 68mm EmplacedATIcon.png 48 24 4.8 24
Leary Snare Trap 127 EmplacedMGIcon.png 48 24 4.8 24
Liquid Container FuelTankIcon.png 12.01 24 1.2 24
Liquid Transfer Station MaterialTransferStationLiquidIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Machine Gun Garrison (Tier 1) FortT1MGunAIIcon.png 12.65
husk: 1
31
husk: 0
1.27
husk: 0.1
3
husk: 0
Machine Gun Garrison (Tier 2) FortT2MGunAIIcon.png 29.74
husk: 0.253
32
husk: 4
2.97
husk: 0.03
3
husk: 0
Machine Gun Garrison (Tier 3) FortT3MGunAIIcon.png 75.01
husk: 75.01
46
husk: 45
7.5
husk: 7.5
4
husk: 4
Machine Gun Pillbox MGPillboxIcon.png 36 24 3.6 2
Maintenance Tunnel TunnelNetworkStructureIcon.png 38 23 3.8 2
Material Pallet MaterialPlatformItemIcon.png 24 12 2.4 12
Material Transfer Station FacilityResourceTransfer3Icon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Materials Factory MetalworksFactoryBase.png 36
husk: 36
23
husk: 23
3.6
husk: 3.6
2
husk: 2
Medical Room (Tier 1) FrotModMedicalRoomIcon.png 12.500001 28 1.25 2
Medical Room (Tier 2) FrotModMedicalRoomIcon.png 29.291 30 2.93 3
Medical Room (Tier 3) FrotModMedicalRoomIcon.png 72 73 7.2 7
Metalworks Factory FacilityRefinery2Icon.png 36
husk: 36
23
husk: 23
3.6
husk: 3.6
2
husk: 2
Naval Hull Segments ShipPart1.png 24 24 2.4 24
Naval Shell Plating ShipPart2.png 24 24 2.4 24
Naval Turbine Components ShipPart3.png 24 24 2.4 24
Navy Pier FieldPierIcon.png 5 7 0.5 0
Observation Bunker (Tier 2) ObservationBunkerT2ItemIcon.png 30
husk: 0.253
29
husk: 4
3
husk: 0.03
2
husk: 0
Observation Bunker (Tier 3) ObservationBunkerT3ItemIcon.png 75
husk: 75.01
46
husk: 46
7.5
husk: 7.5
4
husk: 4
Oil Refinery OilRefineryBaseIcon.png 36
husk: 36
23
husk: 24
3.6
husk: 3.6
2
husk: 2
Oil Well OilWellMineIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Pipeline PipelineSegmentIcon.png 24 34 2.4 3
Pipeline (Overhead) OverheadPowelineIcon.png 24 34 2.4 3
Pipeline (Underground) PipeIntersectionIcon.png 24 34 2.4 3
Pipeline Valve FacilityPipeValveIcon.png 24 34 2.4 3
Power Pole PowerLineB.png 36 24 3.6 2
Power Station FacilityPowerOilIcon.png 36
husk: 36
23
husk: 23
3.6
husk: 3.6
2
husk: 2
Power Switch FacilityPowerBoxIcon.png 36 24 3.6 2
Prepared Minefield MineHolesSplineIcon.png 1 0 0.1 0
Provisional Road FacilityRoadItemIcon.png 36 24 3.6 2
Railway Track RailTrackIcon.png 48 33 4.8 3
Railway Track (Biarc) BiarcRailTrackIcon.png 48 33 4.8 3
Railway Track (Foundation) FoundationRailTrackIcon.png 36 24 3.6 2
Resource Container ResourceContainerIcon.png 12.01 23 1.2 23
Resource Transfer Station MaterialTransferStationIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Rifle Garrison (Tier 1) FortT1GunAIIcon.png 12.5
husk: 1
29
husk: 0
1.25
husk: 0.1
2
husk: 0
Rifle Garrison (Tier 2) FortT2GunAIIcon.png 29.91
husk: 0.253
30
husk: 4
2.99
husk: 0.03
3
husk: 0
Rifle Garrison (Tier 3) FortT3GunAIIcon.png 75.001
husk: 75.01
44
husk: 45
7.5
husk: 7.5
4
husk: 4
Rifle Pillbox RiflePillboxIcon.png 24 15 2.4 1
Sandbag Cover SandbagsStructureIcon.pngSandbag Wall SandbagsStructureIcon.png 29.17 17 2.92 1
Sandbag Wall SandbagsStructureIcon.png 66 39 6.6 3
Shipping Container ShippingContainerStructureIcon.png 12.01 24 1.2 24
Small Assembly Station AssemblyStationIcon.png 36
husk: 36
23
husk: 23
3.6
husk: 3.6
2
husk: 2
Small Gauge Railway Track SmallRailTrackIcon.png 48 33 4.8 3
Small Gauge Railway Track (Biarc) BiarcSmallRailTrackIcon.png 48 33 4.8 3
Small Gauge Railway Track (Foundation) FoundationSmallRailTrackIcon.png 36 24 3.6 2
Stationary Harvester (Coal) FacilityMineResource4Icon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Stationary Harvester (Components) FacilityMineResource2Icon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Stationary Harvester (Salvage) FacilityMineResource1Icon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Stationary Harvester (Sulfur) FacilityMineResource3Icon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Storage Box StorageItemIcon.png 33.34 19 3.33 1
Storage Room (Tier 2) AmmoRoomIcon.png 29.29 30 2.93 3
Storage Room (Tier 3) AmmoRoomIcon.png 72 74 7.2 7
Storm Cannon LongRangedArtilleryIcon.png 119.001 68 11.9 6
Tank Trap TankStopIcon.png 33.33 24 3.33 2
Trench (Tier 1) TrenchT1Icon.png 12.501
husk: 1
6
husk: 0
1.25
husk: 0.1
0
husk: 0
Trench (Tier 2) TrenchT2Icon.png 24.67
husk: 0.239
30
husk: 4
2.47
husk: 0.02
3
husk: 0
Trench (Tier 3) TrenchT3Icon.png 43.75
husk: 43.75
29
husk: 29
4.38
husk: 4.38
2
husk: 2
Trench Connector (Tier 1) TrenchT1ConnectorIcon.png 12.501
husk: 1
6
husk: 0
1.25
husk: 0.1
0
husk: 0
Trench Connector (Tier 2) TrenchT2ConnectorIcon.png 24.67
husk: 0.239
30
husk: 4
2.47
husk: 0.02
3
husk: 0
Trench Connector (Tier 3) TrenchT3ConnectorIcon.png 43.75
husk: 43.75
29
husk: 29
4.38
husk: 4.38
2
husk: 2
Trench Emplacement (Tier 1) TrenchT1EmplacementIcon.png 12.501
husk: 1
6
husk: 0
1.25
husk: 0.1
0
husk: 0
Trench Emplacement (Tier 2) TrenchT2EmplacementIcon.png 24.67
husk: 0.239
30
husk: 4
2.47
husk: 0.02
3
husk: 0
Trench Emplacement (Tier 3) TrenchT3EmplacementIcon.png 43.75
husk: 43.75
29
husk: 29
4.38
husk: 4.38
2
husk: 2
Wall (Tier 1) Wall-T1Icon.png 8.33 9 0.83 0
Wall (Tier 2) Wall-T2Icon.png 41.67 22 4.17 2
Wall (Tier 3) Wall-T3Icon.png 90.001 55 9 5
Watch Tower WatchTowerStructureIcon.png 32.08 21 3.21 2
Water Pump FacilityMineWaterIcon.png 36
husk: 36
24
husk: 24
3.6
husk: 3.6
2
husk: 2
Weather Station WeatherStationIcon.png 120 60 12 5

Tips

  • The grace period of shippable structures can be reset by packaging and unpackaging them.