Decay
Player made structures start to suffer from decay after a grace period, damaging them regularly until they're destroyed. Husks of those structures also decay.
Grace Period
The Grace Period starts when the structure is built. Its duration depends on the structure type (see the table at the bottom). It is reset if the structure is upgraded, however Small Modifications and Infrastructure Modifications for Trenches and Bunkers do not count. Repairing a decayed structure partially resets it, proportionally to how much health percentage was repaired.
Affected Structures
Decay affects all player placed structures, including deployed tripods and shippables (containers, concrete mixers, emplacements, etc...). The exceptions are standalone Anti-Tank Mines, AP Mines, and Sea Mines which always last 48 hours and Signposts which last 50 hours by default but changes depending on the numbers of votes they receive. The A0E-9 Rocket Platform and its Rocket also do not decay.
Unfinished structure Build Sites suffer from decay but it cannot be prevented. Unfinished vehicle Build Sites (Motorboat, Construction Vehicle) are unaffected by decay.
World structures (e.g. Garrisoned Houses, Town Bases, World Resource Mines, etc...) are not affected by decay. The only exception are Border Bases due to the Frontier Border mechanic. Town Bases and Relic Bases that are made into Zoo can also decay once they run out of Soldier Supplies, with a grace period of ~24 h (+-6 h ?) and a decay rate of 5% HP every ~20 min (+-5 min ?).[1]
Decay does not affect vehicles, but most will despawn after 3 days of inactivity to help server performance.
Decay Prevention
A Base can prevent the decay of structures within its AI range by consuming Maintenance Supplies placed in its stockpile.
A Maintenance Tunnel can also prevent decay by consuming Maintenance Supplies. In its menu, the player can adjust the supply range (0-100m) and select the types of structures to maintain (using the same categories as the Build menu plus one for Shippables).
When placing a structure blueprint, the game will show you whether it is in range of a supply source. You can use a Hammer in Upgrade Mode (
) on a structure to see whether its decay is prevented by a Base or Tunnel and to see the distance and direction towards it.
You can check the maintenance status of a base or tunnel by putting your cursor on the tiny maintenance supplies icon in their menu.
Structures whose decay is actively prevented also get slowly repaired (1% health per hour) regardless of the damage source.
The decay of Husks of player built structures cannot be prevented, except for Bunker Base husks.
Supply Consumption
The Maintenance Supplies are consumed at a rate of 1 per decaying structure per hour. The modifications on Trenches and Bunkers do not count as separate structures.
A handful of structures additionally have increased consumption:
- Foundations consume x2.
- Underground Pipelines consume x4.
- Provisional Roads consume x2.
Rapid Decay Zone
Structures built within 150m of a region border suffer from rapid decay. Their grace period and decay duration are 10 times shorter, most structures only last a few hours. Trying to place a structure blueprint in that area will show you a warning. Rapid decay cannot be prevented.
Exceptions:
- Structures built within 50m of a Resource Field, Resource Mine, or World Base are not affected
- Structures built within 40m of a friendly Border Base on the enemy's side of the border
- Small Gauge Railway Tracks and Railway Tracks are not affected
- Shippable structures placed in the Rapid Decay Zone only have the shortened grace period, their decay duration remains unchanged.
Decay Duration
The time it takes for decay to fully destroy a structure (or structure husk) depends on its type, see the table below. A decay duration of 0 means the structure instantly dies the moment the grace period ends. For structure with a husk, the row is split in two with the husk's value below the separation.
Note that structures built on terrain devastated by artillery take more damage from decay thus their decay duration can be lower than expected (as low as half the normal duration). The grace period is unchanged however.
| Structure | Type | Grace Period | Decay Duration | Grace (RDZ) | Decay Duration (RDZ) |
|---|---|---|---|---|---|
| 50-500 “Thunderbolt” Cannon |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| A0E-9 Rocket Body |
Rocket Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| A0E-9 Rocket Booster |
Rocket Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| A0E-9 Rocket Platform |
Production | 36 hrs | 23 hrs | 3.6 hrs | 2 hrs |
| A0E-9 Rocket Warhead |
Rocket Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Abisme AT-99 Minefield |
Passive Defense | 24 hrs | 16 hrs | 2.4 hrs | 1 hrs |
| Aircraft Radar Parts |
Large Structure Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Ammunition Factory |
Production | 36 hrs 36 hrs | 23 hrs 23 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Anti-Tank Pillbox |
Automated Defense | 48 hrs | 31 hrs | 4.8 hrs | 3 hrs |
| Artillery Garrison (Tier 1) |
Automated Defense | 30 hrs 1 hrs | 30 hrs 0 hrs | 3 hrs 0.1 hrs | 3 hrs 0 hrs |
| Artillery Garrison (Tier 2) |
Automated Defense | 30 hrs 0.3 hrs | 30 hrs 4 hrs | 3 hrs 0 hrs | 3 hrs 0 hrs |
| Artillery Garrison (Tier 3) |
Automated Defense | 75.3 hrs 75 hrs | 45 hrs 45 hrs | 7.5 hrs 7.5 hrs | 4 hrs 4 hrs |
| Artillery Shelter Room (Tier 2) |
Utility | 29.3 hrs | 31 hrs | 2.9 hrs | 3 hrs |
| Artillery Shelter Room (Tier 3) |
Utility | 75 hrs | 45 hrs | 7.5 hrs | 4 hrs |
| AT Gun Garrison (Tier 1) |
Automated Defense | 30 hrs 12.5 hrs | 30 hrs 29 hrs | 3 hrs 1.3 hrs | 3 hrs 2 hrs |
| AT Gun Garrison (Tier 2) |
Automated Defense | 30 hrs 0.3 hrs | 30 hrs 4 hrs | 3 hrs 0 hrs | 3 hrs 0 hrs |
| AT Gun Garrison (Tier 3) |
Automated Defense | 75.3 hrs 75 hrs | 45 hrs 45 hrs | 7.5 hrs 7.5 hrs | 4 hrs 4 hrs |
| Barbed Wire |
Passive Defense | 25 hrs | 16.7 hrs | 2.5 hrs | 1.7 hrs |
| Barbed Wire Fence |
Passive Defense | 24 hrs | 15 hrs | 2.4 hrs | 1 hrs |
| BMS Foreman Stacker |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Border Base |
Home Base | 60 hrs | 60 hrs | 6 hrs | 6 hrs |
| Bunker (Tier 1) |
Passive Defense | 29.3 hrs 1 hrs | 31 hrs 0 hrs | 2.9 hrs 0.1 hrs | 3 hrs 0 hrs |
| Bunker (Tier 2) |
Passive Defense | 29.3 hrs 0.3 hrs | 31 hrs 4 hrs | 2.9 hrs 0 hrs | 3 hrs 0 hrs |
| Bunker (Tier 3) |
Passive Defense | 75 hrs 75 hrs | 45 hrs 45 hrs | 7.5 hrs 7.5 hrs | 4 hrs 4 hrs |
| Bunker Base (Tier 1) |
Forward Base | 87.5 hrs 0.7 hrs | 62 hrs 0 hrs | 8.8 hrs 0.1 hrs | 6 hrs 0 hrs |
| Bunker Base (Tier 2) |
Forward Base | 100 hrs 0.3 hrs | 60 hrs 1 hrs | 10 hrs 0 hrs | 6 hrs 0 hrs |
| Bunker Base (Tier 3) |
Forward Base | 116.7 hrs 0.7 hrs | 69 hrs 1 hrs | 11.7 hrs 0.1 hrs | 6 hrs 0 hrs |
| Bunker Corner (Tier 1) |
Passive Defense | 29.3 hrs 1 hrs | 31 hrs 0 hrs | 2.9 hrs 0.1 hrs | 3 hrs 0 hrs |
| Bunker Corner (Tier 2) |
Passive Defense | 29.3 hrs 0.3 hrs | 31 hrs 4 hrs | 2.9 hrs 0 hrs | 3 hrs 0 hrs |
| Bunker Corner (Tier 3) |
Passive Defense | 75 hrs 75 hrs | 45 hrs 45 hrs | 7.5 hrs 7.5 hrs | 4 hrs 4 hrs |
| Bunker Hearth (Tier 1) |
Utility | 12.5 hrs | 6 hrs | 1.3 hrs | 0 hrs |
| Bunker Hearth (Tier 2) |
Utility | 29.3 hrs | 31 hrs | 2.9 hrs | 3 hrs |
| Bunker Hearth (Tier 3) |
Utility | 75 hrs | 45 hrs | 7.5 hrs | 4 hrs |
| Bunker Ramp (Tier 1) |
Passive Defense | 12.5 hrs | 6 hrs | 1.3 hrs | 0 hrs |
| Bunker Ramp (Tier 2) |
Passive Defense | 29.3 hrs | 31 hrs | 2.9 hrs | 3 hrs |
| Bunker Ramp (Tier 3) |
Passive Defense | 75 hrs | 45 hrs | 7.5 hrs | 4 hrs |
| Catwalk Bridge |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Catwalk Platform |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Catwalk Stairs |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Coal Refinery |
Production | 36 hrs 36 hrs | 23 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Concrete Foundation (1x1) |
Utility | 40 hrs | 24 hrs | 4 hrs | 2 hrs |
| Concrete Foundation (1x2) |
Utility | 40 hrs | 24 hrs | 4 hrs | 2 hrs |
| Concrete Foundation (2x2) |
Utility | 40 hrs | 24 hrs | 4 hrs | 2 hrs |
| Concrete Foundation Corner (1x1) |
Utility | 40 hrs | 24 hrs | 4 hrs | 2 hrs |
| Concrete Mixer |
Production | 14.4 hrs | 29 hrs | 1.4 hrs | 29 hrs |
| Construction Equipment |
Shippable Construction Equipment | 14.4 hrs | 29 hrs | 1.4 hrs | 29 hrs |
| Construction Parts |
Large Structure Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Crane Railway Track |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Crate Transfer Station |
Storage | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Crow's Foot Minefield |
Passive Defense | 24 hrs | 16 hrs | 2.4 hrs | 1 hrs |
| DAE 1b-2 “Serra” |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| DAE 1o-3 “Polybolos” |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| DAE 2a-1 “Ruptura” |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| DAE 3b-2 “Hades' Net” |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| Deployed Legion Vexillum |
Utility | 12 hrs | 11 hrs | 1.2 hrs | 1 hrs |
| Deployed Listening Kit |
Utility | 12 hrs | 11 hrs | 1.2 hrs | 1 hrs |
| Deployed Tripod |
Utility | 24 hrs | 23 hrs | 2.4 hrs | 2 hrs |
| Deployed War Ensign |
Utility | 12 hrs | 11 hrs | 1.2 hrs | 1 hrs |
| Deployed Wind Sock |
Utility | 12 hrs | 11 hrs | 1.2 hrs | 1 hrs |
| Diesel Power Plant |
Production | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Dragon's Teeth |
Passive Defense | 75 hrs | 45 hrs | 7.5 hrs | 4 hrs |
| Dry Dock |
Production | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| E681-B Hullbreaker Minefield |
Passive Defense | 24 hrs | 16 hrs | 2.4 hrs | 1 hrs |
| Encampment |
Forward Base | 36 hrs 0.7 hrs | 24 hrs 0 hrs | 3.6 hrs 0.1 hrs | 2 hrs 0 hrs |
| Engine Room (Tier 2) |
Utility | 24.5 hrs | 35 hrs | 2.5 hrs | 3 hrs |
| Engine Room (Tier 3) |
Utility | 75 hrs | 68 hrs | 7.5 hrs | 6 hrs |
| Field Bridge |
Utility | 5 hrs | 7 hrs | 0.5 hrs | 0 hrs |
| Field Hospital |
Medical Base | 41.7 hrs | 19 hrs | 4.2 hrs | 1 hrs |
| Field Modification Center |
Production | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Field Range |
Utility | 33.3 hrs | 24 hrs | 3.3 hrs | 2 hrs |
| Fire Pit |
Utility | 24 hrs | 24 hrs | 2.4 hrs | 2 hrs |
| Fire Suppression Room (Tier 2) |
Utility | 29.3 hrs | 31 hrs | 2.9 hrs | 3 hrs |
| Fire Suppression Room (Tier 3) |
Utility | 75 hrs | 45 hrs | 7.5 hrs | 4 hrs |
| Foundation (1x1) |
Utility | 40 hrs | 24 hrs | 4 hrs | 2 hrs |
| Foundation (1x2) |
Utility | 40 hrs | 24 hrs | 4 hrs | 2 hrs |
| Foundation (2x2) |
Utility | 40 hrs | 24 hrs | 4 hrs | 2 hrs |
| Foundation Corner (1x1) |
Utility | 40 hrs | 24 hrs | 4 hrs | 2 hrs |
| Foxhole |
Passive Defense | 8 hrs | 3 hrs | 0.8 hrs | 0 hrs |
| Gate (Tier 1) |
Passive Defense | 8.3 hrs | 9 hrs | 0.8 hrs | 0 hrs |
| Gate (Tier 2) |
Passive Defense | 41.7 hrs | 22 hrs | 4.2 hrs | 2 hrs |
| Gate (Tier 3) |
Passive Defense | 90 hrs | 55 hrs | 9 hrs | 5 hrs |
| Huber Exalt 150mm |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| Huber Lariat 120mm |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| Huber Starbreaker 94.5mm |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| Infantry Kit Factory |
Production | 36 hrs 36 hrs | 23 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Infantry Support Gun Pillbox |
Automated Defense | 48 hrs | 32 hrs | 4.8 hrs | 3 hrs |
| Intelligence Center |
Player Manned Defense | 120 hrs | 60 hrs | 12 hrs | 5 hrs |
| Intelligence Center Parts |
Large Structure Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Large Assembly Station |
Production | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Large Structure Foundation |
Utility | 120 hrs | 60 hrs | 12 hrs | 5 hrs |
| Leary Shellbore 68mm |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| Leary Snare Trap 127 |
Player Manned Defense | 48 hrs | 24 hrs | 4.8 hrs | 24 hrs |
| Liquid Container |
Storage | 12 hrs | 24 hrs | 1.2 hrs | 24 hrs |
| Liquid Silo |
Utility | 36 hrs 36 hrs | 24 hrs 23 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Liquid Transfer Station |
Storage | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Machine Gun Garrison (Tier 1) |
Automated Defense | 29.7 hrs 1 hrs | 32 hrs 0 hrs | 3 hrs 0.1 hrs | 3 hrs 0 hrs |
| Machine Gun Garrison (Tier 2) |
Automated Defense | 29.7 hrs 0.3 hrs | 32 hrs 4 hrs | 3 hrs 0 hrs | 3 hrs 0 hrs |
| Machine Gun Garrison (Tier 3) |
Automated Defense | 75 hrs 75 hrs | 46 hrs 45 hrs | 7.5 hrs 7.5 hrs | 4 hrs 4 hrs |
| Machine Gun Pillbox |
Automated Defense | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Maintenance Tunnel |
Utility | 38 hrs | 23 hrs | 3.8 hrs | 2 hrs |
| Material Pallet |
Storage | 24 hrs | 12 hrs | 2.4 hrs | 12 hrs |
| Material Transfer Station |
Storage | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Materials Factory |
Production | 36 hrs 36 hrs | 23 hrs 23 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Medical Room (Tier 1) |
Medical Base | 29.3 hrs | 31 hrs | 2.9 hrs | 3 hrs |
| Medical Room (Tier 2) |
Medical Base | 29.3 hrs | 31 hrs | 2.9 hrs | 3 hrs |
| Medical Room (Tier 3) |
Medical Base | 72 hrs | 72 hrs | 7.2 hrs | 7 hrs |
| Metalworks Factory |
Production | 36 hrs 36 hrs | 23 hrs 23 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Naval Hull Segments |
Ship Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Naval Shell Plating |
Ship Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Naval Turbine Components |
Ship Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Navy Pier |
Utility | 5 hrs | 7 hrs | 0.5 hrs | 0 hrs |
| Observation Bunker (Tier 1) |
Automated Defense | 30 hrs 0.3 hrs | 29 hrs 4 hrs | 3 hrs 0 hrs | 2 hrs 0 hrs |
| Observation Bunker (Tier 2) |
Automated Defense | 30 hrs 0.3 hrs | 30 hrs 4 hrs | 3 hrs 0 hrs | 3 hrs 0 hrs |
| Observation Bunker (Tier 3) |
Automated Defense | 75 hrs 75 hrs | 45 hrs 45 hrs | 7.5 hrs 7.5 hrs | 4 hrs 4 hrs |
| Oil Refinery |
Production | 36 hrs 36 hrs | 23 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Oil Well |
Resource Harvester | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Pipeline |
Utility | 24 hrs | 34 hrs | 2.4 hrs | 3 hrs |
| Pipeline (Overhead) |
Utility | 24 hrs | 34 hrs | 2.4 hrs | 3 hrs |
| Pipeline (Underground) |
Utility | 24 hrs | 34 hrs | 2.4 hrs | 3 hrs |
| Pipeline Valve |
Utility | 24 hrs | 34 hrs | 2.4 hrs | 3 hrs |
| Power Pole |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Power Station |
Production | 36 hrs 36 hrs | 23 hrs 23 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Power Switch |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Prepared Minefield |
Passive Defense | 1 hrs | 0 hrs | 0.1 hrs | 0 hrs |
| Provisional Road |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Railway Track |
Utility | 48 hrs | 33 hrs | 4.8 hrs | 3 hrs |
| Railway Track (Biarc) |
Utility | 48 hrs | 33 hrs | 4.8 hrs | 3 hrs |
| Railway Track (Foundation) |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Resource Container |
Storage | 12 hrs | 23 hrs | 1.2 hrs | 23 hrs |
| Resource Transfer Station |
Storage | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Rifle Garrison (Tier 1) |
Automated Defense | 29.9 hrs 1 hrs | 31 hrs 0 hrs | 3 hrs 0.1 hrs | 3 hrs 0 hrs |
| Rifle Garrison (Tier 2) |
Automated Defense | 29.9 hrs 0.3 hrs | 31 hrs 4 hrs | 3 hrs 0 hrs | 3 hrs 0 hrs |
| Rifle Garrison (Tier 3) |
Automated Defense | 75 hrs 75 hrs | 45 hrs 45 hrs | 7.5 hrs 7.5 hrs | 4 hrs 4 hrs |
| Rifle Pillbox |
Automated Defense | 24 hrs | 15 hrs | 2.4 hrs | 1 hrs |
| Sandbag Cover |
Passive Defense | 29.2 hrs | 17 hrs | 2.9 hrs | 1 hrs |
| Sandbag Wall |
Passive Defense | 66 hrs | 39 hrs | 6.6 hrs | 3 hrs |
| SC-3 Aerial Interceptor Array |
Player Manned Defense | 120 hrs | 60 hrs | 12 hrs | 5 hrs |
| Shipping Container |
Storage | 12 hrs | 24 hrs | 1.2 hrs | 24 hrs |
| Small Assembly Station |
Production | 36 hrs 36 hrs | 23 hrs 23 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Small Gauge Railway Track |
Utility | 48 hrs | 33 hrs | 4.8 hrs | 3 hrs |
| Small Gauge Railway Track (Biarc) |
Utility | 48 hrs | 33 hrs | 4.8 hrs | 3 hrs |
| Small Gauge Railway Track (Foundation) |
Utility | 36 hrs | 24 hrs | 3.6 hrs | 2 hrs |
| Stationary Harvester (Coal) |
Resource Harvester | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Stationary Harvester (Components) |
Resource Harvester | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Stationary Harvester (Salvage) |
Resource Harvester | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Stationary Harvester (Sulfur) |
Resource Harvester | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Storage Box |
Storage | 33.3 hrs | 19 hrs | 3.3 hrs | 1 hrs |
| Storage Room (Tier 2) |
Storage | 29.3 hrs | 31 hrs | 2.9 hrs | 3 hrs |
| Storage Room (Tier 3) |
Storage | 72 hrs | 72 hrs | 7.2 hrs | 7 hrs |
| Storm Cannon |
Player Manned Defense | 119 hrs 75 hrs | 68 hrs 45 hrs | 11.9 hrs 7.5 hrs | 6 hrs 4 hrs |
| Storm Cannon Parts |
Large Structure Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Structure Parts |
Large Structure Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Tank Trap |
Passive Defense | 33.3 hrs | 24 hrs | 3.3 hrs | 2 hrs |
| Trench (Tier 1) |
Passive Defense | 24.7 hrs 1 hrs | 31 hrs 0 hrs | 2.5 hrs 0.1 hrs | 3 hrs 0 hrs |
| Trench (Tier 2) |
Passive Defense | 24.7 hrs 0.2 hrs | 30 hrs 4 hrs | 2.5 hrs 0 hrs | 3 hrs 0 hrs |
| Trench (Tier 3) |
Passive Defense | 43.8 hrs 43.8 hrs | 29 hrs 29 hrs | 4.4 hrs 4.4 hrs | 2 hrs 2 hrs |
| Trench Connector (Tier 1) |
Passive Defense | 24.7 hrs 1 hrs | 31 hrs 0 hrs | 2.5 hrs 0.1 hrs | 3 hrs 0 hrs |
| Trench Connector (Tier 2) |
Passive Defense | 24.7 hrs 0.2 hrs | 30 hrs 4 hrs | 2.5 hrs 0 hrs | 3 hrs 0 hrs |
| Trench Connector (Tier 3) |
Passive Defense | 43.8 hrs 43.8 hrs | 29 hrs 29 hrs | 4.4 hrs 4.4 hrs | 2 hrs 2 hrs |
| Trench Emplacement (Tier 1) |
Passive Defense | 24.7 hrs 1 hrs | 31 hrs 0 hrs | 2.5 hrs 0.1 hrs | 3 hrs 0 hrs |
| Trench Emplacement (Tier 2) |
Passive Defense | 24.7 hrs 0.2 hrs | 30 hrs 4 hrs | 2.5 hrs 0 hrs | 3 hrs 0 hrs |
| Trench Emplacement (Tier 3) |
Passive Defense | 43.8 hrs 43.8 hrs | 29 hrs 29 hrs | 4.4 hrs 4.4 hrs | 2 hrs 2 hrs |
| Trench Intersection (Tier 1) |
Passive Defense | 24.7 hrs 1 hrs | 31 hrs 0 hrs | 2.5 hrs 0.1 hrs | 3 hrs 0 hrs |
| Trench Intersection (Tier 2) |
Passive Defense | 24.7 hrs 0.2 hrs | 30 hrs 4 hrs | 2.5 hrs 0 hrs | 3 hrs 0 hrs |
| Trench Intersection (Tier 3) |
Passive Defense | 43.8 hrs 43.8 hrs | 29 hrs 29 hrs | 4.4 hrs 4.4 hrs | 2 hrs 2 hrs |
| Underground Fortress |
Forward Base | 116.7 hrs | 70 hrs | 11.7 hrs | 7 hrs |
| Underground Fortress Parts |
Large Structure Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
| Wall (Tier 1) |
Passive Defense | 8.3 hrs | 9 hrs | 0.8 hrs | 0 hrs |
| Wall (Tier 2) |
Passive Defense | 41.7 hrs | 22 hrs | 4.2 hrs | 2 hrs |
| Wall (Tier 3) |
Passive Defense | 90 hrs | 55 hrs | 9 hrs | 5 hrs |
| Watch Tower |
Automated Defense | 32.1 hrs | 21 hrs | 3.2 hrs | 2 hrs |
| Water Pump |
Resource Harvester | 36 hrs 36 hrs | 24 hrs 24 hrs | 3.6 hrs 3.6 hrs | 2 hrs 2 hrs |
| Weather Station |
Player Manned Defense | 120 hrs | 60 hrs | 12 hrs | 5 hrs |
| Weather Station Parts |
Large Structure Part | 24 hrs | 24 hrs | 2.4 hrs | 24 hrs |
Tips
- The grace period of shippable structures can be reset by packaging and unpackaging them.
Update History
| Update | Changes |
|---|---|
| Update 1.56 |
|
| Update 1.52 |
|
- ↑ See WC126, Stlican Shelf, Fort Hoarfrost between the 24th july 2025 and the 26th july 2025. Zoo started on 24th around 6:00 PM and died on 26th at 2:00 AM. The start time of decay is unknown but region chat kept giving updates of %HP, loss was 5% every tick (1 tick was estimated to be 15-25 min).