Machine Gun Garrison

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Versioning

This article is considered accurate for the current version (1.58) of the game.

The Machine Gun Garrison is a player-built defensive Bunker modification that automatically fires at enemies with a machine gun when garrisoned. It can be upgraded for better health and stronger resistance.


An entrenched machine gun manned by stationed troops.
In-game description

Construction

A Tier 1 Machine Gun Garrison can be constructed by modifying a Tier 1 Bunker with the following requirements:

The direction of the gun is chosen by moving the Mouse Wheel while your cursor is on the Machine Gun option of the Hammer's upgrade menu.

During placement its firing range is shown.

Structural Integrity

The Tier 1 Machine Gun Garrison modification greatly decreases the Structural Integrity of its bunker.

Use

Garrison

When its Garrison is active (large flag on top), it automatically fires a 12.7mm machine gun on any enemy vehicle, infantry, and structures within 31.5 meters (33.5m from its center) in a 90 degree firing arc. It takes 2.5 seconds to reach its maximum fire rate (400 rounds/min) and accuracy. Similar to player vision, its detection range is reduced at night but less if its bunker is powered. If fired upon it immediately locks on and fires at the shooter for 6.5 seconds if there's a line of sight, ignoring its night vision limitation. Its retaliation range is only limited by its caliber, the 12.7mm bullets starts dealing less damage past 27 meters and no damage past 43 meters. If the shooter was in a vehicle/structure and dismounts the retalation fire keeps targeting their old seat in the vehicle/structure and not the shooter now on foot. If a Machine Gun Garrison is attached to other bunkers it will only retaliate if actual damage is dealt (e.g. not small arms) but will also retaliate if a connected bunker is damaged.

The garrison has infinite ammunition.

Its garrison can be suppressed.

Power:
If a Machine Gun Garrison is powered with 600W, the spotlight on top of it turns on and allows the garrison to get a few more meters of range during the night. Powering the defense does NOT activate its AI! The direction of the spotlight doesn't matter, when enemies are in range the spotlight follows them.

Defensive Position

One friendly player can get inside it from underneath by pressing Q. While inside they cannot be injured by anything except Gas Grenades or heat. They can fire with their equipped weapon in the limited firing arc unless the garrison is suppressed, but they cannot use the structure's machine gun. They instantly die if the bunker is destroyed.

Resistance

It is immune to small arms and fragmentation grenades, but not to 12.7mm machine gun fire or heavier explosives.

An entrenched machine gun manned by stationed troops.
In-game description

Construction

A Tier 2 Machine Gun Garrison can be constructed by modifying a Tier 2 Bunker with the following requirements:

You can also upgrade an existing Tier 1 Machine Gun Garrison to Tier 2.

The direction of the gun is chosen by moving the Mouse Wheel while your cursor is on the Machine Gun option of the Hammer's upgrade menu.

During placement its firing range is shown.

Structural Integrity

The Tier 2 Machine Gun Garrison modification moderately decrease the Structural Integrity of its bunker.

Use

Garrison

When its garrison is active (large flag on top), it automatically fires a 12.7mm machine gun on any enemy vehicle, infantry, and structures within 31.5 meters (33.5m from its center) in a 90 degree firing arc. It takes 2.5 seconds to reach its maximum fire rate (400 rounds/min) and accuracy. Similar to player vision, its detection range is reduced at night but less if its bunker is powered. If fired upon it immediately locks on and fires at the shooter for 6.5 seconds if there's a line of sight, ignoring its night vision limitation. Its retaliation range is only limited by its caliber, the 12.7mm bullets starts dealing less damage past 27 meters and no damage past 43 meters. If the shooter was in a vehicle/structure and dismounts the retalation fire keeps targeting their old seat in the vehicle/structure and not the shooter now on foot. If a Machine Gun Garrison is attached to other bunkers it will only retaliate if actual damage is dealt (e.g. not small arms) but will also retaliate if a connected bunker is damaged.

The garrison has infinite ammunition.

Its garrison can be suppressed, but it's harder than at Tier 1.

Power:
If a Machine Gun Garrison is powered with 600W, the spotlight on top of it turns on and allows the garrison to get a few more meters of range during the night. Powering the defense does NOT activate its AI! The direction of the spotlight doesn't matter, when enemies are in range the spotlight follows them.

Defensive Position

One friendly player can get inside it from underneath by pressing Q. While inside they cannot be injured by anything except Gas Grenades or heat. They can fire with their equipped weapon in the limited firing arc unless the garrison is suppressed, but they cannot use the structure's machine gun. They instantly die if the bunker is destroyed.

Resistance

It is immune to small arms, fragmentation grenades, and 12.7mm machine gun fire but not to heavier explosives.

An entrenched machine gun manned by stationed troops.
In-game description

Construction

A Tier 3 Machine Gun Garrison can be constructed on any Tier 3 Bunker with the following requirements:

An existing Tier 2 Machine Gun Garrison canb also be upgraded to Tier 3 if it is connected (by trenches or bunkers) to a Bunker Base with the Concrete Structures CivicMaterialsIcon.png upgrade. It's the cheaper method as you only spends Concrete Materials once overall.

The direction of the gun is chosen by moving the Mouse Wheel while your cursor is on the Machine Gun option of the Hammer's upgrade menu.

During placement its firing range is shown.

Concrete Settling

It must dry off for 24 hours but it already works while wet. The duration increases during Snow Storms and Rain Storms depending on their intensity (up to double with highest intensity).

While very sturdy when dry, it is vulnerable while still wet. The vulnerability depends on how wet the concrete is and functions as a damage multiplier. Wet concrete that's just been placed has a x10 damage multiplier compared to dry concrete. After 8 hours the damage multiplier is roughly x3, and x2 after 12 hours.

Structural Integrity

The Tier 3 Machine Gun Garrison modification very slightly decreases the Structural Integrity of its bunker.

Use

Garrison

When its Garrison is active (large flag on top), it automatically fires a 12.7mm machine gun on any enemy vehicle, infantry, and structures within 31.5 meters (33.5m from its center) in a 90 degree firing arc. It takes 2.5 seconds to reach its maximum fire rate (400 rounds/min) and accuracy. Similar to player vision, its detection range is reduced at night but less if its bunker is powered. If fired upon it immediately locks on and fires at the shooter for 6.5 seconds if there's a line of sight, ignoring its night vision limitation. Its retaliation range is only limited by its caliber, the 12.7mm bullets starts dealing less damage past 27 meters and no damage past 43 meters. If the shooter was in a vehicle/structure and dismounts the retalation fire keeps targeting their old seat in the vehicle/structure and not the shooter now on foot. If a Machine Gun Garrison is attached to other bunkers it will only retaliate if actual damage is dealt (e.g. not small arms) but will also retaliate if a connected bunker is damaged.

The garrison has infinite ammunition.

Its garrison can be suppressed, but it's harder than at Tier 2.

Power:
If a Machine Gun Garrison is powered with 600W, the spotlight on top of it turns on and allows the garrison to get a few more meters of range during the night. Powering the defense does NOT activate its AI! The direction of the spotlight doesn't matter, when enemies are in range the spotlight follows them.

Defensive Position

One friendly player can get inside it from underneath by pressing Q. While inside they cannot be injured by anything except Gas Grenades or heat. They can fire with their equipped weapon in the limited firing arc unless the garrison is suppressed, but they cannot use the structure's machine gun. They instantly die if the bunker is destroyed.

Resistance

It is immune to small arms, fragmentation grenades, and 12.7mm machine gun fire. It's also pretty resistant to most explosives.

Gallery