Foundation

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Versioning

This article is timeless and should be accurate for any version of the game.

Foundations are player-built structures that only serve as foundation necessary for building Facilities. These foundations comes in a variety of shapes to better suit the terrain.


A foundation that provides a suitable surface for constructing Facilities.
In-game description


A foundation that provides a suitable surface for constructing Facilities.
In-game description


A foundation that provides a suitable surface for constructing Facilities.
In-game description


A foundation that provides a suitable surface for constructing Facilities.
In-game description


A foundation that provides a suitable surface for constructing Facilities.
In-game description


A foundation that provides a suitable surface for constructing Facilities.
In-game description


A foundation that provides a suitable surface for constructing Facilities.
In-game description


A foundation that provides a suitable surface for constructing Facilities.
In-game description

Construction

While they have some leniency in building compared to bunker blueprints, they can't be built on Road, rocks, Beaches, paved areas, or Bridges. They can be built on cliffs and even protrude a bit over the water.

Foundations can be upgraded into Concrete Foundation with Concrete Materials, which only increases their health. The concrete needs to dry for 24 hours (you can still build on foundations even when they're wet).

Pillboxes, Dug Foxholes, Trenches, and Bunkers can't be built on top of them.

Interactions

  • The original builder can instantly demolish it TrenchDemolishIcon.png if it was built less than 28 days ago (materials refunded), there is no enemy nearby, and there's no structure on top of it.
  • It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" RemoveStructureIcon.png to remove the immunity (5 "votes" needed).

Supply Consumption

All foundations consume twice as much Maintenance Supplies compared to normal structures in order to prevent decay. The consumption rate is the same for all tile shapes, which incentives players to build larger foundations to minimize consumption.


Gallery