Huber Starbreaker 94.5mm

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This article is considered accurate for the current version (1.62) of Foxhole.
Built to compliment other free-standing artillery pieces, the emplaced Huber Starbreaker launches 94.5mm shells over very long distances. A necessary tool for infantry to knock back armoured Colonial advances.
In-game description

The Huber Starbreaker 94.5mm is a Warden Emplaced Weapons equipped with a large 94.5mm anti-tank cannon.

Production

Site Input(s) Output Time
AssemblyStationIcon.png Small Assembly Station (Tank Factory)135 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
10 x Assembly Materials I AssemblyMaterials1Icon.png
15 x Assembly Materials IV AssemblyMaterials4Icon.png
2 MW of power ProductionPowerIcon.png
1 x Huber Starbreaker 94.5mm EmplacedATLargeWIcon.png
00:10:00

It must be fully researched in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree in order to be produced.

Total raw resource amount necessary to produce one : 4650 x SalvageIcon.png 833 x CoalIcon.png 3000 x ComponentsIcon.png 1650L x OilIcon.png 

Use

It can be interacted with either on foot, or in a vehicle by pressing Keyboard e.png. 94.5mm shells can be directly submitted into the artillery piece by pressing Keyboard v.png. The enemy players cannot interact or use it.

Weapon Platform

Its weapon platform is manned by a single player.

Crew:

  • Cannoneer
    • Rotates the turret by aiming with Keyboard White Mouse Right.png
    • Fires and reloads the cannon

It lacks a front shield meaning the crew is vulnerable to incoming fire.

Armament:

  • 94.5mm Cannon
    • Mounted on the platform
    • Firing Arc: 10°
    • Traverse: 360° (turns 3° per second)
    • Ammo Used: 94.5mm ATLargeAmmoIcon.png
    • Range: 45 meters
    • Reload Duration: 3 seconds
    • Firing Duration: 1.5 seconds
    • Fire Rate: 13.33 per minute
    • High velocity barrel increases damage by 50% (2625 damage)

Inventory:
It has a dedicated ammo slot that can hold one 94.5mm shell (meaning you can only have one shell loaded in the barrel and one spare).

Transport

As an Emplaced Weapon it cannot move on its own, and must be packaged and lifted by Cranes in order to be moved anywhere. It can be transported by shipping vehicles.

Placement

It can be placed pretty much anywhere on land, even on top of world structures. It can be placed within 60 meters of a region's border ("no build" zone), however it will still quickly decay there. The only notable place where it can't be placed is Bridges.

It can also be placed inside a Trench Emplacement. Doing so quadruples its health and doubles its rotation speed. However if the Trench Emplacement is destroyed, the Emplaced Weapon goes along with it.

Squad Reservation

Like all Emplaced Weapons, the original builder can reserve it for a Squad BtReserve.png for 52 hours in the interface to prevent non-members from packaging it (but not from using it).

When placed in a Trench Emplacement, the Reserve Multiple BtReserveBunker.png button allows the builder to reserve it and every structure they built that is connected to it by some form of network: Bunker & Trench, Foundation, Power Line, Pipeline.

The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure is supposed to never be reservable again however this can be bypassed by simply packaging and unpackaging it.

The reservation is removed if it is packaged however it can be reserved again.

Structure Event Log

Clicking the View Actions Log button BtLog.png at the bottom of its interface opens the Structure Event Log that lists recent events, with timestamps and player names displayed. Among the events listed are when it's packaged or unpackaged. The log only displays the last 80 events (5 pages).

Visibility

It is invisible at night, just like infantry and behind physical obstacles. It can also be hidden by being placed inside large bushes, but is revealed to people within 10m. Only its firing effects (smoke and flashes from the barrel) will betray its presence. This only works if it's not packaged.

Resistance

It is immune to small arms, fragmentation grenades, but not to 12.7mm machine gun fire and it is pretty resistant to most heavier explosives.

Tactics

It is recommended to emplace it inside at least a Tier 2 emplacement trench, to quadruple its health. It can also be hidden inside bushes or behind obstacles or gates.

As it holds a maximum of only two shots, it is helpful to have ammunition staged nearby in a storage bunker, storage box, or base. A nearby supply of basic materials for repairs is also recommended.

It is vulnerable to infantry assaults. Keeping enemy infantry away is vital to support the gun so it can focus on enemy armor.

Gunners should carry gas masks and filters so that they cannot be easily killed by gas grenades.

Update History

Update Changes
Update 1.53
  • Vehicles with weapons, Emplacements and Tripod Weapons now have a Dedicated Ammo Slot which limits the amount of ammo they can store.

Gallery