Huber Starbreaker 94.5mm
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Reason: "requires more tactics" |
Reason: "requires more tactics" }}
“ | Built to compliment other free-standing artillery pieces, the emplaced Huber Starbreaker launches 94.5mm shells over very long distances. A necessary tool for infantry to knock back armoured Colonial advances. | „ |
— In-game description |
The Huber Starbreaker 94.5mm is a Warden Emplaced Weapon equipped with a large 94.5mm anti-tank cannon.
Production
Structure | Input(s) | Output | Time |
---|---|---|---|
Small Assembly Station (Tank Factory) | 135 x Processed Construction Materials 10 x Assembly Materials I 15 x Assembly Materials IV 2 MW of power |
Huber Starbreaker 94.5mm | 00:10:00 |
It must be fully researched in the Weapons and Structure Tech Tree in order to be produced.
Use
It can be interacted with either on foot, or in a vehicle by pressing E
. 94.5mm shells can be directly submitted into the artillery piece by pressing V
. The enemy players cannot interact or use it.
Weapon Platform
Its weapon platform is manned by a single player.
Crew:
- Cannoneer
- Rotates the turret by aiming with
RMB
- Fires and reloads the cannon
- Rotates the turret by aiming with
It lacks a front shield meaning the crew is vulnerable to incoming fire.
Armament:
- 94.5mm Cannon
- Mounted on the platform (can rotate 360 degrees, turns 3° per second)
- Ammo Used: 94.5mm
- Range: 45 meters
- Reload Duration: 3 seconds
- Firing Duration: 1.5 seconds
- Fire Rate: 13.33 per minute
- High velocity barrel increases damage by 50% (2625 damage)
Inventory:
It has a dedicated ammo slot that can hold one 94.5mm shell (meaning you can only have one shell loaded in the barrel and one spare).
Transport
As an Emplaced Weapon it cannot move on its own, and must be packaged and lifted by Cranes in order to be moved anywhere. It can be transported by shipping vehicles.
Placement
It can be placed pretty much anywhere on land, even on top of other structures. It can be placed within 60 meters of a region's border ("no build" zone), however it will still quickly decay there. The only notable place where it can't be placed is Bridges.
It can also be placed inside a Trench Emplacement. Doing so quadruples its health and doubles its rotation speed. However if the Trench Emplacement is destroyed, the Emplaced Weapon goes along with it.
Visibility
It is invisible at night, just like infantry and behind physical obstacles. It can also be hidden by being placed inside large bushes, but is revealed to people within 10m. Only its firing effects (smoke and flashes from the barrel) will betray its presence. This only works if it's not packaged.
Resistance
It is immune to small arms, fragmentation grenades, but not to 12.7mm machine gun fire and it is pretty resistant to most heavier explosives.
Tactics
It is recommended to emplace it inside at least a Tier 2 emplacement trench, to quadruple its health. It can also be hidden inside bushes or behind obstacles or gates.
As it holds a maximum of only two shots, it is helpful to have ammunition staged nearby in a storage bunker, storage box, or base. A nearby supply of basic materials for repairs is also recommended.
It is vulnerable to infantry assaults. Keeping enemy infantry away is vital to support the gun so it can focus on enemy armor.
Gunners should carry gas masks and filters so that they cannot be easily killed by gas grenades.
Gallery
A Warden soldier manning a Huber Starbreaker 94.5mm in a Trench Emplacement
The Huber Starbreaker 94.5mm introduced in the Update 1.50 ('Inferno') Dev Stream
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