Regions
The main world of Foxhole is divided into 43 hexagonal areas called Regions.

Description
Each hexagonal region has a name (like "Umbral Wildwood") and is divided in Region Zones with one World Base (Town Base or Relic Base
) per zone. One Town Base in every Region counts as a Victory Base
. The faction that controls 32 or more Victory Bases wins the war. The position of regions do not change between wars. Press
M
to open the world map and see all the regions.
Region Travel
In order to travel from one region to another, a player must travel to the border between the two regions and press E
to start traveling to the neighboring region. The traveling process starts after a five second countdown during which the player can cancel the travel by pressing E
again. When driving a vehicle the countdown is canceled if the driver pressesW
or S
or if they leave the driver seat.
Region travel can fail if there is an obstacle blocking the player or their vehicle on the other side.
The travel is instantaneous except for the time to load the new region which varies depending on the player's computer and internet connection.
Right after traveling to another region, soldiers are immune to damage for a few seconds. Vehicles with artillery armament cannot fire for 1 minute after crossing a region border.
Queue
If there are too many players in the destination region, the player is placed in a queue and must wait until a spot is freed. They do not have to wait directly at the border, once in the queue they can go anywhere as long as they stay in the region. Once a spot is reserved for the player they have 5 minutes to go back to the border and press E
again to finally travel. When driving a vehicle with multiple passengers, the player has to wait until every passenger has a reserved spot before being able to travel. Players driving logistics vehicles carrying supplies get a preferential treatment for the border queue.
Ocean Travel
The western and eastern oceans on the map are magically linked. Players can go to the western edge of western ocean regions to travel to the eastern edge of the eastern ocean regions and vice versa. Tempest Island is connected to Fisherman's Row, The Oarbreaker Isles to Godcrofts, and The Fingers to Stema Landing. The ocean travel mechanic is illustrated by a white line on the border of the ocean regions on the map and deployment screens.
Region Border Mechanics
Region borders have special mechanics.
No Build Zone
You cannot build within 60m from any region border. There are a few exceptions:
- Small Gauge Railway Tracks, Railway Tracks, and Fire Pits can be built however close to a region border as desired
- Within 40m of a friendly Border Base players are allowed to build structures unless they are less than 15m from the border
Rapid Decay Zone
Structures built within 150m of a region border suffer from unpreventable fast Decay. Both the decay's duration and its grace period are ten times shorter. Most structures only last a few hours. Trying to place a structure blueprint in that area will show you a warning. There are a few exception to this rapid decay:
- Structures within 50m of a Resource Field, Resource Mine, or World Base get normal decay
- Structures within 40m of a friendly Border Base on the enemy's side of the border get normal decay
- Small Gauge Railway Tracks and Railway Tracks get normal decay
- Shippable structures placed in the Rapid Decay Zone only have the shortened grace period, their decay duration remains unchanged.
Frontier Border
When one faction owns the entirety of one region and the other faction owns the entire neighboring region, the border between those two regions becomes a frontier border. It's shown on the map by a thick red line. This activates the use of Border Bases. Structures that gather Map Intelligence stop working if they are within 220 meters of a frontier border, but only on the side their faction controls. Thus friendly structures in that area won't send an alert when attacked by the enemy. Vehicles and items that gather intel are not affected.
The border stops being a frontier border once a faction captures a Town Base or Relic Base in the enemy's region.
Region Info
All friendly players in the same region as the player are listed in the Player Screen (toggle with F1
). Their Rank, active Squad, and Regiment are displayed. Friendly players that recently left the region (logout, region change) are all listed at the bottom with their names greyed out.
In the bottom left of the Player Screen, the Region Event Log button shows the last 640 events in the region with time stamps and Map Grid coordinates. Events includes flagging and demolition of friendly structures, damage dealt to friendly player, vehicle and structures, and friendly vehicles lost to an enemy player.
Region Population
Up to 170 players per faction can be in the same region. However if a region is contested (enemy controls at least one Region Zone) the ratio of players of each faction in that region is limited for balance purposes. A faction can be limited to 25 players in a contested region if the enemy faction has no players in it.
List of Regions
Acrithia • Allod's Bight
• Ash Fields
• Basin Sionnach
• Callahan's Passage
• Callum's Cape
• Clanshead Valley
• Colonial Home Region
• Endless Shore
• Farranac Coast
• Fisherman's Row
• Godcrofts
• Great March
• Howl County
• Kalokai
• King's Cage
• Loch Mór
• Marban Hollow
• Morgen's Crossing
• Nevish Line
• OriginHex
• Reaching Trail
• Reaver's Pass
• Red River
• Sableport
• Shackled Chasm
• Speaking Woods
• Stema Landing
• Stlican Shelf
• Stonecradle
• Tempest Island
• Terminus
• The Clahstra
• The Deadlands
• The Drowned Vale
• The Fingers
• The Heartlands
• The Linn of Mercy
• The Moors
• The Oarbreaker Isles
• Umbral Wildwood
• Viper Pit
• Warden Home Region
• Weathered Expanse
• Westgate