The Fingers

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Versioning

This article is considered accurate for the current version (1.56) of the game.



The Old Captain was founded by a deserting Picarian reaver called Ur Deadtooth. The little seaside village quickly blossomed into a den of filth and piracy while all around them, the flames of the Great Wars raged on. Accosted from all sides, with dwindling supplies (despite meagre efforts to farm the peninsulas), it became clear to Deadtooth that his little haven would soon crumble under its own ambition. To protect himself, he cut a deal with an eager Colonial Legatus who wanted access to Deadtooth's port in exchange for command of a battleship and its crew. Deadtooth abandoned his people for slaughter or conscription. He wouldn't learn of their fate, as once he shook hands with the Legatus, the bastard never looked back.
Foxhole Devblog 87 - The World of Foxhole: Part III

The Fingers is an island map located in the southeast of the world map, and is made up of four peninsulas, with a majority of the region made up of water. It is named after its peninsulas, which resembles human fingers.

Due to its classification of an island map, it is not recommended for newer players to deploy there due to the main conflict being primarily water-based.

Logistical Locations

Waterways & Railway Lines

  • The ocean borders to the north and northwest provide access to Tempest Island and Endless Shore.
  • The two waterways between the first three fingers are connected to Reaver's Pass.
  • The only subregion with a rail connection (or any land connection) to the mainland is Headsman's Villa, due to two rail bridges in Reaver's Pass. Because the only land connection is via a rail bridge, some vehicles cannot cross, and others (such as Heavy-Duty Trucks and Flatbed Trucks) can only cross with difficulty. Vehicles that can enter a barge will be more easily transported on water, as there is no road.

Water Wells

Industry

Due to being an Island Region, it's industrial world structures will NOT change with different war configurations. As such, these hexes can have varying levels of logistical sustainability.

This map will always include these logistical structures, which can provide various frontline needs.

Shipyards

There are 4 Shipyards located in the region:

  • One by the Headsman's Villa seaport.
  • Three by the Old Captain seaport.


Storage

  • Location(s) that contain a Seaport
    • Headsman's Villa
    • The Old Captain

Update History

  • 0.46 Entrenched - the map, The Fingers, was added into the game. It was added along with 13 other regions (total of 14 additional hexagon regions).
  • 1.50 Inferno - Preplaced Railway Tracks and Railway Bridges were introduced to the game, with a permanent Railway Track and multiple Train Bridges placed on the map.
  • 1.52 - Rocket Launch Sites were disabled. They will not appear on the map, nor can they be rebuilt.
  • 1.54 Naval Warfare - moved its location on the map and introduced major terrain changes.
    • All four of The Fingers (the main landmasses) were reduced in length, and eight new islands were added.
    • Various Bases have been added, removed, or moved, as well as all roads into the hex were removed (The Routed Town Base was removed, Fort Barley and Titancall Relic Bases were moved, and Plankhouse and Tethys Base Relic Bases were added).
    • Various logistical structures and static defenses have been added/moved to better accommodate the map's redesign.

Lore

Admissions Letter

Admissions Letter
LoreIcon2.png
There’s an envelope marked “The Summit Institute of Mastery and Magisters”
You flick it open and unfold the paper. It looks to be a letter of admission.

Alexander Leventis,

It is our esteemed pleasure to grant you admittance to the Summit Institute of Mastery and Magisters. We are excited to welcome you to our novitiate campus in the heart of Mesea.

You are to arrive in the city in a month’s time, and must arrange for all your fees to be paid upon arrival. Once situated, you will be escorted to your chambers. These are exciting times, but understand that acceptance into such an esteemed institution is not only an honour, but a duty of the highest order.

Taking on the role of magister comes with an immense amount of responsibility. Respect and honour those who came before you, and you will, in turn, earn their respect.

Good luck and may glory find you.


Location of Admissions Letter
The Fingers - J3k2

MapTheFingersHex.png

MapPost.png

Admissions Letter



Hollow Book

Hollow Book
LoreIcon3.png
At first glance, it appears to be a simple book. As you shift it between your hands, you feel something clanking around inside.
You tap the cover; It’s hollow.

Inside you find a hole carved out between the pages, revealing a generous amount of dried jerky bound with cedar twine. It smells delicious, but you know it’s worth too much to consume. Though your hunger might betray you.

It’s been ages since you’ve smelled decent meat.


Location of Hollow Book
The Fingers - L9k7

MapTheFingersHex.png

MapPost.png

Hollow Book



Unmarked Letter

Unmarked Letter
LoreIcon2.png
On a well-worn table, you stumble upon an unmarked letter.
After shuffling through the lot, one letter stands out to you. It’s unmarked, typed, and stapled to a collection of notes lined with dates and corresponding group numbers.

Dudley Balderstone… the legendary Sea Dragon hisself.

Ne’er in my years would I fathom such a man would seek the council of an old bilge rat such as I. Let’s discuss the details over this bottle of brandy you were so generous to gift.

Concerns of my Reavers harbouring deals with Meseans are unfounded; none of my men have the sacks to turn their coats. Protection or no, like yourself, I have eyes and ears in every cabin and every hall across the continent. No, Sir, ‘twas I who dealt with the wine drinkers, and only a matter of silver and garlands at that, no more. Let’s leave this palaver to honourable men, and what say you and I chat like villains?

We have quite the opportunity for a profitable partnership, you and I. Nay, friends, even. We shouldn’t let foul politics set us off course. Such is my sincerity that I write this letter prior to our sit down.

Here’s to popping the cork.


Location of Unmarked Letter
The Fingers - L9k7

MapTheFingersHex.png

MapPost.png

Unmarked Letter



Map

The Fingers -w Icons & Locations.png

Map Locations

  • Captain's Dread
  • Cavitatis
  • Fort Barley
  • Grapeshot Islands
  • Headman's Villa
  • Mount Talio
  • The Old Captain
  • Plankhouse
  • Rusty Anchor
  • Second Man
  • Tears of Tethys
  • Tethys Base
  • Titancall
  • The Tusk
  • The Wary Nymphae

Trivia

  • Unlike most maps, the name of the region, The Fingers, is more explicitly named due to its peninsulas looking like human fingers. This was noticeable prior to the map's redesign when the four peninsulas stretched across the entire length of the map.
  • Prior to its major redesign in 1.54 Naval Warfare, The Fingers was directly connected to the main continent and used to contribute to the World Conquest and the overall controlling of territory in order to win a war.
    • The map's Town Base that used to contribute to the World Conquest's "Victory Condition" was The Old Captain.
    • It provided a land connection from Terminus to Tempest Island via two main roads.
  • Despite its classification of an island map (maps disconnected from the main continent and cannot be traveled to via land), it is possible to enter the map via the peninsula containing Headman's Villa. This route is not a main road, but more of a flatter land area, which allows Railway Tracks to be constructed there.
  • The two largest relic-less islands (north of Fort Barley and north of Captain's Dread) can both support bunker bases, but the northeastern one has no beach. The only way to land a construction vehicle there is to first construct a Navy Pier.
Click on a region to open the corresponding page.
Home RegionHome RegionThe Oarbreaker IslesFisherman's RowStema LandingNevish LineFarranac CoastWestgateOriginCallum's CapeStonecradleKing's CageSableportAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórThe HeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseClahstraAllod's BightTerminusMorgen's CrossingStlican ShelfEndless ShoreReaver's PassGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.