Acrithia

From Foxhole Wiki
Jump to navigation Jump to search
Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.



The child of a Velian noble and a Caovish refugee, Avery Cirillo was every bit the duality of her heritage. During Operation Twisted Arrow, Avery served as a grenadier for the Third Spears regiment based out of Acrithia. While carrying out orders to hold back a Warden advance, the sudden appearance of Warden aircraft routed her squad. In the first wave, an explosion caught her left leg. Through sheer determination, or perhaps roused by watching her comrades fall, Avery dragged herself to a nearby anti-air cannon and hauled the previous operator’s corpse from the seat to return fire upon the Warden bombers. Inspired by her grit, fleeing soldiers halted their retreat and created a perimeter around Avery’s position, dressing her wounds and providing her with auxiliary support. Not a single Warden soldier made it across the front that day. As a reward for her bravery, Polemarch Leventis awarded her with a state-of-the-art prosthetic. She remained on the battlefield for decades to follow.
Foxhole Devblog

Acrithia is a map hex located in the southeast of the world map, bordering Great March, Kalokai, Shackled Chasm, and Terminus. It has a long winding waterway, with large bays on each side, and towns near the water. It is the only hex that provides a water connection to Kalokai. The hex map was introduced in Update 0.46 (officially known as 'Entrenched').

The map's Town Base that contributes to the World Conquest's "Victory Condition" is Patridia.

Logistical Locations

Waterways

Acrithia's main waterway that provides water access to Kalokai and Shackled Chasm. As such, there is a Seaport located in Patridia that can be accessed by water logi, such as Barges and Freighters.

Railway Lines

There are permanent rail lines that are placed around the region

  • Permanent Rail line that runs through Patridia towards the coast
    • Allows railway access to the Seaport
  • Railway Bridge - West of Legion Ranch
  • Railway Bridge - Northeast of Patridia

Water Wells

There is one Water Well located within the region:

  • Thetus Ring - West of the Town Base

Industry

In certain war configurations, Acrithia is home to a Logistics Town (commonly known as a 'Logi Hub'). Logi Hubs are towns in the backlines that contain various Logistic buildings, in addition to an Engineering Center. These towns are the only places where the tech tree can be progressed, and new equipment/vehicles are unlocked.

When Patridia is considered a Logi Hub, it will contain:

There are three Shipyards located in the region:

  • Patridia
    • next to the Seaport
    • two Shipyards - Northeast of the Town Base

Depending on the map configuration, Resource Fields and Resource Mines will be placed around the region, with the type of fields and mines changing every war.

Storage

Patridia will always contain a Seaport, and Legion Ranch and Thetus Ring will always contain a Storage Depot

Update History

Lore

Makeshift Altar

Makeshift Altar
LoreIcon.png
There’s an altar, makeshift as it is.
A small altar has been constructed from logs and clay bowls. It seems to have been a well-trodden area from the looks of things. There are several empty journals that would’ve likely been used to practice self-reflection, a common Velian practice.

There are several crude children’s drawings to the left of the altar. The whole setup feels like as though this crumbling fort once harboured an entire community.


Location of Makeshift Altar
Acrithia - I11k2

MapAcrithiaHex.png

MapPost.png

Makeshift Altar



Makeshift Encampment

Makeshift Encampment
LoreIcon.png
An ancient, rundown fortress has been converted into a camp of sorts.
A rotten stench emanates from stacks of crates and barrels packed inside the walls of this crumbling fortress. There are several makeshift shelters filled with unkempt bedrolls and belongings strewn about.

Signs of a rodent infestation are abundant. Hidden in the dark corners you the see the glowing yellowing eyes of small cats staring back, as if afraid of your presence.

You first posit that they must have used these stone walls as cover for a refugee camp. Upon further inspection, you spot many signs that children would have occupied this space. Dolls and clothing too small for an adult, small games and useless trinkets.

Whoever occupied this space, they were well-stocked for a long winter. Nothing indicates a struggle, no bodies, blood, no bullet holes in the walls, and everything seems almost frozen in time. The occupants would have picked up only what they had around them and left, especially with so much food left to rot.

Wherever the children have gone, you are thankful they at least had some safety behind these ancient walls and hope they were given shelter in the nearby town.

You press a hand to the cold stone and close your eyes. Along with the blowing wind and leaves, you swear the walls are breathing. Perhaps sighing.

You’re probably just imagining things.


Location of Makeshift Encampment
Acrithia - I11k2

MapAcrithiaHex.png

MapPost.png

Makeshift Encampment



Stone Carving

Stone Carving
LoreRock.png
You notice something out of place on the stones.
Something is carved into the wall.

Temple of the Third Spears

Cirillo House

Each letter is carefully considered, spaced and lined impeccably. Someone put quite the effort into ensuring the cuts were deep and legible.


Location of Stone Carving
Acrithia - I11k2

MapAcrithiaHex.png

MapPost.png

Stone Carving



Map

borderless

Map Locations

  • Astero's Spear
  • The Brinehold
  • Camp Omnicron
  • Duelling Kegs
  • Fated Heel
  • Final March
  • Heir Apparent
  • Legion Ranch
  • Nereid Keep
  • Patridia
  • Riverlands
  • Swordfort
  • Thetus Ring
  • Weary Slumber


Click on a region to open the corresponding page.
Home RegionHome RegionNevish LineOarbreaker IslesFisherman's RowOriginCallum's CapeStonecradleFarranac CoastWestgateAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórHeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseEndless ShoreAllod's BightTerminusMorgen's CrossingGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.