Home Region

From Foxhole Wiki
Jump to navigation Jump to search

This article is timeless and should be accurate for any version of the game.

The Home Region is an island hub separate from the main map where players first appear every time they launch the game. This is where players can participate in the training courses, and where players can deploy to the war. Unlike the main map, there's more than one instance of the Home Region for each faction so it might not be possible to meet up with other players of your faction there. While both factions have their own separate Home Regions, with different equipment and structures, both function identically.

The Home Region is periodically reset to its default state every couple of hours, with a 10 minute prior warning popping up when doing so.

Spawn & Deployment

In the deployment area, which can be found on the map where the MapIconSkirmishC.png or MapIconSkirmishW.png icons are, players are able to join the World Conquest or fight in the Resistance Phase. Outside of the map, you can follow painted signs as well as arrows to get to these locations. When in a deployment area, go to the structure and press E to access the deployment map. This will show a large amount of flashing diamonds on the map, where if you click you will spawn in that location. The faster the diamond is flashing the more player activity there. When red, the game tells you if the area is in need of reinforcements. From the world you can return to the Home Region via the escape menu (you'll lose all your equipment).

War Tent

This tent allows players to view the entire map of the World Conquest. At the initial viewing, it shows an overview of the world's regions, only showing faction control. Zooming in however allows players to view their Faction's Map Intelligence, viewing the locations of Soldiers as well as Structures. The map shown in the war tent does not show supply data from Stockpiles as a measure to prevent spying. The tent can only be used after you've been faction locked for the current war (6mins of play time).

Appearance Selection Barracks

You can change your appearance at any of the cylindrical barracks near the area you initially spawn in. Press E to open the appearance menu. Here, you can switch between male and female physique, and different skin tones.

Training Courses

The home island contains a series of basic training courses for new players to learn some of the basics of the game. The locations of these training courses are marked with a MapIconsTrainingGround.png icon on the map.

Basic Training

This training course is designed to explain to new players the very basics of movement and combat in the game. There is an obstacle course section that teaches the different controls, before moving into the combat section. This will teach players the basics of using Weapons, as well as things like stability.

Logistics Training

The Logistics Training course is located at the end of the Basic Training course and exists to teach players the basics of the logistics system. It contains a single Salvage Field as well as a Factory, Construction Yard, Refinery and Storage Depot. Within this area 3 Cranes and 3 Flatbed Trucks spawn. There is also a magic box near the cranes that provides diesel for the vehicles.

Resource Training

The Resource Training area is attached to one side of the Logistics Training, and contains one of each Resource Mine, as well as a Salvage Field, Component Field, Sulfur Field and a Oil Well. 3 R-1 Hauler Trucks, and 3 Harvesters also spawn near the refinery, as well as two magic boxes, one providing diesel/petrol, the other sledgehammers.

Vehicle Training

The Vehicle Training area has three sections. The first section, closest to the entrance, consists of a large parking area with a Garage. Any vehicle that has been unlocked by your faction is available to be built here. Next to the Garage is a box which spawns materials to use for this. The second section is a set of three short obstacle courses to teach players how to handle vehicles. Beyond the obstacle courses is the Driving Course, a long windy course to teach further vehicle handling. Basic Trucks spawn at the start of this course. The two other boxes near the garage provide fuel and 7.92, which can be shot from the three armored cars that also spawn (Xiphos and O'brien, depending on the faction).

Artillery Training

Beyond the Vehicle Training course is the Artillery Range. The artillery range has a variety of Mortars, Light Artillery and Heavy Artillery as well as targets to aim at. This training course is to help players learn how to aim and fire artillery, and provides players with Binoculars as well as an infinite supply of shells. Watchtowers are also given to demonstrate wind, and Motorboats with a magic box of fuel are also there to allow spotters to move faster.

Watercraft Training

The Watercraft Training is a dock where all water vehicles your faction has will spawn to be test driven. This includes Landing APCs, Barges and Freighters. Fuel is provided, but ammunition is not provided.

Trench Training

The Trench Training area is a large flat segment of land on the training island. It spawns Shovels and Basic Materials for players to use exploring how trenches are constructed. Beyond a hill, there is a non-player built concrete trench and three target dummies.


This stone work of art serves as a trophy to show how well a faction played in the previous war. Pressing E on a monument will show who won the related war and the War Achievements unlocked by your faction during that war.

As of Update 1.50 the monument park areas from both home regions have been removed from the home region island for an unknown reason.

The 2 different Monuments:


Callahan Statue

Callahan Statue
The plaque is well-kept and polished.
You are a Warden.

You are among the elite.

Sharpen your skills, test your might.
Strive for glory and lead by example.

Become a Hand of Callahan and fight back the Colonial menace.

Location of Callahan Statue
Warden Home Region - K8k1



Callahan Statue

Supply Report

Supply Report
Section of a supply report.
Resources from offshore states are dwindling, yet our local farms and trades are booming, despite working amidst combat. It's possible, at this juncture, that they are being harassed by Warden partisan forces.

We know they haven’t the manpower to defend. I suggest requisitioning twice the usual volume and pressure these outliers back into the fold. Send men out to patrol. We’ll need these supplies if we intend to continue our push on the mainland.

Location of Supply Report
Colonial Home Region - H11k7



Supply Report


Click on a region to open the corresponding page.
Home RegionHome RegionThe Oarbreaker IslesFisherman's RowStema LandingNevish LineFarranac CoastWestgateOriginCallum's CapeStonecradleKing's CageSableportAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórThe HeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseClahstraAllod's BightTerminusMorgen's CrossingStlican ShelfEndless ShoreReaver's PassGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.