Resistance Phase

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Versioning

This article is timeless and should be accurate for any version of the game.

Resistance Phase is a short, undefined period of time following the conclusion of a World Conquest and largely represents an interim period, during which there is no overall objective for players to accomplish (unlike Foxhole's main game mode of capturing regions). In terms of content, it picks up from where the recently ended World Conquest was (i.e. whatever tech was unlocked in the recently ended World Conquest is able to be produced in Resistance Phase).

Broadly speaking, it acts as a period of time in which the Devs can organize the next war, implement new content, and for the player community to relax, refresh, and mentally prepare for the next World Conquest.


Description

Resistance Phase is one of two game modes in Foxhole that automatically begins after the end of a World Conquest, when one of the two factions has met the required Victory Points in order to be considered the winning faction. During this game mode, all player-related activity on the main map (player-built structures, affected-terrain, produced items, etc..) are removed and reset to its pre-war conditions.

It begins fifteen minutes after a faction wins a World Conquest, which is a buffer time for all players to exit the main map and return to the Home Region. If players do not exist the map during this period of time, they will automatically be booted back to the Home Region, where they can redeploy back into the main map.

In order for Resistance Phase to begin, one of the factions must capture the required Victory Points (typically 32 captured Town Bases, though that number can be decreased depending on various factors), where they must hold them and tech Provisional Garrison IconUpgradesProvisionalGarrison.png (a base upgrade) in order for that Town Base to be added to the total VP score. Afterwards, the faction who captured it are considered the winners of that war, and Resistance Phase can start.

The only things that carry over into Resistance Phase are your Rank, and the number of actions taken on your Activity Log.

Duration & Next War Start

While the exact duration of each Resistance Phase is not the same, it typically lasts between 1-3 days, with the average being 2 days. Once Resistance Phase ends, the next World Conquest starts. The exact start date and time of each new World Conquest as well as its starting conditions (i.e the map configuration) are announced in the updates channel of the Foxhole official Discord (http://discord.gg/foxhole), on the Foxhole Devblog, or on the front page of the Game Screen.

The starting time of the next war is shown in the top left corner on the Deployment screen in the Home Region.

History

Resistance Phase was originally implemented as an experimental feature to provide a more fluid feeling to war cycles. It represented a period of unrest following the war's conclusion, during which the defeated faction would re-establish its presence in Caoiva, and technological advancements brought by the previous war would be lost in the ensuing chaos. This would provide for a more organic transitional feeling compared to a jarring “reset” of the World Conquest cycle.

Gameplay Mechanics

Originally, Resistance Phase was meant to be an interim period for players to consolidate and store equipment though the use of Supply Caches. However, this idea was quickly abandoned when players stored satchels and began destroying any and all defenses (practically turning large parts of the map into No Man's Land).