Speaking Woods
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Location of Cult Activity
Speaking Woods - E7k9
This article is considered accurate for the current version (1.60) of Foxhole.
“ | ''Untouched by the ravages of war, the Speaking Woods are said to consume the lives of those who enter. Due to the folktales surrounding the forest, most simply opt to, well, go around. Those who are brash enough learn the hard way. Tasked with relocating a prison camp, a Caoivish commander by the name of Quinn, the fool he was, annexed an abandoned village in the nearby woods. Within days, most of his prisoners went mad. The watchmen couldn't keep the prisoners subdued, so they opened fire and put down every last one of them. It wasn't long before his men lost their minds, killing themselves and one another before Quinn too succumbed to the voices. Perhaps it was something in the water. Or perhaps they should have heeded the warnings whispered by the trees.'' | „ |
— Foxhole Devblog 87 - The World of Foxhole: Part IV |
The Speaking Woods is a Region in the northwest of the world and is the terminus of the river that flows through The Moors and Callum's Cape before merging into the sea in Stonecradle. It is divided in 8 Zones.
Map
Towns
The Filament
A town that includes a Storage Depot, one Safe House, and one Emplacement House. It has a Water Well just north of the Town Base. The Town Base uses the "School" model (Medium health).Sotto Bank
A town on a large hill that includes a Storage Depot, one Safe House, and one Emplacement House. The Town Base uses the "Post Office" model (Large health).Relic Bases
Fort Blather
The Relic Base at Fort Blather uses the medium size model.Hush
The Relic Base at Hush uses the small size model.Inari Base
The Relic Base at Inari Base uses the large size model.Stem
The Relic Base at Stem uses the medium size model.Wound
The Relic Base at Wound uses the large size model.Named Locations
- Calmland
- Cursed Court
- Mount Rell
- Mute
- Reaching River
- Rell Foothills
Lore
Cult Activity
Cult Activity

There’s a board with several interconnected documents.
Someone is trying to solve a mystery of sorts. You take the time to read the central document written by a Watchman Constable stationed in the area.
It would appear we have reports of a blood cult active in the north. We’re not sure who they are or what their motives are, only that they’ve managed to lure many young Wardens into their ranks. One witness reports these cultists laying out their comrades and assembling their corpses in strange shapes. Upon further inspection, we believe they’re aligned with the stars, namely the burning arrowheads.
These zealots are dangerous, hidden, and seemingly rabid in their lust for violence. Their targets have been primarily Warden and Watchers. We’ve seen no victims of any other class, nor do they appear to maim their own.
We believe they’ve forsaken the Sun and are making sacrifices to much older gods. This rhetoric cannot spread or it will lead to even further instability in Caoiva.
It would appear we have reports of a blood cult active in the north. We’re not sure who they are or what their motives are, only that they’ve managed to lure many young Wardens into their ranks. One witness reports these cultists laying out their comrades and assembling their corpses in strange shapes. Upon further inspection, we believe they’re aligned with the stars, namely the burning arrowheads.
These zealots are dangerous, hidden, and seemingly rabid in their lust for violence. Their targets have been primarily Warden and Watchers. We’ve seen no victims of any other class, nor do they appear to maim their own.
We believe they’ve forsaken the Sun and are making sacrifices to much older gods. This rhetoric cannot spread or it will lead to even further instability in Caoiva.
Speaking Woods - E7k9
Photos of Cult Activity
Update History
- 0.46 Entrenched - Speaking Woods was added into the game as a World Conquest map.
- Added alongside 13 additional hexagon regions.
- 1.50 Inferno - Preplaced Railway Tracks and Railway Bridges were added.
- 1.54 Naval Warfare - Observation Towers in non-coastal/island regions were removed.