Speaking Woods

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Versioning

This article is considered accurate for the current version (1.56) of the game.



''Untouched by the ravages of war, the Speaking Woods are said to consume the lives of those who enter. Due to the folktales surrounding the forest, most simply opt to, well, go around. Those who are brash enough learn the hard way.

Tasked with relocating a prison camp, a Caoivish commander by the name of Quinn, the fool he was, annexed an abandoned village in the nearby woods. Within days, most of his prisoners went mad. The watchmen couldn't keep the prisoners subdued, so they opened fire and put down every last one of them. It wasn't long before his men lost their minds, killing themselves and one another before Quinn too succumbed to the voices. Perhaps it was something in the water. Or perhaps they should have heeded the warnings whispered by the trees.''

Foxhole Devblog 87 - The World of Foxhole: Part IV

The Speaking Woods is a map in the northwest of the world and is the terminus of the river that flows through The Moors and Callum's Cape before merging into the sea in Stonecradle. The hex map was introduced in Update 0.46 (officially known as 'Entrenched').

The map's Town Base that contributes to the World Conquest's "Victory Condition" is Tine.

Update History

Lore

Cult Activity

Cult Activity
LoreIcon.png
There’s a board with several interconnected documents.
Someone is trying to solve a mystery of sorts. You take the time to read the central document written by a Watchman Constable stationed in the area.

It would appear we have reports of a blood cult active in the north. We’re not sure who they are or what their motives are, only that they’ve managed to lure many young Wardens into their ranks. One witness reports these cultists laying out their comrades and assembling their corpses in strange shapes. Upon further inspection, we believe they’re aligned with the stars, namely the burning arrowheads.

These zealots are dangerous, hidden, and seemingly rabid in their lust for violence. Their targets have been primarily Warden and Watchers. We’ve seen no victims of any other class, nor do they appear to maim their own.

We believe they’ve forsaken the Sun and are making sacrifices to much older gods. This rhetoric cannot spread or it will lead to even further instability in Caoiva.


Location of Cult Activity
Speaking Woods - E7k9

MapSpeakingWoodsHex.png

MapPost.png

Cult Activity



Map

Speaking Woods -w Icons & Locations.png

Map Locations

  • Calmland
  • Cursed Court
  • The Filament
  • Fort Blather
  • Hush
  • Inari Base
  • Mount Rell
  • Mute
  • Reaching River
  • Rell Foothills
  • Sotto Bank
  • Stem
  • Tine
  • Wound


Click on a region to open the corresponding page.
Home RegionHome RegionThe Oarbreaker IslesFisherman's RowStema LandingNevish LineFarranac CoastWestgateOriginCallum's CapeStonecradleKing's CageSableportAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórThe HeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseClahstraAllod's BightTerminusMorgen's CrossingStlican ShelfEndless ShoreReaver's PassGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.