Umbral Wildwood
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Location of Wolf Statue
Umbral Wildwood - K11k3
“ | To the west of the Heartlands lies a vast hinterland that remained largely untouched before the Great Wars. As resources dwindled in the north, the dense frontier of the Umbral Wildwood began to be harvested for lumber. The river that flows through the center of the region provides a perfect way to transport lumber to the north. As such, this abundant source of timber and resources has since fueled the war machine on both fronts, but at what cost? | „ |
— Old In-game description |
Umbral Wildwood is a heavily wooded map, characterized by its open fields bordering an immense forest.
History
- 0.0.24 - The map was added into the game.
- 0.20 Foundation of War - The already on other maps existing Observation Towers and the new structure Safehouses have been implemented to this map.
- 0.26 War Machine - A Huge Map rework has been done with. Towns like Dredgefort, Thunderfoot and Borderwatch have been removed entirely. New structures like the Oil Well have been added.
- 0.29 - Border Forts has been removed and been repurposed as Zone Bases.
- 0.41 - Much of the Bulwark has been rerouted to west and north of the map, following alongside the "Great March" to the west side of The Gap. Goldenroot Ranch has been converted into a Relic Base. Thunderfoot is now a town (includes a Seaport). Thunder Row relic base has been retired.
- 1.54 Naval Warfare - Observation Towers in non-coastal/island regions were removed.
Lore
Old in-game description
“ | To the west of the Heartlands lies a vast hinterland that remained largely untouched before the Great Wars. As resources dwindled in the north, the dense frontier of the Umbral Wildwood began to be harvested for lumber. The river that flows through the center of the region provides a perfect way to transport lumber to the north. As such, this abundant source of timber and resources has since fueled the war machine on both fronts, but at what cost? | „ |
— 2017 in-game description |
Crashed Motorcycle
Crashed Motorcycle
There's an old motorcycle with a Colonial logo painted on the side.
There's a ragged 'X'Scratched through it. Underneath it, the words, "Fucking southern mechanics"are carved into the charred metal.
Faerie Ring
Faerie Ring
Someone was bold to make camp here.
There’s an old Caoivish superstition about desecrated fortress ruins.
When the rubble forms a ring and mushrooms grow, it’s said to be a portal to another world, a world where strange creatures abduct those nearby, and replace them.
It’s all just superstition, though. At least that’s what you keep telling yourself.
When the rubble forms a ring and mushrooms grow, it’s said to be a portal to another world, a world where strange creatures abduct those nearby, and replace them.
It’s all just superstition, though. At least that’s what you keep telling yourself.
Vehicle Husk
Vehicle Husk
You stumble across what appears to be the chassis of an old, rundown vehicle.
Its purpose is unknown to you and it clearly has seen better days. Trees, small plants and even flowers have overtaken what once must have been a massive vehicle.
Thoughts of the crew flash before your eyes. Images of ghosts who once piloted this beast until its engine sputtered out, only to be abandoned here, lost to a once promising frontier. They must have been some crew, you think. Taming such a monster would not have been for the faint of heart. You feel compelled to reach out and touch the damp, rusted metal only to be reminded that it is, in fact, just a dead machine.
All things must die it seems, man and machine alike.
Then, as if spurred on by your thoughts, you spot movement . . .
Tucked inside where the driver might have been is a small next. A litter of tiny lynx stare back at you, their frightened eyes glowing in the shadow of the beast.
A smile forces itself across your face, and you tap the machine’s frame like it’s the shoulder of an old friend.
Thoughts of the crew flash before your eyes. Images of ghosts who once piloted this beast until its engine sputtered out, only to be abandoned here, lost to a once promising frontier. They must have been some crew, you think. Taming such a monster would not have been for the faint of heart. You feel compelled to reach out and touch the damp, rusted metal only to be reminded that it is, in fact, just a dead machine.
All things must die it seems, man and machine alike.
Then, as if spurred on by your thoughts, you spot movement . . .
Tucked inside where the driver might have been is a small next. A litter of tiny lynx stare back at you, their frightened eyes glowing in the shadow of the beast.
A smile forces itself across your face, and you tap the machine’s frame like it’s the shoulder of an old friend.
Inner Haven Vol. 8
Inner Haven Vol. 8
Volume 8 of a magazine called “Inner Haven.”
—and they still look to the past, to when Callahan united their people. If he was so great, and if their wealth so vast . . . well, their “wondrous” Bulwark certainly wasn't up to the task, and now—
The rest of the pages are mouldy and illegible.
The rest of the pages are mouldy and illegible.
Wolf Statue
Wolf Statue
A large, lifelike statue of a resting wolf flanked by a crow.
The lifelike posture of the wolf fills your gut with unease. Perhaps its best if you returned to the seas.
Umbral Wildwood - K11k3
Wolf Statue
Trivia
- Umbral Wildwood has a variety of different inspirations. It was inspired by combat sequences in the HBO series Band of Brothers, the location of Amon Hen from Lord of the Rings, and areas of Northern Ontario near the residence of Siege Camp developer Matt.[1]
Map
Named Locations in Umbral Wildwood
- Adze Crossroads
- Amethyst
- Atropos' Fate
- Clotho's Refuge
- Dredgefield
- The Dredgewood
- The Foundry
- The Frontier
- The Gap
- Golden Concourse
- GoldenRoot Ranch
- Hermit's Rest
- Lachesis' Tally
- Leatherback Pathway
- Sentry
- Steely Fields
- The Strands
- Stray
- Terrapin Woods
- Thunder Row
- Thunderfoot
- Vagrant Bastion
- Wasting Holt
- Weaver's Trail
Click on a region to open the corresponding page. |
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- ↑ Foxhole Devblog 16. Link: https://www.foxholegame.com/post/devblog-16 Archived link:https://web.archive.org/web/20221123221203/https://www.foxholegame.com/post/devblog-16