Update 0.20
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Release date: December 12, 2018. Officially called "Foundation Of War".
New Content
- Battle Tanks
- Heaviest armor class in the game
- 5-man crew with the following roles
- Gunner
- MG Gunner
- Engineer (Repair & Ammo loading)
- Driver
- Commander
- Ballistic Rocket Super Weapon
- End game super weapons demand the highest level of team effort to achieve, requiring logistics, recon, and combat roles to all work together
- Rockets are capable of leveling entire towns, permanently changing the map
- Mortar Emplacement House
- A fixed Mortar built on top of a house that can be used to directly target and fire at attackers during a siege
- Safe House
- Special Garrisoned Houses in towns that act as support bases in the case of a siege
- Offers 3 Facilities
- Operating Post - Provides a spawn point and a base connection for AI structures.
- Radio Station - Provide map intelligence.
- Artillery Shelter - Structure can only be destroyed from the interior
- Sandbag Walls
- Advanced Ammunition Factory
- A manufacturing plant for producing advanced ammunition types
- New Tank Ammunition Types
- 40mm / 75mm
- Balanced effectiveness against all targets
- 40mm / 75mm Shrapnel
- Anti-personnel shell that shatters into a large number of deadly bullets
- 40mm / 75mm Armour Piercing
- Anti-armour shell that is designed to penetrate heavy armour
- 40mm / 75mm High Explosive
- Anti-structure shell that detonates a high yield explosive charge on impact
World / Town Revamp
- Complete design and visual overhaul of the entire world
- Every town and village in the game has been redesigned
- Farranac Coast general map layout has been redesigned
- 3 major town areas - Jade Cove, Abandoned Ward, and Saltbrook Channel
Gameplay Changes and Features
- New Dynamic Camera system
- Zooms out when aiming far for a more strategic view of the battlefield
- New Garrisoned Buildings
- New building types:
- Lots of new house variations
- Coal Plant
- Train Station
- Windmill
- More!
- Garrisoned buildings now start as built structures that are neutral
- Garrisoned buildings now require Town Hall to be claimed before they can be built
- Garrisoned building “AI” windows can now be mounted by standing in the area marked as ‘X’ in the structure’s interior
- Destroyed version of Garrisoned buildings now leave behind a husk that can be used for high ground and cover
- New building types:
- Radio backpack now automatically captures intelligence at the location of the player (similar to how the L.U.V. captures intelligence)
- Facilities now lose between 5-10 upgrade parts when the owning structure is destroyed
Game Balance
- Forts no longer contain Garrison Facilities
- Field Artillery damage mitigation against small explosives increased by 13% so that it's consistent with other lightly armoured vehicles (e.g. Half-Track, Armoured Car, etc)
- Radio Backpack cost increased from 100 to 150 (to reflect it's new functionality)
- Light Tanks no longer have a critical spot (but location based forward/side/rear damaged still exists)
- Additional Forts added to center mainland conquest regions on the vertical borders
- Mortar Shell no longer requires technology unlock
- Gun Turret Health increased by ~100%
- Gun Turret armor now has high mitigation against all damage types including AP and HE
- Sticky Bomb damage increased by 25%
- Sticky Bomb now deals Anti-Tank damage type (no armor mitgation on HT, LT, AC, BT)
- Tank Stop Tech Parts increased from 150 to 450
- Garrisoned House Tech Parts decreased from 1000 to 600
- Tank Stop, Garrison House, Metal Wall, and Binoculars locations have been moved on the Tech Tree
- Anti-Tank Mines removed from game
- Light Tanks no longer have a critical spot and glancing shots have been removed
Other Changes
- Visuals for indicating the state of an AI controlled structure have changed
- When all regions are queued, low pop contested regions are highlighted
- WarAPI - Added new APIs for casualties and total enlistments
Bug Fixes
- Players sometimes spawn at an invalid location on the map after travelling to the Home Islands
- Flash of green light that appears for a moment at dawn and nightfall on snow maps
- If a player walks away from a vehicle, walks back, and re-enters is, there's a chance their input would get stuck until they relog
- Entering any vehicle and then entering a CV will cause previous vehicle's icon is persist
- When mashing Q and E entering a truck, player may enter a state where they can't move
- Traveling across a region border in a vehicle at night removes the darkness overlay
- Structures sometimes aren't removed when a build site is invoked, resulting in duplicate structures
- Townhalls can sometimes drop items inside structure, making them impossible to pickup
- Player mounted in Foxhole sometimes turns invincible after Foxhole is gone
- Player can't drive vehicle after triggering "Door blocked" message
- Non visible characters leave behind footsteps
- Grenade trajectory doesn't display a red if throwing grenade flush to a wall
- Player prompt displays 'Upgrade' for FOBs, when it should show '..to use" prompt
- Cannot leave a squad if your name appears at the bottom of the F1 menu
- Field Gun Artillery ammo does not appear on the explosives tab in the townhall
- Endless Shore NE corner, there's a hole in the map boundary allows players to exit the play area
- Grenade blast marks sometimes appear as pure black decals on Oarbrearker Isles
Previous update | Next update |
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Update 0.19 | Update 0.21 |
Source
Foxhole Official Website. [1]