Update 0.0.24
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Date: March 3, 2017
Blog link: Foxhole-0024-Release-Notes
New Content
- New Map Region: Umbral Wildwood
- A new area east of the Upper Heartlands, filled with forests and shallow rivers
- New Structure: Barbed Wire
- An obstacle used to slow down enemy infantry movement
Gameplay Features & Changes
- Dynamic Spawn System
- "Wild" spawn points will now be dynamically placed
- "Wild" spawn points will avoid enemy players, vehicles, structures, and walls
- Faction locking will now be enforced during both weekly and non-weekly wars
- Items will now scatter in front of a Town Hall when it is destroyed
- Newly built Town Halls, Barracks, and Outposts will no longer contain any Soldier Supplies
- Trucks can no longer be locked or Coalition claimed if there is a driver
- Backpacks will despawn more quickly if they only contain starter kit items
- Offline Character will only spawn if player has been logged in for longer than 3 minutes
Game Balance
- Starting Town Halls will now contain 60 soldier supplies
- Mines are no longer available (This is a temporary change. We hope to bring them back in the future)
- Revolver range limit increased by 10%
Other Changes
- Player list can now be sorted by level, rank, name, and coalition
- Daily vote kick limit increased to 3
Major Bug Fixes
- Trucks will no longer "fly away" when exiting
- Fix bug that allows players to join a Faction that is already at the 60 player limit
- After a world restore post crash, Town Hall icons on the map will now match their faction
- After a world restore post crash, players will now be able to access their locked trucks
- If a wall upgrade build site is destroyed, the original wall no longer restores to full health
- Players no longer fall through the landscape when exiting a Foxhole
- Fixed several server side crashes
- Fixed bug that prevents enemy truck build sites from being damaged
- Fixed bug that causes player to sometimes spawn at enemy Town Halls/Barracks/Outposts
Previous update | Next update |
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Update 0.0.23 | Update 0.0.25 |