Sableport

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Versioning

This article is considered accurate for the current version (1.56) of the game.



Once a checkpoint along the Bulwark in the west, Sableport was later taken over as a base of operations by Jon Barrony. During a period of peace following one of Barrony’s several victories, his constituents settled inside the walls of the base, transforming it into a bustling town. Much of the strategic importance of Sableport lies in its dense woods south of the Bulwark, and the port town of Light’s End.
Devblog: Spring Update 2023

Sableport is a western map bisected by the Bulwark. The center of the map is occupied by a large, dense forest with movement restricted by mountains and several long stretches of impassable cliff. The major town of Barronhome are nestled within the Bulwark's walls, alongside a Relic Base accompanied by a Keep at The Robin's Nest. The port town of Light's End sits on the coast of a sizeable body of water which the region shares with Ash Fields and Origin, flowing into the Aging Ocean.

Logistical Locations

Waterways & Railway Lines

Sableport contains of two moderately sized waterways, with one of them being a bay (part of a larger main waterway). Due to its location, Naval Vehicles mostly use this waterway to cross over to other maps, which means they must use land vehicles to move their cargo, or use another region's waterway.

There are no permanent railway structures placed in this region, so player-made tracks are necessary to do train logistics.

Water Wells

There are __ Water Wells located in this region:

  • Cinderwick - __ of the Town Base
  • Light's End - ___ of the Town Base

Depending on the frontline, it is advantageous to store filled Water Buckets in order to proactively store water in case of fires. Water Wells are considered as water sources, but they cannot be used to harvest water cans.

Industry

In certain war configurations, this region will be a Logistics Town (known as a 'Logi Hub'). Logi Hubs are towns located in the backlines that contain various logistical structures, which help produce/unlock various equipment. They are the only places where the tech tree can be progressed.

The Logi Hub located in Barronhome will contain:

Depending on the map configuration it may contain various logistical structures, which can provide various frontline needs.

  • Cinderwick - a Refinery
  • Barronhome - a Construction Yard
    • NOTE: This is assuming it's not a Logi Hub.

Shipyards

There are seven Shipyards located in the region:

Storage

  • Location(s) that contain a Seaport
    • Light's End
  • Location(s) that contain a Storage Depot
    • Barronhome
    • Cinderwick

Update History

  • 1.53 - Sableport was added into the game as a World Conquest map.
    • Added alongside one other map, with two maps being temporarily disabled (part of the west coast's redesign).
  • 1.54 Naval Warfare - Introduced major terrain changes to the map.
    • Several breaches have been added to the Bulwark, with several areas along the west and north smoothed to make attacking easier.
    • Talonsfort Relic Base:
      • Moved to the north side of the road.
      • Additional road has been added leading to the base, and a nearby rockface was smoothed out.
    • Additional road has been added leading to The Whetsone Relic Base.
    • The rockface leading to Barronhome from Lord’s Cellar has been smoothed out.

Map

Sableport -w Icons & Locations.png


Named Locations in Sableport

  • Aeyrie Bay
  • Barronhome
  • Cinderwick
  • Creeping Drought
  • Groggy Pinion
  • Light's End
  • Lord's Cellar
  • Lye Fields
  • The Pendant
  • Riven Downs
  • The Robin's Nest
  • Simmerset
  • Slumbering Meadow
  • Suture Lowlands
  • Talonsfort
  • Waspwood
  • The Whetstone
  • Wormskive

Trivia

  • Unlike recent map expansions, the two new maps introduced in Update 1.53 were slotted into where old maps used to be, and those maps were moved to where two disabled maps used to be. In terms of map repositioning and their location(s) - i.e. new map location replacing old map location:
  • The town of Light's End was originally located in Endless Shore, before being removed as part of the transition to hexagon-shaped regions in 0.26 War Machine.
Click on a region to open the corresponding page.
Home RegionHome RegionThe Oarbreaker IslesFisherman's RowStema LandingNevish LineFarranac CoastWestgateOriginCallum's CapeStonecradleKing's CageSableportAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórThe HeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseClahstraAllod's BightTerminusMorgen's CrossingStlican ShelfEndless ShoreReaver's PassGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.


External Link

https://www.foxholegame.com/post/devblog-spring-update-2023