Resource Transfer Station

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Versioning

This article is considered accurate for the current version (1.56) of the game.


An open container marked for storing raw resources that can be transferred into and out of Facilities. Stockpiles may be public or reserved.
In-game description

The Resource Transfer Station (abbreviated as RTS) is a player-built facility designed to store large quantities of solid raw resources.

Construction

It can only be built on Foundations with a Construction Vehicle and Construction Materials.

Interactions

  • You can access its interface when on foot or in a logistics vehicle by pressing E.
  • You can place a Resource Container on the loading area with a crane to directly transfer items in or out.
  • The original builder can instantly demolish it TrenchDemolishIcon.png if it was built less than 28 days ago (materials refunded).
  • It can be reserved for a Squad TrenchReservationIcon.png to prevent non-members from modifying it.
    • Reserving it will not allow stockpile contents to be visible from the map (icon are still shown)
    • Non-members can still access the stockpile.
  • It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" RemoveStructureIcon.png to remove the immunity (5 "votes" needed).
  • You can view the Stockpile Actions Log Log.png to check what was added and retrieved from the stockpile.
  • You can view the Action Logs Log.png to check the modifications done to it.

Storage

The Resource Transfer Station has a stockpile that only accepts Salvage, Coal, Components, Damaged Components, Sulfur, Coke, and Rare Metal. It can hold up to 15,000 items (can be mixed), with its visual model changing depending on the type and amount of resources inside it. Each 280 items show as a pile of the respective material. Unlike similar stockpiles, it cannot store technology materials (Aluminum, Copper, and Iron).

You can check the content of a Transfer Station stockpile by putting your cursor on its icon on the map, but only if it is not reserved by a squad.

Tips

  • The items stored in the Resource Transfer Station visually appear on the structure, however the piles are incorporeal, which means you can walk through them without causing any issues.
  • Resource Transfer Stations do not need to be built everywhere, as their usage is only useful in facilities (their effectiveness near Resource Fields is zero, as resources are easily harvested and cannot be accessed by Stationary Harvesters).
    • The types of resources they should carry are also limited, as resources like Salvage and Damaged Components are not necessary to stored, and should immediately be placed in facilities to be processed and refined.

Trivia

  • When the Resource Transfer Station was introduced in 1.50 Inferno, it used the basic facility map icon. This was changed in Update 1.52, when it was given its own map icon.
    • Along with the change, the contents of the Resource Transfer Station could be seen from the map, as long as the Resource Transfer Station is not squadlocked.

Gallery