Ammunition Factory

From Foxhole Wiki
Jump to navigation Jump to search
This article is considered accurate for the current version (1.61) of Foxhole.
A factory for producing advanced ammo types such as large calibre shells, rockets, and flame ammo.
In-game description

The Ammunition Factory (simply known as an Ammo Fac) is a large player-built facility structure used to produce a wide variety of advanced ammunition and certain materials. It requires power to produce items, and can be upgraded to add more production options.

Construction

It is built on Foundations with a Construction Vehicle and costs 25 Processed Construction Materials. The "Tier 2 Facility" technology must be unlocked to build it.

Tier 2 Facilities must be fully researched in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree in order to be constructed.

Upgrades

Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory (All upgrade materials, such as Processed Construction Materials, will stack in the inventory to help with upgrades that require many of them). Certain technologies are required for some upgrades.

Image Name Description Cost Requirements
AmmoFactoryRocketFacilityModIcon.png Rocket Battery Workshop Produces various types of Rockets. 35 x ProcessedConstructionMaterialsIcon.png "Tier 2 Facilities" technology
AmmoFactoryLargeShellFactoryModIcon.png Large Shell Factory Produces large calibre ordnance for use with tanks and artillery. 175 x ProcessedConstructionMaterialsIcon.png "Tier 2 Facilities" technology
FacilityFactoryAmmoTripod.png Tripod Factory Produces various types of tripod weapons. 50 x ConstructionMaterialsIcon.png "Tier 2 Facilities" technology

Modifications

A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" BtPowerDisconnect.png button.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (5 "votes" needed).

Reconstruction

When destroyed, it leaves behind a Husk that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the initial construction. Rebuilding a husk restores any installed upgrade at no cost. It also restores the stockpile and production orders if it was friendly owned, and only 25% of the stockpile if enemy.

Structure Event Log

In its interface you can click the "View Actions Log" button BtLog.png to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages).

Use

Its interface can be accessed by pressing E when on foot or driving a logistics vehicle.

Production

A production order can be started by clicking the slide-toggle button on the desired production line: ProductionToggleActive.png green means on, ProductionToggleInactive.png red means off, and ProductionTogglePaused.png yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.

A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.

Orders can be set to "Public" or "Personal" via the drop-down button at the top:

  • Public: The inputs are automatically taken from the public stockpile. The output is automatically submitted into the stockpile.
  • Personal: The inputs are manually transfered by the player by clicking. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with RMB > "Retrieve" or as crates with RMB > "Retrieve as crates" (only from a vehicle). If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.

Put your cursor on the "Facility Recipe" button FacilityRecipeIcon.png on each production line to view the exact recipes.

Recipes

Input(s) Output(s) Time
15 x Construction Materials ConstructionMaterialsIcon.png
28 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Shatter Missile DemolitionRocketAmmoIcon.png
00:00:25
15 x Construction Materials ConstructionMaterialsIcon.png
24 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
1 x 250mm “Purity” Shell MortarTankIcon.png
4 MW of power IconFilterPower.png
1 x 250mm “Fury” Shell MortarTankAmmoBRIcon.png
00:00:30
1 x Construction Materials ConstructionMaterialsIcon.png
4 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Flame Ammo FlameAmmoIcon.png
00:00:25
1 x Construction Materials ConstructionMaterialsIcon.png
8 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x E680-S Rudder Lock SeaMineIcon.png
00:01:30
2 x Construction Materials ConstructionMaterialsIcon.png
5 x Assembly Materials IV AssemblyMaterials4Icon.png
4 MW of power IconFilterPower.png
1 x Thermal Shielding FacilityMaterials11Icon.png
00:25:00
5 x Construction Materials ConstructionMaterialsIcon.png
24 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x 250mm “Purity” Shell MortarTankIcon.png
00:00:30
2 x Explosive Powder ExplosiveMaterialIcon.png
2 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Crow's Foot Mine InfantryMineIcon.png
00:00:25
2 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
2 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Abisme AT-99 AntiTankMineItemIcon.png
00:00:25

Input(s) Output(s) Time
2 x Construction Materials ConstructionMaterialsIcon.png
2 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x 120mm LightArtilleryAmmoItemIcon.png
00:00:25
2 x Construction Materials ConstructionMaterialsIcon.png
8 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x 75mm BattleTankAmmoItemIcon.png
00:01:00
2 x Construction Materials ConstructionMaterialsIcon.png
8 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x 94.5mm ATLargeAmmoIcon.png
00:01:00
2 x Construction Materials ConstructionMaterialsIcon.png
8 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Model-7 “Evie” DepthChargeIcon.png
00:00:25
3 x Construction Materials ConstructionMaterialsIcon.png
12 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x 150mm HeavyArtilleryAmmoItemIcon.png
00:00:40
2 x Unstable Substances FacilityMaterials10Icon.png
10 x Assembly Materials IV AssemblyMaterials4Icon.png
6 MW of power IconFilterPower.png
1 x 300mm LRArtilleryAmmoItemIcon.png
00:02:00
2 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
16 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
6 MW of power IconFilterPower.png
1 x Moray Torpedo TorpedoIcon.png
00:04:00

Input(s) Output(s) Time
1 x Construction Materials ConstructionMaterialsIcon.png
1 x Assembly Materials I AssemblyMaterials1Icon.png
4 MW of power IconFilterPower.png
1 x War Ensign BannerTWItemIcon.png
00:00:25
3 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Cutler Foebreaker ATRPGTWIcon.png
00:00:25
3 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Malone Ratcatcher MK.1 MGHeavyTWItemIcon.png
00:00:25
3 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Mounted Bonesaw MK.3 ATMortarWTripodItemIcon.png
00:00:25
1 x Construction Materials ConstructionMaterialsIcon.png
1 x Assembly Materials I AssemblyMaterials1Icon.png
4 MW of power IconFilterPower.png
1 x Legion Vexillum BannerTCItemIcon.png
00:00:25
3 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Daucus isg.III InfantrySupportGunItemIcon.png
00:00:25
3 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Lamentum mm.IV HeavyMachineGunIcon.png
00:00:25
3 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Mounted Fissura gd.I GrenadeLauncherTCIcon.png
00:00:25
3 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x “Typhon” ra.XII ATRifleTCIcon.png
00:00:25
2 x Construction Materials ConstructionMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x Tripod DeployableTripodItemIcon.png
00:00:25

Storage

Its stockpile can hold up to 32000 of each input and output item.

In its interface, you can press the Stockpile Actions Log BtLog.png button to view the logs of items retrieved from and submitted to the stockpile.

Trivia

  • In 1.54 Naval Warfare, the Ammunition Factory underwent a few changes.
    • The Rocket Factory upgrade was renamed to the Rocket Battery Workshop (its functionality remained the same).
    • Thermal Shielding was introduced to the game, which could only be produced in here. This made it the first non-ammunition material that the facility could make (aside from one intermediate material).

Gallery