Gate
This page is timeless and should be accurate for any version of Foxhole.
“ | A gate that provides access to a walled off area. | „ |
— In-game description |
A Gate is an upgradable player-built structure designed to provide friendly troops access through a walled off section.
Construction
Gates must be built on ground that isn't too steep. They can be built across Roads and Provisional Roads, but not on beaches, bridges, or rocks. They can placed over Railway Tracks and Small Gauge Railway Tracks.
While placing it, the Gate automatically attaches itself to existing Gates and Walls. Hold Shift
to deactivate this.
Tier 2
A Tier 2 Gate is built by upgrading an existing Tier 1 Gate with a Construction Vehicle and 50 Basic Materials.
Tier 2 Gate technology must be fully researched in the Weapons and Structures Tech Tree in order to be constructed.
Tier 3
A Tier 3 Gate is built by upgrading an existing Tier 2 Gate with a Construction Vehicle and 15 Concrete Materials.
Tier 3 Gate technology must be fully researched in the Weapons and Structures Tech Tree in order to be constructed.
Since the Tier 3 Wall requires Concrete Materials it must dry for 24 hours during which it is more vulnerable the wetter it is.
Use
Protection
It prevents enemy infantry and vehicles from accessing an area. Friendly players can open and close the gate with E
, either on foot or from any vehicle. An open gate automatically closes after 10 seconds.
A lone Gate across a road can be used to slow down enemy vehicles tring to speed through an area.
At Tier 1 the gate is see-through. Bullets and other hitscan projectiles (30mm, 40mm, etc...) can pass through it, only the fence posts at both ends can block them. At Tier 2 and 3, the Gate is solid and no longer see through.
Resistance
At Tier 1, it is immune to small arms and fragmentation grenades, but not to 12.7mm machine gun fire or heavier explosives. Unlike Tier 1 Walls it can't be rammed by vehicles. At Tier 2 it becomes immune to 12.7mm machine gun fire. At Tier 3 it become pretty resistant to all types of explosives except Demolition ones.
Tactics
Keep in mind that gates do not shoot at the enemy and so have limited defensive value on their own. In most cases, your gate should have active defenses, like Rifle Pillboxes, in front of it.
Trivia
- Prior to Update 1.52, Gates would stay open/closed until the faction who constructed it interacted with it again. Due to this, this required additional awareness, as opened gates could let enemy players/vehicles through to an area.
- This was later changed so that it would close automatically, in a larger anti-griefing response, where increased alt behavior led to the destruction of numerous equipment from both factions.