This article is considered accurate for the current version (1.58) of the game.
The Rifle Garrison is a player-built defensiveBunker modification (sits on top of the Bunker) that automatically fires at enemies with a rifle when garrisoned. It can be upgraded for better health and resistance.
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An entrenched bunker manned by stationed troops armed with Rifles.
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— In-game description
Construction
A Tier 1 Rifle Garrison can be constructed by modifying a Tier 1 Bunker with the following requirements:
Connected to a Bunker Base through trenches or bunkers
Bunker Base must have unlocked the Infantry Garrisons upgrade
During placement its firing range is shown.
Structural Integrity
The Tier 1 Rifle Garrison modification greatly decreases the Structural Integrity of its Bunker Network.
Use
Garrison
When its Garrison is active (large flag on top), it automatically fires a 7.62mm rifle on any enemy vehicle, infantry, and structures within 26 meters (29m from its center) in a full 360 degree arc. The gun takes 3.5 seconds to reach its maximum fire rate (120 rounds/min) and accuracy. Similar to player vision, its detection range is reduced at night but less if its bunker is powered. Getting shot by an enemy triggers its retaliation fire for 5.5 seconds, it locks on and fires at the shooter if it has a line of sight, bypassing its night vision limitation. Its retaliation range is only limited by its caliber, the 7.62mm bullets starts dealing less damage past 27 meters and no damage past 43 meters. If the shooter was in a vehicle/structure and dismounts the retalation fire keeps targeting their old seat in the vehicle/structure and not the shooter now on foot. If a Rifle Garrison is attached to other bunkers it will only retaliate if actual damage is dealt (e.g. not small arms) but will also retaliate if a connected bunker is damaged.
The garrison can be suppressed, but it's harder at higher tiers.
Power:
If it is powered with 600W, the spotlight on top of it turns on and allows the garrison to get a few more meters of range during the night. Powering a Rifle Garrison does NOT activate the Garrison! The direction of the spotlight doesn't matter, when enemies are in range the spotlight follows them.
Defensive Position
One friendly player can get inside it from the bunker interior underneath by pressing Q. While inside they cannot be injured by anything except Gas Grenades or heat. They can fire with their equipped weapon in any direction unless the garrison is suppressed. They instantly die if the bunker is destroyed.
Connected to a Bunker Base through trenches or bunkers
Bunker Base must have unlocked the Infantry Garrisons upgrade
You can also upgrade an existing Tier 1 Rifle Garrison to tier 2.
During placement its firing range is shown.
Structural Integrity
The Tier 2 Rifle Garrison modification moderately decreases the Structural Integrity of its Bunker Network.
Use
Garrison
When its Garrison is active (large flag on top), it automatically fires a 7.62mm rifle on any enemy vehicle, infantry, and structures within 26 meters (29m from its center) in a full 360 degree arc. The gun takes 3.5 seconds to reach its maximum fire rate (120 rounds/min) and accuracy. Similar to player vision, its detection range is reduced at night but less if its bunker is powered. Getting shot by an enemy triggers its retaliation fire for 5.5 seconds, it locks on and fires at the shooter if it has a line of sight, bypassing its night vision limitation. Its retaliation range is only limited by its caliber, the 7.62mm bullets starts dealing less damage past 27 meters and no damage past 43 meters. If the shooter was in a vehicle/structure and dismounts the retalation fire keeps targeting their old seat in the vehicle/structure and not the shooter now on foot. If a Rifle Garrison is attached to other bunkers it will only retaliate if actual damage is dealt (e.g. not small arms) but will also retaliate if a connected bunker is damaged.
The garrison can be suppressed, but it's harder at higher tiers.
Power:
If it is powered with 600W, the spotlight on top of it turns on and allows the garrison to get a few more meters of range during the night. Powering a Rifle Garrison does NOT activate the Garrison! The direction of the spotlight doesn't matter, when enemies are in range the spotlight follows them.
Defensive Position
One friendly player can get inside it from the bunker interior underneath by pressing Q. While inside they cannot be injured by anything except Gas Grenades or heat. They can fire with their equipped weapon in any direction unless the garrison is suppressed. They instantly die if the bunker is destroyed.
Connected to a Bunker Base through trenches or bunkers
Bunker Base must have unlocked the Infantry Garrisons and Concrete Structuresupgrades
An existing Tier 2 Rifle Garrison can also be upgraded to Tier 3 if it is connected (by trenches or bunkers) to a Bunker Base with the Concrete Structures upgrade. It's the cheaper method as you only spends Concrete Materials once overall.
During placement its firing range is shown.
Concrete Settling
It must dry off for 24 hours but it already works while wet. The duration increases during Snow Storms and Rain Storms depending on their intensity (up to double with highest intensity).
While very sturdy when dry, it is vulnerable while still wet. The vulnerability depends on how wet the concrete is and functions as a damage multiplier. Wet concrete that's just been placed has a x10 damage multiplier compared to dry concrete. After 8 hours the damage multiplier is roughly x3, and x2 after 12 hours.
Structural Integrity
The Tier 3 Rifle Garrison modification very slightly decreases the Structural Integrity of its Bunker Network.
Use
Garrison
When its Garrison is active (large flag on top), it automatically fires a 7.62mm rifle on any enemy vehicle, infantry, and structures within 26 meters (29m from its center) in a full 360 degree arc. The gun takes 3.5 seconds to reach its maximum fire rate (120 rounds/min) and accuracy. Similar to player vision, its detection range is reduced at night but less if its bunker is powered. Getting shot by an enemy triggers its retaliation fire for 5.5 seconds, it locks on and fires at the shooter if it has a line of sight, bypassing its night vision limitation. Its retaliation range is only limited by its caliber, the 7.62mm bullets starts dealing less damage past 27 meters and no damage past 43 meters. If the shooter was in a vehicle/structure and dismounts the retalation fire keeps targeting their old seat in the vehicle/structure and not the shooter now on foot. If a Rifle Garrison is attached to other bunkers it will only retaliate if actual damage is dealt (e.g. not small arms) but will also retaliate if a connected bunker is damaged.
The garrison can be suppressed, but it's harder at higher tiers.
Power:
If it is powered with 600W, the spotlight on top of it turns on and allows the garrison to get a few more meters of range during the night. Powering a Rifle Garrison does NOT activate the Garrison! The direction of the spotlight doesn't matter, when enemies are in range the spotlight follows them.
Defensive Position
One friendly player can get inside it from the bunker interior underneath by pressing Q. While inside they cannot be injured by anything except Gas Grenades or heat. They can fire with their equipped weapon in any direction unless the garrison is suppressed. They instantly die if the bunker is destroyed.
Resistance
It is immune to small arms, fragmentation grenades, and 12.7mm machine gun fire and is pretty resistant to most heavier explosives.