General Info
There is a wide variety of structures and buildings in Foxhole. They vary in size, structural strength, and uses. They are used as spawn points, defenses, storages, production sites, resource collection sites, and so forth.
Nearly every structure falls into one of two categories:
- World Structures that are pre-existing buildings at fixed locations that can be destroyed and rebuilt by Players but not created from scratch (e.g. Town Bases, Garages, etc...)
- Structures that are placed and built by Players anywhere they want (e.g. Bunkers, Watch Towers, etc...)
Construction
Building a structure requires a tool and a type of material that depends on the type of structure. Most require Basic Materials. The Hammer is the default tool, the Construction Vehicle is the tool for larger structures, and the Shovel is the tool for dug structures.
To create a new structure you must equip the required tool and press B
to open the Build Menu. Then you place a blueprint of the desired structure on the ground and you use the tool on it to slowly build it while the required materials are in your inventory.
To rebuild a destroyed existing world structure, you need to equip the required tool, switch it to "Upgrade Mode" with F
then press E
on the structure to start the reconstruction and use your tool on it.
Upgrading
Certain structures can be upgraded to a higher tier (e.g. Walls) or with modifications (e.g. Bunkers & Trenches) with particular tools and materials. No matter the tool required, you'll always need to press F
to switch to the Upgrade Mode and press E
on the structure to either start the upgrade or open the upgrade menu.
Repair
Repairing damage done to a structure is always done with a hammer and uses basic materials.
Destruction
Most structures in the game can be destroyed in one way or another.
Structures do not take damage from small arms fire and only a few take damage from heavy machine guns. Heavy explosives is required to destroy most structures. The amount required will depend on the health and resistance of the structure. Structure blueprints however are very vulnerable to all damage types.
Decay
Player built structures will start to decay over time, starting usually 24 hours after their creation, unless certain requirements are met. This is to help the game's performance as there is a limit to how many entities the game can handle.
AI
Certain defensive structures in the game can be Garrisoned by invisible AI soldiers if certain requirements are met. The AI will fire at enemy players that come in range. Some defenses with AI will even retaliate when fired upon. To check if a defense's AI is active look at the size of the flag on the structure: small flag = no AI , large flag = active AI.
For defensive buildings with windows, the AI is represented by the size of the cloth under the window.
Structure Types
Bases
Bases where you can respawn. Home Spawn Points are where the players can also deploy from the Home Region.
Home Bases:
Forward Bases:
Storage
Structures designed to store things.
In the world:
Player made:
Automated Defenses
Defensive structures that work automatically. Some requirements may be needed. The ones that fire have infinite ammunition.
In the world:
Player made:
Player Manned Defenses
Defenses that only work when operated by a player. Most require ammunition to work.
In the world:
Player made:
Protective Structures
Passive defenses used for protection.
Production Structures
Structures that produce things.
In the world:
Player made:
Resource Generating Structures
Structures that produce raw resources.
In the world:
Player made:
Bridges
Rocket Parts & Ship Parts
Rocket Parts and Ship Parts are shippable structures used to produce Large Ships or A0E-9 Rockets.
Utility Structures
Structures that serve a purpose other than storage, defense, or production.
In the world:
Player made:
See Also
v · d · eStructures |
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World Structures |
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Defenses |
Automated | | | Player Manned | | | Passive | |
| | Bases |
| | Logistics |
Gathering | | | Production | | | Storage | |
| | Utility | | | Other | |
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Player Structures |
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Defenses |
Automated | | | Player Manned | | | Passive | |
| | Bases |
| | Logistics |
Gathering | | | Production | | | Power | | | Storage | |
| | Utility |
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