Construction

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This page is timeless and should be accurate for any version of Foxhole.

Players can build, rebuild, and upgrade a large variety of structures in the game using tools and materials.

Tools

Construction can only be done with the following tools:

Build

Structures can be placed and built by players using a tool and some materials. Only the types of structures that already exist in the world ("World Structures") cannot be created by players, but they can rebuild them when they are destroyed.

Structure Selection

Placeable structures are listed in the player's build menu. The menu can be toggleed by pressing Keyboard b.png. Its tabs can be selected with Keyboard White Mouse Left.png or cycled through with Keyboard a.png and Keyboard d.png. Putting the cursor on a structure icon displays information about it: type, description, tool and materials required for construction. Structures with greyed out icons have not been researched yet. When a structure is selected with Keyboard White Mouse Left.png a blueprint appears on the player's cursor.

Blueprint Placement

The structure blueprint can be rotated with Keyboard White Mouse Right.png+Mouse move.png and placed on the cursor position with Keyboard White Mouse Left.png (must be holding a building tool). Certain blueprints automatically attach to existing structures of the same type unless the player holds Keyboard shift.png. For structures with variable shape and length the player must place the start and end position of the blueprint. Certain structure blueprints can have their curvature/inclination changed with Keyboard White Mouse Right.png+Mouse move.png and Keyboard White Mouse Right.png+Mouse scroll vertical.png, and their height or width changed with Mouse scroll vertical.png alone. When placing a blueprint all controls available are listed in the bottom left of the screen.

The blueprint turns red if the current position is not valid.

Information is displayed on the blueprint during placement:

  • Special requirements (if any)
  • Feedback when position is invalid
  • Whether the position is in range of a supply source to prevent the structure's Decay
  • Automated defense blueprints displays their line of sight and whether they are in range of a Garrison source to activate them

Structure blueprints cannot be placed within 60m from any region border unless they are within the 40m radius of a friendly Border Base (except Fire Pit, Small Gauge Railway Track, and Railway Track). They also cannot be placed within 25m of an enemy World Base.

Build Site Construction

Placing the blueprint spawns a Build Site at the location. It disappears after 10 seconds if nothing is done. The Build Site is built using the required tool by pressing/holding Keyboard White Mouse Left.png while next to it, with the required materials in the player's inventory (or vehicle's inventory). The majority of structures are built with Basic Materials. Up to 3 players can work on the same Build Site simultaneously (no limit for dug Build Site). For structures that require large materials, they are submitted one by one with Keyboard White Mouse Left.png or placed in the CV's inventory if structure can be built with a CV.

Once construction is started by submitting the first material the Build Site remains indefinitely until it's either finished or destroyed. Build Sites are easily destroyed, even with Small Arms, and any materials invested in the construction is lost.

Blueprint placement has a 3 seconds cooldown (to avoid spam).

Decay

Player-placed structures start to take damage from Decay after a grace period of a few hours unless they are within range of a Base or Maintenance Tunnel stockpiled with Maintenance Supplies. Structures built between 60m and 150m from a region border suffer from rapid (x10) and unpreventable Decay. Repairing a decayed structure partially restart the grace period, proportionally to how much health the player repaired.

Rebuild

When world structures, Encampments, Facilities, Bunkers, and Trenches are destroyed they do not disappear but leave behind a husk that can be rebuilt. Equipping a building tool, switching it to "Upgrade Mode" with Keyboard f.png, and pressing Keyboard e.png on the husk will spawn a Build Site that is built normally with the required tool and materials.

Most world structures are rebuilt with a Construction Vehicle, however Bridges and Shipyards are rebuilt with a Hammer. Destroyed encampments, bunkers, and trenches are rebuilt with the tool used to build them.

For structures with stockpiles, rebuilding fully restores the stockpiles if it was friendly but only 25% and none of the Soldier Supplies or Maintenance Supplies if it was enemy.

Upgrade

Certain structures can be modified or upgraded. A structure's upgrade menu is accessed by equiping any building tool, switching it to "Upgrade Mode" with Keyboard f.png, and pressing Keyboard e.png on the structure. Putting the cursor on an upgrade icon displays information (description, building requirements) and shows a blueprint of the upgrade on the structure that the player can rotate or switch position with Mouse scroll vertical.png (if applicable). After selecting the upgrade with Keyboard White Mouse Left.png its Build Site is built normally with the required tool and materials.

Structures with a single upgrade option spawn the Build Site directly instead of opening an upgrade menu.

Certain small modifications for Trenches and Bunkers are built instantly after a short animation. They can be removed in exactly the same way they are built except the player presses Keyboard White Mouse Right.png instead and the removal costs some Basic Materials, usually half the build cost.

Inspect

Aiming at a structure or Build Site with any building tool in "Upgrade Mode" (toggle with Keyboard f.png) displays information:

Repair

Repairing a damaged structure is always done with a Hammer and always costs Basic Materials. Unlike building there's no limit to how many players can repair the same structure simultaneously. A structure can't be repaired while it is on fire. Enemy structures can be repaired (except Town Base and Relic Base). Manually repairing a decayed structure partially resets the grace period, proportionally to how much health the player repaired.

Structure damages are also slowly and automatically repaired if the structure is being maintained by a nearby Base or Maintenance Tunnel with Maintenance Supplies in its stockpile.

Structure Removal

Destruction

Structures can be removed using weapons (mostly explosives). However attacking friendly structures (that are not considered neutral like Storage Boxes or Trenches) counts as friendly fire and quickly restricts the attacker from using weapons for 20 minutes thus making the removal tedious. On top of that many structures are immune to Friendly Fire.

Removing Friendly Fire Immunity
Most structures immune to Friendly Fire can be flagged for "Disruptive Structure Placement" using a button BtRemove.png at the bottom of their interface or upgrade menu. If enough players (usually 5, sometimes more) flag them their Friendly Fire immunity is removed and they can be destroyed. Note however that damaging them still counts as friendly fire. Flagging a structure creates a log in its Action Logs and in the Region Event Logs BtLog.png accessible through the Keyboard f1.png menu. Every flagging is also announced in chat for everyone in the region. Flags on a structure are only removed and the Friendly Fire immunity reactivated when the region server restarts.

Husk
Many structures leave behind a Husk when destroyed. Husks are neutral structures. Husks of player structures can be destroyed with explosives or left to decay.

Fill In

Tier 1 Trenches, Craters, Foxholes, as well as husks of Trenches and Bunkers can be filled in to remove them and restore the landscape around them. Any modification on the trench must first be removed. Equip a Shovel, switch it to "Upgrade Mode" with Keyboard f.png and press Keyboard e.png on the structure to open its menu. Then select the "Fill in" FillTrenchIcon.png option. A Build Site will appear which can be dug.

Tier 2 Trenches can also be filled in except they require Basic Materials and an Advanced Construction Vehicle.

Dismantling

AT Mines, Anti-Personnel Mines, Barbed Wires, Barbed Wire Fences, and Tank Traps can be removed by dismantling them with a Wrench (must be crouched, 10s animation).

Enemy AT Mines, AP Mines, Prepared Minefields, Crow's Foot Minefields, and Abisme AT-99 Minefield can be dismantled using a Harvester by pressing or holding Keyboard White Mouse Left.png.

Demolish

An instant demolition option exists for Facilities, their utilities (Foundations, Pipelines, Provisional Roads, etc...), Maintenance Tunnels, Signposts, Trenches, Bunkers, and nearly all unfinished Build Sites. The original builder can instantly demolish them using the BtDemolish.png button in their menu (press Keyboard e.png or open their upgrade menu). However it can only be done if there are no enemy nearby (60m), if the structure was not rebuilt, and the structure was built recently (duration depends on structure type, it's 3 hours for Build Sites). If the structure is reserved for a squad its members can also use the demolish option. The demolition refunds the materials used for the construction and for the upgrades, they are dropped on the ground at the player's feet.

Structure demolitions are logged in the Region Event Logs.

Decay

Alternatively, a structure can be destroyed by letting it slowly decay. Simply make sure there is no Base or Maintenance Tunnel in range stockpiled with Maintenance Supplies. Use any building tool in Upgrade Mode on the structure to check.

Shippable Structures

Shippable structures are not built normally but produced and then shipped, using a crane and a shipping vehicle. They still suffer from decay when placed.