Large Ships

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Large Ships are massive heavy-armoured classes of ships with unique mechanics such as walkable bottom and top decks, anchoring, and sinking. They use Heavy Oil as fuel.

Production & Repair

All Large Ships are built at a Dry Dock.

Unlike other vehicles, they cannot be repaired manually with a Hammer and Basic Materials. Their health, armour, and subsystems can only be repaired at a Dry Dock.

Before the repair can be started, the ship must be correctly aligned within the Dry Dock (starboard side to the dock), and the Dry Dock must be closed. Starting the repair consumes 10 Naval Shell Plating regardless of damage, instantly removes all holes and water from the ship, and then slowly restores the ship's health. The time to fully repair the ship depends on the health lost, and is up to four hours to repair from 0% to 100%. The progress bar in the Dry Dock menu during repair represents the ship's current health. If the repair is cancelled (such as by destruction of the Dry Dock) the ship will be left anchored and partially repaired.

The only health indicator for Large Ships is the number of smoke stacks coming out of them:

  • one smoke: below 90%
  • two smokes: below 70%
  • three smokes (third one is slighly larger): below 50%
  • four smokes: below 30%
  • five smokes (fifth one is very large): below 10%

Squad Reservation

Large Ships can be reserved for a Squad to prevent any non members from toggling the ship's anchor or changing the engine settings and to allow members to eject any player from the driver seat with the "Eject Driver" button in the menu BtEjectDriver.png. The reservation lasts two days and can be reapplied if it expires. The reservation timer can be reset by a squad member getting in the driver seat or toggling the squad reservation off and on again.

Engines

Large Ships have two large engines in their bottom deck. Each engine can be set to either "Forward" or "Reverse" with a Wrench to modify the ship's handling. The status of each engine can be checked by pressing E on them. Some engines appear as a single engine, with interaction access dependent on the side they're accessed from.

Driver Controls:

  • Both engines set in the same direction
    • W moves in the engines' direction
    • S moves in the direction opposite from the engines, at a much slower speed and acceleration
    • A and D turns very slowly
    • Spacebar activates the handbrake to quickly decelerate
  • Engines set in opposite directions
    • W rotates the ship on itself clockwise or counterclockwise depending on engine directions
    • S rotates the ship on itself counterclockwise or clockwise at a much slower rate and acceleration depending on engine directions
    • Spacebar, A, and D for some large ships speeds a turn, other doesn't. (Please see individual ships)

The large ships have lowered speed and acceleration when they have water onboard.

Anchoring

Large Ships cannot be stored in Seaport stockpiles, they have to anchor somewhere. The anchor is toggled by pressing E in the anchor's interaction area on the ship deck, it is indicated by a white arrow in a white square symbol. If a large ship is reserved for a Squad only its members can toggle the anchor.

The anchor can only be dropped if the Large Ship is not within 150m of the Region border, doesn't have leaks, has no water inside, and isn't within 200m of an enemy large ship.

All ship ramps need to be retracted for the anchor to be raised.

When anchored, the behavior of Large Ships is changed:

  • They become immobile.
  • They becoming leak-proof; weapons still apply the same amount of HP damage but cannot create holes.
  • They can deploy their various ramps to dock
  • Most of their crew seats become inaccessible except for spotter, crane operator, and secondary armaments.
  • Their engine settings can't be modified
  • Additional functionalities are enabled

Combat

Large Ships have unique combat mechanics.

Naval Turrets

Some Large Ships have automated Naval Turrets that are active when anchored (no ammo required). They rapidly shoot mortar shells at any enemy ships (except Large Ships) and amphibious vehicles on water that are between 75 and 200 meters from them, except if the targets are within 35m of a region border.

Coastal Gun

Large Ships are the only type of vehicle to not be targeted by Coastal Guns.

Direct Fire Artillery

Some Large Ships are equipped with very large artillery guns using 120mm or 150mm shells. Unlike every other artillery platform, those guns can switch firing modes between "Direct Fire" and "Indirect Fire" by pressing Shift+F.

Ramming

Large Ships can ram and instantly destroy Field Bridges, amphibious land vehicles, and Motorboats in their way. They can also destroy ice on frozen bodies of water during Snow Storms

Sinking

With their massive health, large ships are hard to kill the normal way, but they can also be sunk.

When hit by certain heavy explosives or anti-tank weaponry while not anchored, there is a chance for a hole to appear in the hull where the projectile hits. The chance of a hole depends on the ship type and the weapon used:

If the hole is below the ship's water line it starts pouring water into the connected room, and into the adjacent rooms if the bulkhead doors aren't sealed. The ship's water line gets lower the more water is in the rooms, until the ship eventually sinks which kills everyone onboard. Water in rooms can be bailed using a Water Bucket (reloading with R) and thrown overboard. The holes in the hull can be repaired with a Hammer and cost 50 Basic Materials (100 for Submarines).

Bulkhead doors cannot be opened if the water level difference between the two adjacent rooms is too high (if one room has no water this occurs when the water level in the other room is knee-high and the water's surface start looking like the water outside the ship). The doors cannot be toggled by the enemy.

Large Leaks

The holes created by Torpedoes or 300mm shells cause Large Leaks. A Larger Leak will allow a faster flow of water into the Large Ship than regular leaks. This Large Leak should be partially repaired with 52 Metal Beams to reduce the rate of water leakage. The Large Leak prevents the ship from dropping anchor, even if it's partially repaired. In order to fully repair the Large Leak, the large ship must be repaired by a Dry Dock.

Flooded Rooms

When a Large Ship compartment is sufficiently flooded soldiers are forced to swim and can drown. Unlike in open waters, swimming in flooded rooms does not force soldiers to drop their Large Item thus allowing them to carry Metal Beams to fix large leaks. The swimming speed in flooded rooms can be doubled by wearing a Naval Uniform.

Deployment & Respawn Point

Some Large Ship types allow players to set their Forward Spawn Point and respawn there. Some also allow players to deploy onto them from the Home Region.

Embarking

Every Large Ship has 2 Gangway ramps on each side that can be toggled with E when it's anchored. The ramps just require any kind of solid flat ground to successfully deploy (Shipyard, Beach, docks, Dry Dock, Navy Pier, etc...). They are narrow and are only useful for infantry to embark/disembark.

Friendly players in the water next to a large ship can press E to instantly climb aboard (teleported on the top deck).

List of Large Ships


Tips

  • Items dropped on a Large Ship deck are automatically placed in the ship’s closest stockpile (or inventory if it can't fit in) after 5 minutes instead of being despawned.
  • Players and vehicles are sheltered from Snow Storms when below the deck of a Large Ship.
  • They cannot be locked with L, unlike other vehicles.
  • They cannot be stolen by the enemy faction.
  • Crossing a Region border with a large ship takes 60 seconds instead of 5. It cannot be done if there are more than 30 friendly players or any enemy players onboard.
  • Unlike every other vehicles, Large Ships appear as LegendLargeShips.png on Map Intelligence.
  • A friendly ship can push a Large Ship to help it maneuver faster
  • The driver seat's entrance is always indicated by a circle inside a square.
  • During Rain Storms, a small amount of water can visually appear in the bottom deck of Large Ships. This doesn't have any effect on them.
  • On Warden large ships, the anchor is always next to the large white and blue painted area.
  • AI Naval turrets can can be used to get rid of enemy naval blockade (e.g. freighter wall).
  • Similar to smaller ships, Large Ships take damage when parked for too long under Bridges, however the grace period is longer.
  • Unanchored and unattended large ships are extremely vulnerable to enemies, as even a single player can create a hole that will slowly sink the ship. When not actively crewed, ships should always be anchored.
  • Large Ships despawn after 7 days if no player enters the driver seat during that period.

Gallery