The H-10 “Pelekys” has 1750 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it. It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them), Fuel Tank: 20%, Turret/Cannon: 25%. It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 35% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses. It takes 135 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.
The H-10 “Pelekys” is a powerful tank capable of dealing high damage to enemy armored vehicles with its 68mm main cannon, which is capable of shooting at a max range of 45 meters. However, due to multiple factors, it is a very vulnerable tank, which is very reliant on infantry support, its mobility, a skilled crew, and its maximum range to survive engagements and used to its full potential.
The H-10 “Pelekys” is a tank specially designed to attack enemy armored vehicles at long-range, either during tank assaults, or to defend a fortified position from enemy tanks. With its 68mm main cannon, it is very effective against armored vehicles and penetrating their armor.
While good crew communication and coordination is important for all tanks, it is paramount for the H-10 “Pelekys”, as it is dependent on it in order to survive armored engagements. The Commander must spot targets and threats, and relay information to the Driver and Gunner to engage targets and potentially retreat from an engagement.
Due to a number of weaknesses, it is more effective in shooting at max range, in a poking maneuver, with the Gunner shooting targets at max range, preventing enemies from being able to shoot it. For the Driver, it is important to not overextend, as keeping the tank in firing range of other vehicles allows them to fire back, which could disable the tank, or outright kill them.
Vehicle Weaknesses
Due to being an open-topped vehicle, the tank's crew is extremely vulnerable to being decrewed, either by incoming rounds, gas grenades, or enemy infantry. As such, it's strongly recommended for the crew to be aware of its surroundings, preferably by having a Commander with binoculars.
Having a hull-mounted main cannon makes enemy flanking maneuvers extremely dangerous, as the H-10 “Pelekys” will have a hard time facing the enemy, allowing the enemy to get a potentially fatal shot on the crew. As such, frontal engagements are necessary in order to defend itself, and keeping enemy armor away from flanking it.
Unlike most vehicles, the H-10 “Pelekys” has its engine in the front of the vehicle, exposing that subsystem to enemy fire. As such, it is a prime target, as a hit to it could cause fuel to leak out of the tank, preventing the tank from escaping an enemy engagement. Additionally, if there is a lack of fuel on the frontline, then the tank will not be able to move and fight back.
Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.
Trivia
Pélekus is the Greek word for a double-sided battle axe, more commonly known as a Labrys.
The design of the H-10 “Pelekys” appears to be a reference to the British Archer, which was a tank destroyer built on light tank hull and featured a rear-facing anti-tank gun.
The H-10 “Pelekys” is the first tank in the game where the engine is placed in the front of the vehicle instead of the rear. The second vehicle with this engine setup is the WardenFlood Mk. IX Stain.
The H-10 “Pelekys” does not have a Commander seat when pressing the Shift +Q menu, as they do not have a hatch they can pop out of by pressing E. Due to the Passenger seat being able to use their secondary equipment for open-top vehicles, it fits largely the same role as the Commander seat.