King Spire Mk. I

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This article is considered accurate for the current version (1.62) of Foxhole.
This small tank has been recently recommissioned to the Warden arsenal. It boasts high maneuverability and an antenna that allows for long-range communications during high-stakes recon operations.
In-game description

The King Spire Mk. I (also known as a MGST) is a Warden Scout Tank equipped with a 12.7mm machine gun and a built-in antennae that automatically gathers and transmits Map Intelligence.

General Info

Crew

The King Spire Mk. I houses a crew of two soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
  • Gunner/Commander (Seat 2)
    • Controls the movement, firing, and reloading of the 12.7mm machine gun
    • Capable of directing the tank crew, as well as giving them a better overview of the battlefield
    • Can open up the hatch by pressing Keyboard e.png, which allows the player to use their Secondary Equipment

Armament

The King Spire Mk. I has one main armament:

  • 12.7mm Machine Gun
    • Mounted on the turret
    • Firing Arc: 30°
    • Traverse: 360° (turns 30° per second)
    • Ammo Used: 12.7mm MachineGunAmmoIcon.png
    • Effective Range: 35 meters
    • Maximum Range: 40 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 300 rounds per minute
    • Low velocity barrel decreases damage by -36% (35-52 damage)
    • Magazine Size: 125 rounds
    • Accuracy: decent
    • Stability: Loses accuracy quickly, should fire short bursts

Inventory

It has 1 inventory slot and a dedicated ammo slot that can hold 30 magazines.

Health & Armor

The King Spire Mk. I has 1350 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But it won't last long when faced with heavy explosives or anti-tank weaponry.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 20% (Anti-Tank Mines always disable them), Fuel Tank: 40%, Turret/Cannon: 20%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 50% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle,or with ammo that has penetration bonuses.
It can be field repaired with a Hammer and Basic Materials. Each hit consumes 1 Basic Materials and repairs 10 hp (135 hits for full repair). Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Features

  • Automatically gathers Map Intelligence within 60 meter radius every few seconds and transmits it IconStatusBroadcast.png.
    • Only active when driver seat is occupied

Production

Structure Input(s) Output Time
Garage MapIconVehicle.png 70 x Refined Materials RefinedMaterialsIcon.png
King Spire Mk. I ScoutTankWIcon.png 70 HammerIcon.png hits
Mass Production Factory MapIconMassProductionFactory.png504 x Refined Materials RefinedMaterialsIcon.png
3 crates ProductionPartsStructureIcon.png of 3 x King Spire Mk. I ScoutTankWIcon.png02:55:00
Mass Production Factory MapIconMassProductionFactory.png630 x Refined Materials RefinedMaterialsIcon.png
4 crates ProductionPartsStructureIcon.png of 3 x King Spire Mk. I ScoutTankWIcon.png03:53:20
Mass Production Factory MapIconMassProductionFactory.png735 x Refined Materials RefinedMaterialsIcon.png
5 crates ProductionPartsStructureIcon.png of 3 x King Spire Mk. I ScoutTankWIcon.png04:51:40

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Mass Production Factory orders must have at least 3 crates.

Storage & Transport

The King Spire Mk. I can be stored in a Storage Depot, Seaport or Storage Ship.
It can be packaged into a medium Shippable and transported by any Shipping Vehicle (Mobile Crane, Flatbed Truck, Barge, Freighter, Storage Ship, Landing Ships, Flatbed Car). It can be lifted by any crane. A Mobile Crane or Large Crane can undeploy and move while holding it.
The Crates of King Spire Mk. I produced by Mass Production Factories can be packaged and transported by any Shipping Vehicle then submitted to a Storage Depot or Seaport to be stored and unpacked.

Tactics

The King Spire Mk. I is effective at dispatching infantry, light structures, and light vehicles. Its heavy armor gives it a significant advantage over Armored Cars and Half-tracks.

One major advantage of the Scout Tank, is its built-in antennae housed in the turret. When there is a player in the Driver's seat, the vehicle will broadcast map intel, similar to an LUV. This allows others in the region to see enemy movement, and spot dangers that cannot be seen right away. Additionally, the 12.7mm machine gun allows it to give frontline support to friendly soldiers by suppressing defensive structures, or eliminating enemy infantry.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the scout tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Trivia

  • The design of the King Spire Mk. I appears to be based on the Italian L6/40 light tank.

Update History

Update Changes
Update 1.59
  • Turret turning speed has been increased by 20%.
Update 1.54
  • Can now be shipped in Flatbeds and Landing Ships.
Update 1.53
  • Vehicles with weapons, Emplacements and Tripod Weapons now have a Dedicated Ammo Slot which limits the amount of ammo they can store.
Update 1.50
Update 0.48
Update 0.44
  • Commander position now serve double duty as gunner.
Update 0.42
  • Added to the game

Gallery