King Spire Mk. I

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Versioning

This article could contain outdated information that is inaccurate for the current version (1.56) of the game. It was last updated for 1.55.


This small tank has been recently recommissioned to the Warden arsenal. It boasts high maneuverability and an antenna that allows for long-range communications during high-stakes recon operations.
In-game description

The King Spire Mk. I (also known as a MGST) is a Warden Scout Tank equipped with a 12.7mm machine gun and a built-in antennae that automatically gathers and transmits Map Intelligence.

General Info

Crew

The King Spire Mk. I houses a crew of two soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
  • Gunner/Commander (Seat 2)
    • Controls the movement, firing, and reloading of the 12.7mm machine gun
    • Capable of directing the tank crew, as well as giving them a better overview of the battlefield
    • Can open up the hatch by pressing E, which allows the player to use their Secondary Equipment

Armament

The King Spire Mk. I has one main armament:

  • 12.7mm Machine Gun
    • Mounted on the turret (can rotate 360 degrees, turns 25° per second)
    • Ammo Used: 12.7mm
    • Effective Range: 35 meters
    • Maximum Range: 40 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 300 rounds per minute
    • Low velocity barrel decreases damage by -36% (35.2-52.8 damage)
    • Magazine Size: 125 rounds
    • Accuracy: decent
    • Stability: Loses accuracy quickly, should fire short bursts

Inventory

It has 1 inventory slot and a dedicated ammo slot that can hold 30 magazines.

Health & Armor

The King Spire Mk. I has 1350 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But it won't last long when faced with heavy explosives or anti-tank weaponry.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 20% (Anti-Tank Mines always disable them), Fuel Tank: 40%, Turret/Cannon: 20%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 50% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 135 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Interactions

  • Automatically gathers Map Intelligence within 60 meter radius every few seconds and transmits it Transmitting UI Icon.png.
    • Only active when driver seat is occupied

Production

Structure Input(s) Output Time
Garage 70 x Refined Materials Refined Materials.png  King Spire Mk. I King Spire MK-I Icon.png 70 Hammer hits
Mass Production Factory 210 x Refined Materials Refined Materials.png Crate of 3 x  King Spire Mk. I King Spire MK-I Icon.png 00:58:20

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The King Spire Mk. I can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a small Shippable and transported by any Shipping Vehicle (Crane, Flatbed Truck, Barge, Freighter, Storage Ship, Landing Ships, Flatbed Car, or Large Crane).

Tactics

The King Spire Mk. I is effective at dispatching infantry, light structures, and light vehicles. Its heavy armor gives it a significant advantage over Armored Cars and Half-tracks.

One major advantage of the Scout Tank, is its built-in antennae housed in the turret. When there is a player in the Driver's seat, the vehicle will broadcast map intel, similar to an LUV. This allows others in the region to see enemy movement, and spot dangers that cannot be seen right away. Additionally, the 12.7mm machine gun allows it to give frontline support to friendly soldiers by suppressing defensive structures, or eliminating enemy infantry.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the scout tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Trivia

Gallery