Gallagher Outlaw Mk. II

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This article is considered accurate for the current version (1.54) of the game.

Originally designed in response to increasing swarms of Mesean armour, the Outlaw is an exceptionally capable medium tank armed with a long-range 40mm turret and includes a built-in storm rifle support position.
In-game description

The Gallagher Outlaw Mk. II is a late-game Warden Cruiser Tank that possesses a boost capability when pressing Shift. It is equipped with a 40mm cannon and a hull-mounted 7.92mm machine gun.

General Info


The Gallagher Outlaw Mk. II houses a crew of four soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
    • Able to activate a speed boost to increase the vehicle's speed - press Shift
  • Cannoneer (Gunner) (Seat 2)
    • Controls the movement, reloading, and firing of the turret's 40mm main cannon
  • Secondary Gunner (Seat 3)
    • Controls the movement, reloading, and firing of the hull-mounted 7.92mm machine gun
  • Commander (Seat 4)
    • Capable of directing the tank crew, as well as giving them a better overview of the battlefield
    • Can open up the cupola (hatch) by pressing E, which allows the player to use their secondary, such as a binocular


The Gallagher Outlaw Mk. II is equipped with two main armaments:

  • 40mm Long Barrel Cannon
    • Mounted on the turret (can rotate 360 degrees, turns 20° per second)
    • Ammo Used: 40mm
    • Reload Duration: 5.5 seconds per projectile
    • Range: 45 meters
    • Fire Rate: 8 per minute
  • 7.92mm Hull Machine Gun
    • Mounted in the hull (60 degree firing arc)
    • Ammo Used: 7.92mm
    • Reload Duration: 4 seconds
    • Range: 40 meters
    • Fire Rate: 340 rounds per minute
    • Magazine Size: 50 rounds
    • Accuracy: decent
    • Stability: Loses accuracy quickly, should fire short bursts


It has two dedicated ammo slot that can hold 40 40mm shells and 40 7.92mm magazines.

Health & Armor

The Gallagher Outlaw Mk. II has 2700 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 20% (Anti-Tank Mines always disable them), Fuel Tank: 30%, Turret/Cannon: 20%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 33% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 150 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.


Structure Input(s) Output Time
Garage 165 x Refined Materials Refined Materials.png  Gallagher Outlaw Mk. II Gallagher Outlaw Mk. II Vehicle Icon.png 165 Hammer hits
Mass Production Factory 495 x Refined Materials Refined Materials.png Crate of 3 x  Gallagher Outlaw Mk. II Gallagher Outlaw Mk. II Vehicle Icon.png 02:09:10

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Gallagher Outlaw Mk. II can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Storage Ship, Flatbed Car, or Large Crane).


The Gallagher Outlaw Mk. II, like all Cruiser Tanks, are designed to move fast and avoid enemy fire. With its long range main cannon, and the speed boost function, it should be used to flank enemy tanks and take shots at them before the enemy can get into own range to counterattack. It is recommended to use the boost functionality while getting close to other vehicles to attack them.

Despite having one of the longest max range of any late-game tank (at 45 meters), this should not give the crew the idea that they are invincible. If an enemy tank "closes the gap" (i.e. driving towards them to use their armament), the low health and moderately high armor HP of the tank, can be quickly depleted, disabling, or outright destroying the tank.

Although it is possible to use the tank without a Commander, it's not recommended as it will limit your awareness on the battlefield.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.