Flood Mk. I

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Versioning

This article could contain outdated information that is inaccurate for the current version (1.56) of the game. It was last updated for 1.55.


A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Flood is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.
In-game description

The Flood Mk. I (simply known as a Flood) is the main Warden Battle Tank. It is equipped with a 75mm main cannon and a hull-mounted 12.7mm machine gun. It is defined by the circular turrets, and the large, exposed treads.

General Info

Crew

The Flood Mk. I houses a crew of five soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
  • Cannoneer (Gunner) (Seat 2)
    • Controls the movement and firing of the 75mm main cannon. Cannot reload the cannon from this seat
  • Secondary Gunner (Seat 3)
    • Controls the movement and firing of the hull-mounted 12.7mm machine gun
  • Commander (Seat 4)
    • Capable of directing the tank crew, as well as giving them a better overview of the battlefield
    • Can open up the cupola (hatch) by pressing E, which allows the player to use their secondary, such as a binocular
  • Engineer (Seat 5)
    • Reloads the main cannon by pressing R
    • Can repair the vehicle from the inside using E, each repair action takes 3 seconds and consumes 3 Basic Materials from the player's inventory
    • Capable of seeing the health of the Tank, as well as how many shells remaining inside the inventory

Armament

The Flood Mk. I is equipped with two main armaments:

  • 12.7mm Machine Gun
    • Mounted on the small front turret (can rotate 200 degrees, turns 45° per second)
    • Ammo Used: 12.7mm
    • Effective Range: 35 meters
    • Maximum Range: 40 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 300 rounds per minute
    • Low velocity barrel decreases damage by -36% (35.2-52.8 damage)
    • Magazine Size: 125 rounds
    • Accuracy: decent
    • Stability: Loses accuracy quickly, should fire short bursts
  • 75mm Cannon
    • Mounted on a turret (can rotate 360 degrees, turns 16° per second)
    • Ammo Used: 75mm
    • Range: 35 meters
    • Reload Duration: 6 seconds
    • Firing Duration: 2 seconds
    • Fire Rate: 10 per minute

Inventory

It has 2 dedicated ammo slots that can hold 15 75mm shells and 30 12.7mm magazines.

Health & Armor

The Flood Mk. I has 5100 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 35% (Anti-Tank Mines always disable them), Fuel Tank: 25%, Turret/Cannon: 20%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 25% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 220 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Production

Structure Input(s) Output Time
Large Assembly Station (Heavy Tank Assembly) 50 x Steel Construction Materials SteelIcon.png
30 x  Assembly Materials III AssemblyMaterials3Icon.png
60 x  Assembly Materials IV AssemblyMaterials4Icon.png
35 x  Assembly Materials V AssemblyMaterials5Icon.png
8 MW of power ProductionPowerIcon.png
 Flood Mk. I Flood Mk-1 Vehicle Icon.png 18:00:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Flood Mk. I cannot be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Storage Ship, Flatbed Car, or Large Crane).

Tactics

The Flood Mk. I is capable of engaging infantry and heavily armored vehicles with its armament. However, unlike its Colonial counterpart, it relies more on its speed and armor, rather than its health to protect itself in combat. If combat gets too intense, it is able to retreat from the battlefield in order to repair. Due to its production cost, it is recommended to run this tank with a full crew, and with support from infantry and other armored vehicles. Due to its low capacity for shells, it is not recommended to shoot infantry with the main cannon unless absolutely necessary.

Due to the relative cost of the fuel, special care must be taken to ensure it does not run out of fuel and get stranded.

Due to the expensive cost of the vehicle, it is recommended to have a Commander, or adequate protection from other tanks and infantry so it is protected at all times.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Tips

  • Like all vehicles that use large shells, they can be quickly submitted into them without accessing their inventory
    • While this can be done for all vehicles, it should only be done if they can carry/use large items
  1. Equip the shell and walk up to the vehicle
  2. Submit the shell into the vehicle - press V

Trivia

  • Prior to its reintroduction into the game in Update 1.50 ('Inferno'), the Flood Mk. I used to be in the game prior to Update 0.40, where it was removed for game balance concerns.
    • Along with other Battle Tanks, its reintroduction to the game drastically changed how Battle Tanks are produced and used, as well as how much can be produced over time, by drastically increasing the materials/facilities needed to construct it, increasing the time to construct it, and the fuel needed to drive it. Currently, the shortest construction time for Battle Tanks is 18 hours, with some Battle Tank variants require longer construction times. This is not including the continuous power consumption needed to do so

Lore

When Cormac Flood designed this, the Warden’s newest armour, they knew it needed to compete with what was, at the time, a far more versatile Colonial assault division. During the burnout of the Great Wars, Flood tore apart an abandoned Colonial Lance. With new knowledge gained, he applied his skill as craftsman and engineer to design a vehicle that was more efficacious and could out-maneuver or out-gun anything the Colonials could throw at it.

Gallery

External Links