The Devitt Mk. III has 1950 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it. It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them), Fuel Tank: 25%, Turret/Cannon: 20%. It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 30% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses. It takes 135 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.
Light Tanks (LTs) are used to assault and flank enemy defenses. They benefit greatly from having infantry support to protect them.
The 40mm shell doesn't have a lot of penetrative power, as such when fighting enemy tanks you'll be forced to hit the sides or the rear and at close range to increase your chance to penetrate the armor.
They are vulnerable to Anti-Tank Mines. Although a single mine won't kill them, it will cause big damage and always disable their tracks leaving them vulnerable to enemy Infantry with Anti-Tank weapons.
Enemy infantry with Anti-Tank Sticky Bombs also represent a danger because they have a good chance to disable the tracks as well.
Although it is possible to use a Light Tank without a Commander, it's not recommended as it will limit your awareness on the battlefield.
Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.
Trivia
The Devitt Mk. III is likely based on the French Cavalry tank the SOMUA S35 or its predecessor the Char D2.
the Devitt Mk. III, alongside the H-5 “Hatchet”, was the first tank to be added to Foxhole, debuting in Update 0.1.
Lore
Based on one of the first mechanized vehicles ever commissioned for war, The Devitt series of light tanks were a refinement and a repurposing built to adapt to changing battle conditions. To the north of River Mercy in Mooring County, a new design went into development shortly after the Breaching. With its enhanced resistance to ballistics and increased maneuverability for its crew, the Devitt allowed the Wardens to keep pace with the Colonials, who at the time were far more efficient.
Even with these advantages, the earliest models of the Devitt were masterful examples of care and craftsmanship. These armored vehicles may have been works of art, but they were very time-consuming and expensive to develop. The Devitt Mk. III was designed to increase efficiency and lower production costs. During this time, the Wardens began recycling their decommissioned vehicles by melting them back down to raw materials. This updated design allowed for easier manufacturing and fitting of recycled parts; this meant more Devitts could be sent out to the field. Whether it's on the front line, protecting a convoy, or leading a border assault, the Devitt is a sturdy and reliable asset.
Gallery
The Devitt Mk. III from the front
The Devitt Mk. III from the rear
A Warden soldier popping out of the Commander's hatch