Devitt Mk. III

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Versioning

This article could contain outdated information that is inaccurate for the current version (1.56) of the game. It was last updated for 1.55.


A highly maneuverable lightweight tank. Designed for urban environments, the Devitt is fitted with a 40mm cannon.
In-game description

The Devitt Mk. III (simply known as a Devitt) is the standard Warden Light Tank equipped with a 40mm cannon.

General Info

Crew

The Devitt Mk. III houses a crew of three soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
  • Gunner (Seat 2)
    • Controls the movement, firing, and reloading of the 40mm cannon
  • Commander (Seat 3)
    • Capable of directing the tank crew, as well as giving them a better overview of the battlefield
    • Can open up the hatch by pressing E, which allows the player to use their secondary, such as a binocular

Armament

It is equipped with one main armament:

  • 40mm Cannon
    • Mounted on a turret (can rotate 360 degrees, turns 20° per second)
    • Ammo Used: 40mm
    • Range: 40 meters
    • Reload Duration: 5 seconds per projectile
    • Firing Duration: 2 seconds
    • Fire Rate: 8.6 per minute

Inventory

The vehicle has a dedicated ammo slot that can hold 35 40mm shells.

Health & Armor

The Devitt Mk. III has 1950 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them), Fuel Tank: 25%, Turret/Cannon: 20%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 30% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 135 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Production

Structure Input(s) Output Time
Garage 120 x Refined Materials Refined Materials.png  Devitt Mk. III Devitt Mark III Vehicle Icon.png 120 Hammer hits
Mass Production Factory 120 x Refined Materials Refined Materials.png Crate of 3 x  Devitt Mk. III Devitt Mark III Vehicle Icon.png 01:40:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Devitt Mk. III can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a small Shippable and transported by any Shipping Vehicle (Crane, Flatbed Truck, Barge, Freighter, Storage Ship, Landing Ships, Flatbed Car, or Large Crane).

Tactics

The Devitt Mk. III, like all Light Tanks, are best used in assaulting and flanking enemy vehicles and defenses. Due to it lacking anti-infantry armament, it needs support from friendly infantry. Playing without infantry support will quickly result in the tank dying to infantry AT attacks.

The 40mm main cannon is a good generalist weapon, which makes it good at engaging defenses and armored vehicles. Though its ammo doesn't have a lot of penetrative power, it can still fight enemy tanks (though it is less effective than AP ammo). It is recommended to flank enemies and attack them from either the rear or the side. Closing the distance and attacking them at close range will increase your chance to penetrate their armor.

The Devitt Mk. III will trigger Anti-Tank Mines if they run over them, which will always disable the tracks. Although a single mine won't kill the tank, it will cause enough damage, leaving it vulnerable to enemy infantry or armored vehicles. As such, Drivers should avoid them whenever possible, though this will require coordination with other players as most of the crew cannot see them.

Although it is possible to use a tank without a Commander, it's not recommended as it will limit your awareness on the battlefield. It is possible to run on a minimum crew, though this should only be done if there are other tanks with a Commander.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Trivia

  • The Devitt Mk. III is likely based on the French Cavalry tank the SOMUA S35 or its predecessor the Char D2.
  • The Devitt Mk. III, alongside the H-5 “Hatchet”, was the first tank to be added to Foxhole, debuting in Update 0.1.

Lore

Based on one of the first mechanized vehicles ever commissioned for war, The Devitt series of light tanks were a refinement and a repurposing built to adapt to changing battle conditions. To the north of River Mercy in Mooring County, a new design went into development shortly after the Breaching. With its enhanced resistance to ballistics and increased maneuverability for its crew, the Devitt allowed the Wardens to keep pace with the Colonials, who at the time were far more efficient.

Even with these advantages, the earliest models of the Devitt were masterful examples of care and craftsmanship. These armored vehicles may have been works of art, but they were very time-consuming and expensive to develop. The Devitt Mk. III was designed to increase efficiency and lower production costs. During this time, the Wardens began recycling their decommissioned vehicles by melting them back down to raw materials. This updated design allowed for easier manufacturing and fitting of recycled parts; this meant more Devitts could be sent out to the field. Whether it's on the front line, protecting a convoy, or leading a border assault, the Devitt is a sturdy and reliable asset.

Gallery

External Links