Damage Types
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This is a list of all the damage types in the game and their effects. See Damage Resistance to check how each damage type is mitigated by various armor types.
Light Kinetic
Effects:
- No damage to structures (except Fire Pit and structure blueprints).
- Extremely reduced damage to armored vehicles.
- Cannot damage Vehicle Subsystems.
Used by:
Heavy Kinetic
Effects:
- Reduced damage to "Tier 1" Structures, no damage to other structures.
- Reduced damage to light armored vehicles and extremely reduced damage to heavy armored vehicles.
- Cannot damage Vehicle Subsystems.
Used by:
Anti-Tank Kinetic
Effects:
- No damage to structures
- Effective against armored vehicles
- Must penetrate armored vehicles' Armor to deal damage.
- Reduced chance to disable Vehicle Subsystems (3 times less likely compared to other anti-tank ammo).
Used by:
Shrapnel
Effects:
- Always makes infantry targets bleed
- No damage to structures
- Reduced damage to light armored vehicles and extremely reduced damage to heavy armored vehicles.
- Cannot disable Vehicle Subsystems.
Used by:
Flare
Effects:
- Illuminates an area, revealing the soldiers in it
- Deals no damage
Used by:
Poisonous Gas
Effects:
- Injures and/or bleeds soldiers regardless of cover (inside a structure or vehicle) if they don't wear a gas mask with filter
- Deals no damage to structures or vehicles
Used by:
Explosive
Effects:
- Effective against structures and vehicles.
- Reduced damage to fortified structures and Trenches.
- Can disable Vehicle Subsystems.
(Some weapons using that type must penetrate armored vehicles' Armor to deal damage)
Used by:
High Explosive
Effects:
- Effective against structures.
- Reduced damage to fortified structures and extremely reduced to Trenches.
- Reduced damage to vehicles except medium and Large Ships
- Can disable Vehicle Subsystems.
Used by:
Demolition
Effects:
- Very effective against all structures and unarmored vehicles.
- Reduced damage to armored vehicles.
- Can disable Vehicle Subsystems.
- Can devastate structures.
Used by:
Armour Piercing
Effects:
- Reduced damage to structures.
- Very effective against all vehicles
- Must penetrate armored vehicles' Armor to deal damage.
- +50% chance to penetrate armored vehicles' Armor.
- Can disable Vehicle Subsystems.
Used by:
Anti-Tank Explosive
Effects:
- No damage to structures
- Very effective against all vehicles.
- Can disable Vehicle Subsystems.
Used by:
Incendiary
Effects:
- Effective against unarmored vehicles.
- No damage to armored vehicles.
- No "direct" damage to structures.
- Can set structures on fire, dealing damage over time and preventing their repair.
- Cannot disable Vehicle Subsystems.
Used by:
Incendiary High Explosive
Effects:
- Effective against structures.
- Reduced damage to fortified structures and extremely reduced to Trenches and Dragon's Teeth.
- Reduced damage to vehicles.
- Reduced damage to Large Ships.
- Can set structures on fire, dealing damage over time and preventing their repair.
- Cannot disable Vehicle Subsystems.
Used by: