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Versioning
This article is considered accurate for the current version (1.58) of the game.
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Serving as the front line to the Republic Coastal Legion, long have Conquerers lived up to the namesake. These beasts are fitted with armaments to tackle threats both above and below. Including a specialized sonar station and depth charge launchers. A young upstart, Diana Geminus, was first to command a Conquerer after quickly rising through the ranks with fresh ideas for defence against the northerner's disgraceful efforts.
Controls the movement of the ship, and can see the remaining fuel in the tank, the speed in knots, and the azimuth of the ship in degree.
Can see the distance and angle to the closest repair location (Dry Dock).
Cannoneers (Gunners) x2
Control the movement, reload, and firing of the twin 120mm cannons.
Switch the gun between indirect and direct fire mode with Shift + F
Cannoneers (Gunners)
Control the movement, reload, and firing of the twin 40mm cannon.
Secondary Gunners x2
Controls the movement, reload, and firing of the 12.7mm machine gun
Secondary Gunners x2
Controls the movement, reload, and firing of the Depth Charge launchers.
Spotter
Can view 230m in every direction with distance and azimuth displayed.
Can act as the ship commander to direct the other crew members.
Sensor Operator
Operates the ship's sonar.
Switch between Long range directional and Short range omnidirectional modes - Press F
Engineer
Not an actual seat
Switches each of the two ship engines below deck between "Forward" and "Reverse" mode using a Wrench while crouching
Can view the status of an engine by pressing E next to it.
Loader
Not an actual seat
Retrieves shells from the ammo room below deck to load them in the 120mm turrets inventory.
The entrance area for each seat is marked on the floor by white paint.
Additional soldiers can be on the ship's decks for various purposes (transport, helping load guns, bail water in below deck, fix leaks, etc...). The ship can have a total of 30 players onboard, any more and it cannot cross region borders.
Armament
2x 12.7mm Machine Gun
Mounted on the elevated platforms on the port and starboard side of the ship (110 degree firing arc)
The sonar system helps detect other ships, both surfaced and submerged. The operator aims in a direction with RMB and "fires" the sonar with LMB. It has two modes that can be switched with F:
Long range directional (500m): Detects vessels within 500m and in a 14° cone
Short range omnidirectional (50m): Detects vessels within 50m in every direction
For every detected vessel, the operator receives a ping which is represented by a white line aiming towards the target with the azimuth displayed.
If the vessel is far (Long range mode only), the sonar ping will show "Distant contact signature" and display the Strength of the ping (value between 0 and 100, the higher the strength the closer the contact), but won't show the target's Depth.
If the vessel is close, the sonar ping will show "Close contact signature" and display the Depth of the target. The exact distance is not displayed but the white line will stop right under the vessel and become vertical.
The sonar can be fired every 5 seconds.
Inventory
There is an ammo room at the front below deck with a stockpile that can contain up to 300 items but only accepts 120mm shells, 150mm shells, Depth Charges, Sea Mines, and Metal Beams.
At the rear of the bottom deck, the ship has a 15 slot inventory and a large stockpile. The stockpile is identical to a Base stockpile, except the amount of 120mm shells, 150mm shells, Heavy Oil, Depth Charges, and Sea Mines is artificially limited to 5.
Each armament on board also has its own separate inventory with just a single dedicated ammo slot for the relevant ammo types: 30 magazines for the 12.7mm Machine Guns, 2 shells for the twin 150mm and 120mm cannons, and 100 shells for the 40mm cannons.
Can ram and instantly destroy ice on frozen bodies of water during Snow Storms
Cannot move while anchored.
Health & Armor
The Conqueror has 38500 HP. It has "Large Ship" armor resistance: it can soak small arms fire, shrapnel, 12.7mm machine guns, and it is immune to Flamethrowers. It's also fairly resistant to anti-tank weaponry. High explosive shells are very effective against it. It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Turret/Cannon: 5%, Second Turret/Cannon: 5%. It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 10% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close or with ammo that has penetration bonuses. As a Large Ship, its health, Tank Armor, and subsystems can only be repaired at a Dry Dock, costs 10 Naval Shell Plating, and takes some time.
Sinking Mechanic:
With their massive health, large ships are hard to kill the normal way, but they can also be sunk.
Interactions
Friendly soldiers in the water can instantly climb aboard the ship with E while next to it.
You can drop items on the ship decks.
The ship has 4 Gangway ramps that can be toggled with E. The anchor must be lowered and there must be solid flat ground for the gangway to deploy (Shipyard, Beach, docks, Dry Dock, Navy Pier, etc...).
The ship's bottom deck contains 4 rooms separated by bulkhead doors which can be toggled with E. Closing a room's bulkheads prevent water from leaks from spreading to the adjacent rooms.
Water in the ship rooms can be bailed using a Water Bucket (reloading) and thrown overboard.
The ship can be reserved for a Squad (via a button in the menu) to prevent any non members from toggling the ship's anchor or changing the engine settings and to allow members to eject any player from the driver seat with the "Eject Driver" button in the menu . The reservation doesn't prevent other friendly players from using the ship's seats or accessing the ship's stockpile however.
Anchor
The anchor interaction area is marked by an arrow at the front of the ship on the Port side (left).
Respawn
Destroyers allow players to assign their "Forward" Spawn Point via a button in their menu and respawn on the ship when they die (the ship stockpile needs Soldier Supplies).
Deployment
Players can deploy onto Destroyers from the Home Region if they're not within 150m of the region border.
Region Borders
The ship can cross a region border with up to 30 players on board, provided the destination would not exceed its population capacity; otherwise the ship must wait in queue. While preparing to cross the border, the ship must be idle for 60 seconds. Moving, firing any weapons or interacting with its stockpile resets this timer.
Although the Conqueror is larger than its Warden Counterpart, experienced players should know this does not mean better.
The twin barreled cannons of the destroyer take twice as long to reload as the Blacksteele Frigate's single barreled cannons and therefore firepower is not doubled as many new captains may believe. Instead, this allows the Conqueror to have a far more powerful opening salvo to a fight and a skilled spotter should ensure that this opening salvo determines the course of the battle.
The rear stockpile can only be accessed by a ladder if the bulkhead doors are sealed. Metal beams cannot be carried up ladders and a large supply should be kept in the forward stockpile in case of torpedo strikes, although this further limits the destroyer's already inferior ammunition reserves. Players must make the choice to risk carrying more ammunition at the cost of being unable to repair torpedo strikes.
Trivia
Ship Classes are a term used to group various ships of similar design. Due to the Conqueror being classified as a Destroyer, the Ship Class of DD was used for its name.