74b-1 Ronan Gunship

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This article is considered accurate for the current version (1.61) of Foxhole.
The 74b-1 Ronan Gunship specializes in roaming between larger vessels at high-speeds and boring into their hulls with ease. It’s armed with multiple tripod mounts to support the midship high-explosive mortar cannon.
In-game description

The 74b-1 Ronan Gunship is the Warden Gunboat. It is equipped with a mortar turret and two mounts for mounted weapons.

General Info

Crew

The 74b-1 Ronan Gunship houses a crew of 5 soldiers:

  • Driver
    • Controls the movement of the vehicle, and can see the remaining fuel in the vehicle, the speed in knots, and the azimuth of the ship in degrees.
    • Interacts with nearby structures - press E or Shift + E
  • Cannoneer (Gunner)
    • Seat accessed from the midships interior.
    • Controls the movement, reloading, and firing of the mortar cannon
    • Uses the Mouse Scroll Wheel to adjust the firing distance
    • Switch ammo types by pressing F
    • Switch the gun between indirect and direct fire mode with Shift + F
  • Gunner (Front)
    • Controls the movement, reloading, and firing of the Mounted Weapon installed on the front mount
  • Gunner (Rear)
    • Controls the movement, reloading, and firing of the Mounted Weapon installed on the rear mount
  • Spotter
    • Seat accessed from the midships interior.
    • Can view 230m in all directions without Binoculars

NOTE: Players cannot switch between seats, they have to walk on the deck.

Ship Deck:

Additionally, up to 6 soldiers can be on the gunboat deck and move around (not counting seated crew). They can access the vehicle's inventory. The passengers can vault out of the ship but only when it's not moving. The ship cannot move if there are more than 6 passengers.

Armament

The 74b-1 Ronan Gunship has two main armaments:

  • 2 x Tripod Mount
    • Empty mounts at the front and rear where a Mounted Weapon can be installed (90 degree firing arc)
  • Mortar Cannon
    • Mounted on the turret (can rotate 360 degrees), turns 35° per second)
    • Ammo Used: Mortar Shell MortarAmmoIcon.png, Shrapnel Mortar Shell MortarAmmoIconShrapnel.png, Flare Mortar Shell MortarAmmoIconFlare.png, Incendiary Mortar Shell MortarAmmoIconFlame.png
    • Range: 75-100 meters
    • Reload Duration: 2 seconds
    • Firing Duration: 0.67 seconds
    • Fire Rate: 22.5 per minute
    • Accuracy: 2.5m radius at minimum range up to 14.5m at max range (not including Wind effect)
    • Can also be used in direct fire mode (Max Range: 45 meters)

The mortar cannon cannot be used for 1 minute after crossing a Region border.

The soldiers on the deck can use their own weapons but are restricted from using heavy weapons such as Anti-Tank Rifles, AT RPGs, Cutler Launchers, Grenade Launchers, Sniper Rifles, and handheld 12.7mm machine guns.

The mounted weapons can still be used if the main turret is disabled.

Inventory

It has three dedicated ammo slots that can hold 100 Mortar Shells, 100 Shrapnel Mortar Shells, 100 Incendiary Mortar Shells, and 30 Flare Mortar Shells respectively. Each mounted weapon installed also gives it 1 additional dedicated ammo slot that can only hold ammunition for that weapon. What they can hold depends on the weapons installed: 30 12.7mm OR 15 20mm OR 14 30mm OR 10 RPG OR 8 ARC⧸RPG OR 16 grenades of only one of the following types: Tremola Grenade GPb-1, PT-815 Smoke Grenade, Green Ash.

Items can be dropped on the deck and the ship can still move with dropped items on its deck. If not picked up for 5 minutes they are automatically submitted to the ship's inventory or deleted if no slot is available.

Engine & Mobility

Turn Rate

The drivers direction and application of the handbrake significantly influences the turn rate. For quick reference:

  • The fastest turn rate (351.6° per minute) is achieved by driving forwards at top turning speed (3.6 knots), holding A or D (Left or Right), and using the handbrake while running on Petrol.
  • The 2nd fastest turn rate (184.9° per minute) is 47.4% slower, though the maximum turning speed is significantly higher (15.0 knots). This is achieved with the previous configuration, without the handbrake. Also on Petrol.
  • Reverse direction with the handbrake is insignificantly slower to turn than the 2nd fastest method. (Less than 1% slower to turn).

Example turn rates and times caused by driver direction and application of the handbrake are detailed in the table below:


74b-1 Ronan Gunship Turn Rates (Petrol)
Driver Direction Handbrake Application Top Turn Speed (Knots) Degrees(°) Turned in 1 Minute Time to Turn 45° Time to Turn 90° Time to Turn 135° Time to Turn 180°
Forward No 15.0 184.97 00:14 00:29 00:43 00:58
Reverse No -10.1 140.27 00:19 00:38 00:57 01:16
Forward Yes 3.6 351.59 00:07 00:15 00:23 00:30
Reverse Yes -1.9 183.15 00:14 00:29 00:44 00:58

Health & Armor

The 74b-1 Ronan Gunship has 1650 HP and is disabled under 30% health. It has "Ship" armor resistance: it can soak small arms fire, shrapnel, 12.7mm machine guns, and it is immune to Flamethrowers. It's also somewhat resistant to anti-tank weaponry. High explosive shells are very effective against it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Turret/Cannon: 10%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 22% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle,or with ammo that has penetration bonuses.
It takes 150 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Shipyard for 50 Basic Materials.

NOTE: Being on a Gunboat deck prevents players from doing any manual repairs with a Hammer and Basic Materials. Manually repairing a Gunboat can thus only be done from land or from a ship that isn't a Gunboat.

Interactions

The 74b-1 Ronan Gunship can:

  • Open/Close Drawbridge (when next to it): E
  • Can interact with most structures in proximity - press E or Shift + E
    • Can pull three times the normal amount from stockpiles - press Shift + LMB
It is automatically deleted if left unused in the world for 60 hours.


Production

Structure Input(s) Output Time
Shipyard Shipyard.png 140 x Refined Materials RefinedMaterialsIcon.png
74b-1 Ronan Gunship GunboatWIcon.png 140 HammerIcon.png hits
Mass Production Factory MapIconMassProductionFactory.png1008 x Refined Materials RefinedMaterialsIcon.png
3 crates ProductionPartsStructureIcon.png of 3 x 74b-1 Ronan Gunship GunboatWIcon.png05:50:00
Mass Production Factory MapIconMassProductionFactory.png1260 x Refined Materials RefinedMaterialsIcon.png
4 crates ProductionPartsStructureIcon.png of 3 x 74b-1 Ronan Gunship GunboatWIcon.png07:46:40
Mass Production Factory MapIconMassProductionFactory.png1470 x Refined Materials RefinedMaterialsIcon.png
5 crates ProductionPartsStructureIcon.png of 3 x 74b-1 Ronan Gunship GunboatWIcon.png09:43:20

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Mass Production Factory orders must have at least 3 crates.

Storage & Transport

The 74b-1 Ronan Gunship can be stored in a Seaport.
It cannot be packaged or transported by another vehicle. As such, it must be driven to its destination, regardless of where it is.
The Crates of 74b-1 Ronan Gunship produced by Mass Production Factories can be packaged and transported by any Shipping Vehicle then submitted to a Seaport to be stored and unpacked.

Tactics

The 74b-1 Ronan Gunship, like all gunboats, are capable of attacking, and eliminating regular naval vehicles, but will not be super effective against Large Ships, which have much stronger weaponry. Due to this, gunboats should not engage them in direct fire, unless the situation demands it.

Whenever possible, it is recommended to use the main mortar cannon, as High Explosive damage is the best way of damaging most naval vehicles, mainly those with the "Tier1LargeShip" armor type. Since the tripod mounts are located on the front and rear of the ship, in order to provide firing arcs for them, the Driver needs to steer the boat towards, or away from their target(s). Generally speaking, there are few tripod weapons that can effectively damage ships. The Cutler Foebreaker is the best choice from the Warden arsenal for fighting Large Ships and other gunboats. If the crew is planning on taking down infantry targets, it is better to use Mounted Machineguns.

Ideal Ammunition Loadout
Although the vehicle can hold up to 100 ammo for two of three of its ammo types, it's recommended to bring fewer than that (between 40 to 80) due to oversupplying (as any engagement will use far less than 100 ammo). If the vehicle runs out, they can resupply at a nearby naval base.

Trivia

  • “Ronan” is the anglicized form of Rónán which is a given name of Irish and Breton origin. The name roughly translates to "little seal"
  • Prior to Update 0.45, the 74b-1 Ronan Gunship used 14.5mm, which was later removed from the game
    • It was changed to 12.7mm and given a high-velocity modifier to keep its damage output the same as before
  • In Update 1.54 ("Naval Warfare"), the "Ronan" was completely redesigned.
    • The dual 12.7mm turret was completely removed.
    • The artillery turret was moved to the front and its ammunition changed from 120mm to Mortar Shells.
    • Two tripod mounts compatible with Tripod Weapons were added, one on the front and rear of the ship.
    • A fully walkable deck was added.
  • The Ronan Gunship is unique in that use of the handbrake results in a significantly faster turn rate compared to turns in the same direction without the handbrake.

Gallery