Dead Harvest

From Foxhole Wiki
Jump to navigation Jump to search


A limited time event that sees Wardens and Colonials joining forces to survive against an ever growing horde of Cursed Undead.
In-game Description


Dead Harvest is a Seasonal Event taking place around Halloween. The first Dead Harvest occurred in 2018, and took place on an early version of Tempest Island. During later versions, once the World Conquest system was more in place, the event took place on the same maps that the World Conquest was taking place in. Each Dead Harvest has iterated on the previous version, adding new content to use or changing how the event is played. A Dead Harvest has not occurred since 2020.

Zombies

As of the 2020 Dead Harvest event, there were 3 types of zombies. The Cursed, Avartachs, and the Balor Spawn. Each type of zombie becomes significantly stronger during the night. The UndeadAttack1Icon.pngClaw attack can be activated with the M1 key, while the secondary attacks of the Avartach and Balor require the player to hold M2 before pressing M1 to initial the attack.

Cursed

A promo image of the Cursed.
The vengeful soul of a long dead soldier. Twisted by the underworld, these undying Cursed have unnatural strength and are overwhelming in large numbers.

The cursed are the most common type of zombie you may encounter, and are created when a player either dies while carrying a Soulstone or activates that same stone on purpose. Around the same speed as a living soldier, they die quickly and need to be able to move into melee range before being able to do damage. During the night however, they gain health, speed, and damage, making them much more dangerous to fight against.

Attack

The Cursed have a single attack, the UndeadAttack1Icon.png Claw attack, which is a melee attack that killed enemy players in two hits during the day, with additional damage at night.

Avartach

A promo image of the Avartachs.
The damned spirit of an unholy blood drinker. The Avartach is quick and can spit gobs of cursed ichor, draining the lifeforce of those unlucky enough to become submerged in the substance.

Avartachs are the second most common type of zombie, and are created when a player either dies while carrying a Deadly Soulstone or activates that stone on purpose. They are faster than living soldiers, and have more health all the time. Avatachs have the advantage of their secondary attack being ranged, meaning that they are able to fire back at enemies who attack them. During the night they gain a lot of health, and become even faster than they were, allowing quick repositioning to surprising directions.

Attack

The Avartach have two attacks, represented by the UndeadAttack2Icon.png icon. The first attack is shared with the Cursed, being a Claw attack. This melee attack acts the same as for the Cursed, with the exception of dealing far less damage. The second attack is the Ichor Spit attack, which allows players to spit cursed ichor at a target of their choosing. This attack has a long range, and when multiple players stack their attacks on the same Structure or Vehicle, are able to destroy them quickly. At night the Ichor Spit attack gains a large amount of damage, although the range does not increase.

Balor Spawn

A promo image of Balor Spawn.
The sinister brood of a great demon king. The Balor Spawn taints the very ground on which it walks. It conjures cursed obsidian spires to impale mortal flesh and feast upon their very souls.

Balor Spawn are the strongest of the zombies, and are created when a player either dies while carrying a Sinister Soulstone or activates that stone on purpose. They are much slower than living soldiers, but have a massive health pool. Many infantry need to team up to take down a single Balor Spawn, which is countered by them also being the most expensive type of zombie to create. During the night their speed increases a little, but their health and damage increase much more.

Attack

The Balor Spawn have two attacks, and get the UndeadAttack3Icon.png icon to show this. The first attack is the Claw attack, which is shared between all zombies. However, the Balor Spawn's claw attack has a longer range than the Cursed's, as well as doing much more damage. The second attack is the special one, in which the Balor Spawn jumps into the air before pounding the ground, causing a fan of obsidian spires to erupt out of the ground in front of them doing massive damage to anything in their way. A small group of Balor Spawn using this ability can quickly destroy Structures and Vehicles.

Vehicles

Dead Harvest brings with it two vehicles to help combat the Zombie horde, the Centurion MV-2 and the Herne QMW 1a Scourge Hunter.


Sructures

A Font of Balor in the center of Blemish.

Dead Harvest also adds an additional structure to the game, the Font of Balor. This World Structure is where Soulstones, Deadly Soulstones, and Sinister Soulstones are created. These tend to be placed in the main logistics towns for each faction, and are marked on the map with MapIconSoulFactory.png

Changes

During Dead Harvest certain changes are implemented to different weapons and systems. This list contains those changes.

  • Shotguns deal an increased amount of damage to the Undead.

Lore

These lore pieces existed in game at some point and got removed at an unknown date.

A Curious Quandary

A Curious Quandary
LoreIcon2.png
You find a letter marked as having been sent from Tempest Island.
Dear Mr. Wellington,

We’ve gone through the tests. There have been significant findings. Significant indeed. The stones, let’s call them “geistglass” for the sake of reference, are indeed fungal in nature though, the specifics of how a stonelike object reproduces are still a mystery. The geistglass reproductive process happens underground; thus, it is difficult to monitor.

Our experiments in breaching the underworld have been most conclusive, indeed. We’ve managed to summon forth a tear of sorts. All the men who’ve monitored the tear have subsequently gone mad, rambling on about evil eyes or some such nonsense. Strangely, these men seem to snap out of their madness once removed some distance from the tears.

These . . . tears or, perhaps more accurately, fonts, require a not-insignificant amount of geistglass to stabilize. We’ve experimented with the geistglass along with various methods of reaching into the other side of the fonts. Small fragments of geistglass can be used as a conduit to entrap these accursed demons that storm through during the harvest moon.

There’s more work to be done, but there may be a way to make use of this information. Instead of simply unleashing the dead on the southerners, perhaps we can harness that rage.

When I’m back on the mainland, we’ll creak open that bottle of Sorovian vodka.
- Miles.






Too Deep?

Too Deep?
LoreIcon3.png
You’ve stumbled upon what appears to be the final scrawlings of an unlucky worker. The letters are erratic and scratchy, and a spattering of blood stains the edge of the paper.
Oh, stars, what have we done. We’ve taken it too far, dug too deep. Whoever finds this, don’t go deeper.

We weren’t clever. We weren’t smart. They’re the architects, not us. They—

The words trail off, becoming lost in the crimson stain.






Cursed Land

Cursed Land
ClipboardIcon.png
There’s a coded telegram written in small strange symbols. The code has been deciphered underneath.
This land is cursed. Instead of an attempt to harness this . . . darkness, we should erase it from the map.

Our Tempest Island insurgents are issuing reports of Wardens having made significant progress in weaponizing the cursed.

We must now choose. Engage or demolish. Perhaps we need to bring the Centurion out of retirement?






Typewriter

Typewriter
LoreIcon.png
An old-looking typewriter. For some reason, you have an urge to write about your day.
Unfortunately, you're still out of ink ribbons.






Origins

Origins
LoreFire.png
You reflect on how you’ve managed to survive.
It’s been three years since the accords, you think. Somehow, you’ve survived against countless odds, numerous betrayals and assaults against your character, your integrity, and your flesh.

You remember the first stand against the cursed undead;you remember fleeing the island by boat while it was overrun. You remember former enemies standing side by side to fight a greater threat. When the great Centurion was deployed against the dead—a combination of Warden and Colonial engineering, the first of its kind—you recall standing by, awed at its ability to drive the dead back to the grave.

How had things fallen apart? you ponder.

The town seems different than it once had, but still so familiar—the past flashes behind your eyes. The old church has been repaired, mostly. Only remnants of the stand remain. It’s funny how little has changed in reality. Must we go on fighting? you question, not seeking closure.

For you know the answer, and it’s not in your favour.






Announcements

Gallery