Deployed Landing Ship

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A temporary forward operating base used to stage beach landings. Players can spawn and stockpile items here.
In-game description

The Deployed Landing Ship is a large player structure that serves as a Home Base where players can deploy, respawn, and resupply.

Construction

It is built by deploying a Landing Ship on a beach and inherits its stockpile.

Defense

It's a very sturdy structure, immune to small arms and 12.7mm machine gun fire. Although it looks like a ship it's immune to anti-tank weapons and very resistant to Armour Piercing damage, like most structures.

It has no defenses of its own and must rely on player built defenses for its safety.

It's particularly vulnerable to attacks launched from Barges since defenses cannot be built over water.

The two flags on top of it indicates the activity of its Garrison and the wind direction.

Unlike other base types, it does not leave a husk behind when destroyed and simply disappears.

Base Upgrades

Base Upgrades are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be prioritized by voting for it in the menu of the Base if you've assigned your spawn there. Progression is sped up by things like supplying the base and building structures. You can check the base upgrades unlocked at a given Base by hovering your mouse over its icon on the map.

Image Name Description
"BASE" Tree IconUpgradesBase.png
IconUpgradesProvisionalGarrison.png Provisional Garrison A Provisional Garrison connects the base to nearby defensive structures (100m radius). Defensive structures will deactivate if player activity is too low (fewer than 10 player spawns assigned to the base).

Tactics

Deploying the ship can't be undone so choose your shoreline carefully. However you can cancel the deployment action if it's not finished by moving the ship or pressing F again.

Barges full of friendly soldiers are needed so you have plenty of players to set their spawn at the deployed landing ship. This is necessary to quickly build up the ship base's Garrison Activity and Garrison Size so that more players can quickly deploy to the ship from the Home Region. It's also needed so the base has enough players with their spawn set here to activate the AI of your defenses.

Always remind the soldiers accompanying the ship to immediately set their spawn after the landing ship deploys. If they forget they will have nowhere to respawn once they die and be forced to go to the home region.

Clear the area in front of the ship before deploying, the ramp can crush anyone who stand too close.

After the deployment, make sure to defend your landing ship's rear from barge attacks with heavy explosive grenades.

Trivia

  • When a deployed BMS - White Whale is destroyed, it does not leave a husk, unlike other bases.
    • This means that any items inside of it when it is destroyed cannot be scavenged and used by the enemy faction.
  • Retrieving items from its stockpile is twice as fast compared to other base types, allowing for quicker equipment gathering, allowing the attackers to get back into the fight quicker.
  • The BMS - White Whale (and its deployed state) was removed from the game in Update 1.54 ('Naval Warfare') with the reworked Naval Landing gameplay.
    • The newly-introduced BMS - Bluefin (the Storage Ship), and BMS - Longhook (Base Ship) expanded the roles of the BMS - White Whale, which serves as spawn and resupply point, Landing Ship construction area, and the required vehicle(s) in order to bring infantry and combat vehicles onto a Naval Landing.
    • These Large Ships were introduced to give Naval Landings much more survivability/flexibility compared to their previous iteration, with most of them not survive past the first wave, with the attackers getting spawnkilled at the exposed deployed BMS - White Whale ramp.

Gallery

External Link