This article is about Dead Harvest, a seasonal event which was last held during Halloween 2020.
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Built in response to the ongoing use of the Cursed in military skirmishes, the Scourge Hunter class Quadruped Mechanized Walker is equipped with a quad-barrelled rocket launcher, accompanied by a specially designed quad-barrel machine gun.
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— In-game description
The Herne QMW 1a Scourge Hunter is a WardenMechanized Utility Vehicle which is only usable during the Dead Harvest event. It has a Quad-R.P.G. launcher on the top of the Vehicle that serves as its main weapon, and a Quad-12.7mm Heavy Machine Gun on the underside of the vehicle, between its front legs. The Scourge Hunter is designed to use these armaments to combat the Undead as well as enemy vehicles that may be supporting their advance. Due to its high fuel consumption, it's a good idea to keep extra fuel on hand.
General Info
Crew
The Scourge Hunter has 4 crew positions:
Driver: Controls the movement of the vehicle.
Main Gunner: Controls the Quad-R.P.G. Launcher.
Secondary Gunner: Controls the Quad Heavy Machine Gun.
Commander: Views the battlefield, is able to use Secondary Weapons from the hatch.
Armament
The Scourge Hunter is equipped with two armaments:
Quad 12.7mm Machine Gun
Mounted on the underside of the chassis (90 degree firing arc), turns 30° per second)
The Herne QMW 1a Scourge Hunter has 6850 HP and is disabled under 50% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it. It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30%, Fuel Tank: 40%, Turret/Cannon: 30%. It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 33% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses. It takes 200 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.