Unarmoured vehicles have the "LightVehicle" resistance:
Vehicle types:















In Foxhole each weapon can deal a specific amount of damage, however how much of that damage is actually dealt to the target depends on the target's nature and its resistance to particular Damage Types.
Soldiers receive the full damage amount regardless of the type.
The only exception is for Light Kinetic damage received at range when wearing an Armour Uniform (up to -33% damage for colonial uniform and up to -50% for the warden one when beyond 30m).
The damage a vehicle receives depends on the damage type and the vehicle's resistance type (unrelated to Tank Armour). All vehicles in a specific vehicle class (e.g. Armored Car) share the same resistance type.
Unarmoured vehicles have the "LightVehicle" resistance:
Vehicle types:
Light armoured vehicles have the "Tier1Tank" resistance:
They are notably very resistant to the Light Kinetic damage type. Every Light Kinetic weapon and ammo deals only 1 point of damage to them.
Vehicle types:
Heavy armoured vehicles have the "Tier2Tank" resistance:
They are notably very resistant to the Light Kinetic, Heavy Kinetic, and Shrapnel damage types. Every weapon and ammo with those types deals only 1 point of damage to them.
Vehicle types:
Ships (excluding Large Ships) have the "Tier1Ship" resistance:
They are notably very resistant to the Light Kinetic, Heavy Kinetic, and Shrapnel damage types. Every weapon and ammo with those types deals only 1 point of damage to them. They are really resistant to Anti-Tank Kinetic damage type. They're vulnerable to Armour Piercing and High Explosive damage types.
Ship types:
Large Ships have the "Tier1LargeShip" resistance:
They are very resistant to the Light Kinetic, Heavy Kinetic, Shrapnel, and Anti-Tank Kinetic damage types. Every weapon and ammo with those types deals only 1 point of damage to them. They're also fairly resistant to Armour Piercing damage type. Only High Explosive damage type (Artillery) is very effective against them.
Large Ship types:
Base Ship • Battleship
• Light Frigate
• Destroyer
• Resource Ship
• Storage Ship
• Submarine
Vehicles of a higher tier get an additional damage mitigation applied across the board regardless of damage type. After the resistance type mitigation is applied, the damage is reduced by 10% for Tier 2 and 20% for Tier 3. This is equivalent to Tier 2 having 11% more health, and Tier 3 25%. Prototype vehicles get a 25% damage increase. This additional resistance won't be taken into account in the resistance table below.
Each structures has a resistance type (not shown in-game) that defines how well it resists each damage type. With very few exceptions, structures are either highly resistant or immune to anti-tank weaponry Anti-Tank Kinetic Armour Piercing
Anti-Tank Explosive
and small arms fire Light Kinetic
Shrapnel
, and they are always vulnerable to Demolition Demolition
damage. The structure resistance types mostly differ on how much they resist Explosive Explosive
, High Explosive High Explosive
, Incendiary High Explosive Incendiary High Explosive
, and Heavy Kinetic Heavy Kinetic
damage types.
Structures with that resistance:
50-500 “Thunderbolt” Cannon • Artillery Garrison (Tier 1)
• AT Gun Garrison (Tier 1)
• Bunker (Tier 1)
• Bunker Base (Tier 1)
• Bunker Corner (Tier 1)
• Bunker Hearth (Tier 1)
• Bunker Ramp (Tier 1)
• Catwalk Bridge
• Catwalk Platform
• Catwalk Stairs
• DAE 1b-2 “Serra”
• DAE 1o-3 “Polybolos”
• DAE 2a-1 “Ruptura”
• DAE 3b-2 “Hades' Net”
• Encampment
• Field Hospital
• Gate (Tier 1)
• Huber Exalt 150mm
• Huber Lariat 120mm
• Huber Starbreaker 94.5mm
• Leary Shellbore 68mm
• Leary Snare Trap 127
• Liquid Container
• Liquid Silo
• Machine Gun Garrison (Tier 1)
• Material Pallet
• Medical Room (Tier 1)
• Observation Bunker (Tier 1)
• Pipeline
• Pipeline (Overhead)
• Pipeline (Underground)
• Pipeline Valve
• Power Pole
• Power Switch
• Prepared Minefield
• Resource Container
• Rifle Garrison (Tier 1)
• Rifle Pillbox
• Shipping Container
• Storage Box
• Wall (Tier 1)
• Watch Tower
Structures with that resistance:
A0E-9 Rocket BodyStructures with that resistance:
Field BridgeStructures with that resistance:
A0E-9 RocketStructures with that resistance:
Abisme AT-99 MinefieldStructures with that resistance:
Concrete Foundation (1x1)Tier1:
Structures with that resistance:
Emplacement House • Garrisoned House - Large (Tier 1)
• Garrisoned House - Medium (Tier 1)
• Garrisoned House - Small (Tier 1)
• Post Office (Tier 1)
• Safe House (Tier 1)
• School (Tier 1)
• Town Center (Tier 1)
Tier2:
Structures with that resistance:
Garrisoned House - Large (Tier 2) • Garrisoned House - Medium (Tier 2)
• Garrisoned House - Small (Tier 2)
• Post Office (Tier 2)
• Safe House (Tier 2)
• School (Tier 2)
• Town Center (Tier 2)
Tier3:
Structures with that resistance:
Garrisoned House - Large (Tier 3)Tier1Tank:
Structures with that resistance:
Deployed Legion Vexillum • Deployed Listening Kit
• Deployed Tripod
• Deployed War Ensign
• Deployed Wind Sock
None:
Structures with that resistance:
Barbed Wire FenceAdditionally the devastation of the land a structure is on can increase the damage it receives across all damage types, virtually decreasing its maximum health. This effect won't be taken into account in the resistance table below.
Damage Type | Vehicles | Ships | Structures | Garrison Houses | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unarmoured | Light Armour | Heavy Armour | Ship | Large Ship | Tier1 | Tier2 | Tier2B | Tier3 | Tier3B | Trench | Tier1 | Tier2 | Tier3 | |
Anti-Tank Explosive ![]() | -25% | -50% | -50% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | ||
Anti-Tank Kinetic ![]() | -50% | -35% | -85% | -85% | -99% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% |
Armour Piercing ![]() | -50% | -93% | -75% | -75% | -87% | -93% | -95% | -93% | -75% | -85% | -93% | |||
Demolition ![]() | -70% | -70% | -70% | -70% | ||||||||||
Explosive ![]() | -30% | -15% | -15% | -50% | -75% | -25% | -35% | -75% | -75% | -93% | -75% | -60% | -80% | -90% |
Fire ![]() | -80% | -99% | -99% | -99% | -20% | -40% | -40% | -95% | -95% | -95% | -20% | -40% | -60% | |
Heavy Kinetic ![]() | -40% | -85% | -99% | -99% | -99% | -95% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% |
High Explosive ![]() | -70% | -70% | -70% | -25% | -25% | -25% | -35% | -75% | -75% | -50% | -95% | -20% | -60% | -90% |
Incendiary ![]() | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | ||
Incendiary High Explosive ![]() | -70% | -70% | -70% | -70% | -25% | -35% | -50% | -75% | -93% | -95% | -20% | -60% | -90% | |
Light Kinetic ![]() | -40% | -99% | -99% | -99% | -99% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% |
Shrapnel ![]() | -40% | -85% | -99% | -99% | -99% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% | -100% |