Foxhole
| “ | A simple hole dug into the ground to provide infantry with makeshift cover from enemy fire. | „ |
| — In-game description |
The Foxhole is a small rectangular defensive structure quickly dug in the ground with a Shovel to provide cover.
Construction
A foxhole is dug with a shovel. It takes 20 shovel hits to dig (about 22 seconds) which is much faster than digging a Trench. It cannot be dug in cities, on beaches, ice, Foundations, or other areas that prevent digging.
How to build:
- Equip a Shovel
- Press
to open building menu - Select "Foxhole"
- Rotate the blueprint with
and place it with
on a valid location (press to cancel building) - Hit it with the shovel by holding
until completion
Unlike trenches, foxholes can't be joined together or expanded. They also cannot be repaired.
Fill in
Like trenches, they can be filled in:
- Equip a Shovel
- Press
to switch to "upgrade mode" - Press
on the foxhole - Select the Fill In
icon - Hit the blueprint with the shovel by holding
until completion (22 hits, 25 seconds)
Use
Defensive Position
Up to 3 soldiers can take cover inside a foxhole.
The hole is nearly as deep as a trench. It requires the player to stand to be able to fire and can only be exited by vaulting (
). It provides full cover bonus while firing standing. When crouched the soldier is invisible to people not close the hole and not on higher ground. Like with trenches a foxhole protects from the cold and slowly warms soldiers up during a Snow Storm. All vehicles can safely drive over it.
Resistance
It is immune to Small Arms and Machine Gun damage and very resistant to all explosives except Demolition ones. However it can be filled in like a trench.
Tactics
It is great if the player needs a quick cover on the front from artillery, especially compared to the time it takes to build a trench (~5 times longer). It's also a good fire position that's as stable as the prone stance thanks to the cover bonus and make the soldier a tricky target to shoot. It gives full cover no matter which direction the player is facing. The player can remain hidden to the enemy by staying crouched (but the enemy might creep up on them).
It's particularly useful for soldiers supporting an armored assault. When the push advances far beyond friendly defensive lines and friendly soldiers have not yet had time to build proper defenses on the newly captured terrain the infantry defending the armored vehicles can really use foxholes to get cover (if none is available on the terrain) and a shelter against enemy artillery (and the cold during snow storms) to greatly improve their survivability. New foxholes can be quickly dug every time the armored vehicles move forward.
The biggest threat when in a foxhole are grenades as they are fairly easy to lob into the hole and players in it have no room to dodge and are unlikely to get out in time.
Foxholes can be used by the enemy so they should be placed carefully.
When it comes to cover from enemy fire Sandbag Covers are usually a better option if they are available.
Players can place a tripod next to a foxhole and use a tripod mounted weapon while in the foxhole. However they cannot place sandbag covers, Tank Traps, barbed wire, emplacements or build anything right next to the hole. Tripod Weapons can even be placed inside the foxhole making them and their gunner invisible to anyone not extremely close, however the weapon's firing arc might be limited.
Tips
- A soldier can get trapped in a foxhole if a vehicle parks over it.
- Do not try to throw grenades while crouched in a foxhole.
- Always dig foxholes perpendicular to the direction of danger, so that if 2 soldiers gets in they can both shoot at the same time. It also makes landing grenades into the foxhole slightly harder.
- It's possible to fire a secondary weapon while crouched in a foxhole if fired while moving.
Trivia
It replaced the Manned Foxhole that came before it. It is the second iteration of the Foxhole, and is the namesake of the game.
Gallery
- A Warden soldier in a Foxhole manning a Mounted Bonesaw MK.3 on a Deployed Tripod.