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Disambig.png This article is about the game. For the in-game building, see Dug Foxhole.

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. It is a game of collaborative strategy and tactics. Every action you take can have a powerful effect across a world in a state of war.


  • Sandbox warfare, where players determine the narrative of a war lasting from a week to a month or longer.
  • Players driven war; from weapon manufacturing and base building to strategy and combat.
  • Players execution of long term strategies, changing the tide of the war.
  • Top-down, tactical combat where skill and strategy matter more than stats or XP points.
  • Conquering and relinquishing territories in a back and forth, high stakes conflict.
  • Capturing and setting up supply lines to keep the front line well equipped.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction.
  • Ammunition, resources, and information are limited, requiring players to work together to win.
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage.
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.

Design Philosophy.png

Foxhole Credits

Mark Ng
Alkas Baybas
Chris Grebeldinger
Senior Programmer
Stephan van den Heuvel
Adam Garib
Lead Artist
Matthew Rigg
3D Artist and Game Designer
Henrique 'HB' Barbieri
3D Artist and Animator
Rohun Banerji
Max Greenall
Community Manager
Philip Diehl
Casey Banner
Julian Lancaster
Concept Artist
Leon Cao
3D Artist
Quality Assurance

External links