Community Guides/Logistics

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This article could contain outdated information that is inaccurate for the current version (1.56) of the game. It was last updated for 1.53.

Disambig.png This article is about the full guide to Logistics. For quickstart guide to logistics, see Community Guides/Logistics Quickstart.

In Foxhole, Logistics is a vital part of the game, as the production, coordination, and transportation of vehicles, equipment, and supplies are essential to winning the war. Having a well supplied frontline with a wide variety of guns, explosives, and vehicles will give a massive advantage over an under-supplied enemy.

This guide aims to help players get an overview of Logistics, which includes Facilities and their respective logistical gameplay. For a more in-depth breakdown of the facility gameplay loop:


Basic Logistics comprises of 4 major aspects:

The basic Supply Flow of Foxhole

Harvesting Raw Resources

Resource Fields MapIconScrap.png MapIconComponents.png MapIconSulfur.png

Salvage Field with harvester.png

Resources on fields are gathered by hitting (hold Left Click) the small nodes with a Hammer (only works on Salvage), Sledge Hammer, or Harvester. The large center piece can't be mined.

The fields have a hidden reserve of nodes, when a node on the field is harvested, a node from the reserve is spawned in after a few seconds. The amount of nodes left in the field's reserve can be seen by hovering your mouse over a field's icon on the map (only if your faction owns the Region Zone it's in) or by pressing E on a field's large center piece. Once fully depleted, the field replenishes after some time: 1-2 hours for salvage and 4-6 hours for Components and Sulfur but the duration is variable and depends on player population. If the field is not fully depleted, it does not replenish on its own.

Collecting Salvage can occasionally make Iron, Copper, or Aluminum nodes spawn, harvest them as well. These are very valuable, as they spawn rarely and are used to develop new technologies. They must be refined into their respective Alloy at a Refinery. They can then be spent at the Engineering Center to create Prototype kits of technologies not unlocked yet which advances said technology's progress.

Rarely a Field spawns a High Yield resource node. They are identified by a bright light on top of them and yield a much higher amount of resources for the same mining effort.

Resource Transportation

There are multiple ways to transport the collected resource to the refinery.

Using a normal truck is the simplest method, transporting 1500 resource per travel. This can be more efficient by using a specialized truck that can only transport raw resources (R-5 "Atlas" Hauler or Dunne Loadlugger 3c) but higher amounts (2000).

However for any field that isn't extremely close to a refinery it's always more efficient to use a Flatbed Truck with a Resource Container on its back (5000 resources). This requires a Crane to be brought to the field to lift the container and place it next to the field but is always worth it. The resource container is emptied at a Refinery using the building's Stationary Crane and the loading area.

For fields close to a beach or coastline it's possible to use a Freighter loaded with 5 Resource Containers, transporting a whopping 25000 resources per trip. However not only will you need a crane at the field but also probably at the coastline to be able to access the freighter's cargo hold. You'll also need to bring the ship to a coastline near a refinery, if you're lucky to have one, to unload the ship with a crane and drive it to the refinery and back. Or more likely you'll have to dock your freighter at a Seaport and use a Flatbed Truck to do round trips between the seaport and the refinery.

It's possible to use a Barge with a Resource Container and bring it to the seaport but it's always less efficient than a Freighter.

Field Setup

To make the collection of resource more efficient it's recommended to set up the fields. Every field should have a crane driven there, it should be parked in a proper position to handle Resource Containers and its fuel siphoned so enemy partisans can't drive it away into the sea. The field should have a Forward Base or better a Bunker Base built close by to activate the AI of the defenses that will be built around the field but also to store excess resources collected and emergency equipment (rifles, ammo, wrenches, bmats). Once Harvesters are available, a Liquid Container with 200 cans of Diesel should be brought and placed like the crane so harvesters can easily refuel. If the field is well defended public harvesters can be left on the field for public use as the vehicle isn't very efficient at transporting resources and very expensive.

World Resource Mines MapIconScrapMine.png MapIconComponentMine.png MapIconSulfurMine.png MapIconFuel.png

World Resource Mines are an alternate way to acquire raw resources. They are structures semi-randomly placed by the game at the beginning of every War. They consume fuel and output a type of raw resource based on the mine's type. It works at "Low Efficiency" when fueled with Diesel and at "High Efficiency" with Petrol, meaning a greater amount of resources are mined per cycle. If both fuel types are in the resource mine it uses Petrol first.

You can check how much mined resources and how much fuel are in a particular resource mine by putting your cursor over the mine's icon on the map.

The mines can be refueled manually with a can of fuel or by pressing the refuel button in the mine's menu if there's a Fuel Tanker close by. It's strongly recommended to leave a full fuel tanker next to each mine to make refueling easier.

The resources can be retrieved from the mine using a truck or on foot. But each mine possesses an invisible loading area, similar to the refinery, where you can deposit a resource container for direct access. This requires a crane be brought to each resource mine.

Oil Wells are a type of mine that produce Oil, it is special because oil doesn't fit inside a resource container or specialized resource truck, you will always need to use a normal truck to retrieved the oils. It also consume very little fuel so once it's fueled (preferably with Petrol) you don't need to park a fuel tanker near as the next refuelling will probably be in a week.

Refining Raw Resources/Materials

All raw resources in the game must be refined in some way. Depending on the outputted product, they can:

  • Be immediately used after being refined.
  • Be refined using another recipe in order to produce another product (depending on the final product, this may take multiple recipes).

The Refinery MapIconManufacturing.png

The Refinery is a logistical world structure designed to refine various raw resources. It is the most basic logistical structure, and one of the most important logistical structures in the game, as it produces the most basic materials needed to sustain a frontline.

It can be directly accessed with any logistical vehicle (such as a Truck) by parking close to the front (without leaving the Driver's seat) and pressing E. This will open up it's menu, allowing players to deposit materials into it.

Refinery menu.png

Since Refineries typically have high usage, DO NOT IDLE in front of it when waiting for your resources to refine. Additionally, when refining products, their output can be on two settings, which will determine how the refined products are available.

  • Personal - All processed resources can only be accessed by you. Long periods of lack of activity will result in all materials dumped into the stockpile.
    • NOTE In order to have reservable materials, it MUST be take out of here as crates.
  • Public - All processed resources are dumped into the stockpile. This stockpile is for for everyone, and anyone can take from there.

Depositing Containers

The Refinery has a large loading pad that allows players to deposit a container's worth of raw resources directly into the structure. In order to do so, players must lift the container using a crane (either the one connected to the structure, or one nearby) and place it on the loading area. Doing so will automatically open the Refinery's menu, allowing them to refine them.

Containers can be repackage the container from the crane with a button at the bottom of the menu so you don't have to exit the crane during the whole operation. To not block traffic or other players from using the refinery it's customary to park your flatbed behind or on the side of the refinery. A second (mobile) crane can be placed next to the refinery for more efficiency, so that if two players bring their resource container at roughly the same time the second player can start lifting their resource container without needing to wait for the first player to place back their emptied container on their flatbed and exit the crane.

  • Submit Loading Area Equipment DrivewayEquipment.png:
    • Submits equipment from the structure's loading area into the stockpile. This is only available when this structure is accessed from a Crane that has deployed equipment to the loading area.
  • Package Loading Area Equipment Unpackage UI Icon.png:
    • Packages the shippable (container) on the Loading Area so it can be lifted by crane. Only available when refinery is accessed from a Crane that has deployed the shippable on the loading area.

Retrieving Refined Products

Players can retrieve any refined products in their refining queue with Left Click to get them in stack form, but you can also use right click and select "Retrieve as Crates" to get them in crate form. Retrieving this way is the only way for your materials crates to be reservable into a Reserve Stockpile at a Seaport or Storage Depot. It is also possible to retrieve your materials with a Shipping Container by placing it on the refinery's loading area but you'll need to take them in crate form.

Facility Refineries

Facility Refineries is a catch-all term used to describe a type of facility that is specialized in refining either one or more product(s).

Concrete Mixer

The Concrete Mixer is a small shippable that can be placed anywhere to produce Concrete using Components. Like other facilities, its production can be turned on/off, allowing players to only produce the amount they need.

Coal Liquefier


Construction Materials

Processed Construction Materials

Steel Construction Materials

Assembly Materials

Assembly Materials are a type of facility material that is only used in the production of

  • Assembly Materials I & II
  • Assembly Materials III & IV
  • Assembly Materials V

Producing Supplies

Factory MapIconFactory.png


The Factory is a structure that produces crates Crate.png of weapons, ammunition, tools, Medical, and base Supplies using materials as input. Items are split into 7 categories at the factory:

  • Small Arms SmallWeaponsIcon.png
  • Heavy Arms HeavyWeaponsIcon.png
  • Heavy Ammunition HeavyAmmunitionIcon.png
  • Utility UtilityIcon.png
  • Medical MedicalIcon.png
  • Resource FacilitiesResourceIcon.png
  • Uniforms FacilitiesUniformsIcon.png.

Only one order of items from a category can be produced at a time. Subsequent orders are queued (up to 6 per category). Orders can contain up to 4 crates and can be set to "personal" (only you can retrieve them once completed), "squad" (only members of your squad can), and "public". Orders listed in the Output window can be filtered by "personal" FactoryPersonalIcon.png, "squad" FactorySquadIcon.png, or "public" FactoryPublicIcon.png type. Completed personal and squad orders become public if they aren't picked up after 60 minutes.

Items produced in the Factory are packed into crates. Items can not be used until the crate is submitted to a stockpile.

Unlike the Refinery and Mass Production Factory, the factory does not have a loading zone to deposit Shippables like Shipping Containers. This means starting crate production at a factory and retrieving finished orders is exclusively done with a normal truck.

You can check the status of each individual production category queue of a given factory by putting your cursor on that factory's icon on the map (press M).

Construction Yard

The Construction Yard is the building where all shippable structures (Containers, Pallets, Emplacements, and Concrete Mixer) are built. To build, you open the building's menu with E and select which structure you want. A blueprint of the selected structure will spawn inside the Construction Yard. You can then build the structure using your hammer if you have the required materials in your inventory. Up to 3 players can be hammering the structure simultaneously.

The building has its own Stationary Crane to lift the shippable structures after they're built. Those shippables will require a flatbed, barge, or freighter to be transported.

If you are thinking about building shippables to deliver to a frontline make sure the frontline region doesn't have a Construction Yard. If it has one it's much more efficient to deliver bmats and rmats to that construction yard and build your shippables there. Also remember that you can produce large shippable crates containing 3 packed shippable structures each at a MPF, so it might be more efficient to produce those instead and transport them to the Seaport or Storage Depot closest to the front for unpacking.

Shipyard / Garage

The Garage and Shipyard are the buildings where nearly all land vehicles and ships are built. The building process is identical to the Construction Yard's. The newly built vehicles starts with only a little bit of fuel. It's very common to have a a Liquid Container or Fuel Tanker parked next to the building for public refuelling.

If you are thinking about building vehicles to deliver to a frontline make sure the frontline region doesn't have a Garage or Shipyard. If it has one it's much more efficient to deliver bmats and rmats to that construction yard and build your shippables there. Also remember that you can produce large shippable crates containing 3 packed vehicles each at a MPF, so it might be more efficient to produce those crates instead and transport them to the Seaport or Storage Depot closest to the front for unpacking.

Mass Production Factory (MPF)

See: Mass Production Factory

Interface of the MPF

The MPF can produce crates of small arms SmallWeaponsIcon.png, heavy arms HeavyWeaponsIcon.png, heavy ammunition HeavyAmmunitionIcon.png, and uniforms FacilitiesUniformsIcon.png like a Factory, but also shippable crates of vehicles MapIconVehicle.png and structures ShippableIcon.png (anything that can be made at a Garage, Shipyard, or Construction Yard). By default, each shippable crate contains 3 vehicles/structures.

One player can only have one order queued per category (and per MPF) at any given time. An order can only contain a single type of crate. For every crate in the production order, an additional 10% discount is applied up to a maximum of 50%. When ordering Factory items, a minimum of 3 crates are required. Orders can contain up to 9 crates for items and up to 5 for vehicles and structures. They can be set to "personal" (only you can retrieve them once completed), "squad" (only members of your squad can), and "public". Orders listed in the Output window can be filtered by "personal" FactoryPersonalIcon.png, "squad" FactorySquadIcon.png, or "public" FactoryPublicIcon.png type.

The MPF can only process one order from a category at a time. Subsequent orders are queued and each category can only queue up to 25 orders. The production time per crate is longer compared to Factory but more orders in queue shorten the total production time, down to 1.67 times of the original time when there are 25 orders queued (the maximum number of orders a category can have). Completed personal and squad orders become public if they aren't picked up after 48 hours.

Shippable crates of vehicles and structure produced at the MPF are retrieved via the MPF's loading area and will require a Crane or Flatbed Truck to be transported. The vehicles/structures inside can only be retrieved after the shippable crates are submitted to a Storage Depot or Seaport and unpacked there.

The materials required for the orders must be either in the building's inventory, in your inventory or in your vehicle's inventory. It is also possible to start orders with material crates that are inside a Shipping Container or Small Shipping Container placed on the MPF's loading area with a crane but ONLY if those material crates are NOT reservable.

Finished orders of item crates can be retrieved on foot, from the driver seat of a vehicle, or by placing a Small Shipping Container or Shipping Container on the loading area.


The discount of the items can be seen when preparing but not starting an order, each subsequent item is further discounted; for example queueing 9 items that cost 100 X each would make the cost: 550 = [90+80+70+60+50+50+50+50+50]. 38.8% discount when queueing 9 crates.

Keep in mind when when making vehicles you 1) can only queue 5 at a time, and 2) each order is 3 times the cost of the base vehicle as each crate is 3 of said vehicle. Using the same premise a vehicle costing 100 X each and queueing 5 would cost 1050 = [270+240+210+180+150]. 30% discount when queueing 5 crates.


The Component and Sulfur resources are scarce and much slower to harvest and refine than Salvage. You should always try to use the Mass Production Factory if you are making items that use Refined or Heavy Explosive Materials, unless the cost of waiting outweighs the benefit of saving materials and refining time. Which can often happen in a war situation.

When considering items that use Basic Materials and none/few Explosive Materials, while the efficiency is not a real issue, there is a comfort issue in the MPF. Private and Squad orders when available, remain in Reserve for 48 hours before going Public, while, at the Factory, it happens at 30 minutes.

Storage Depot / Seaport MapIconStorageFacility.png MapIconSeaport.png

The Storage Depot stores item crates and vehicles, it is the only building capable of storing both. It is a good staging area between the back line manufacturers (what we're doing now) and the front line truck drivers who will take supplies from here and ship them to the front line.

Storage Depot Interface.jpg

Crates can be assembled by clicking on them, this takes a long time however and it's best done whilst in a truck to benefit from the 2x faster assemble time. This building is where you should submit all crates made in the factory unless you plan on delivering them yourself. If you've decided to do the job of keeping the factories pumping out supplies, it's best to keep an eye on this Storage Depot and the Refinery, you do not want to empty out the refinery of its resources nor fill up this depot to its maximum of 100 crates per item.

Private stockpiles can be created there, see Reserve Stockpiles.

Supplying the front

What the front ALWAYS needs: Basic Materials, Soldier Supplies, Rifles and SMGs, and their respective ammo. A front cannot be sustained if one of these is missing.

You can check what's in each Base's stockpile by hovering your mouse over their icon on the map.

In order to supply a front, you need a fueled Truck full of crates of goods. It is highly recommended to take a Radio with you and to only drive on roads covered by Watchtowers as it allows you to see on the map whether there are enemies on your road ready to ambush you in order to steal or destroy your shipment.

Retrieve your own crates at the Factory or Take the ones in the public Storage Depot.

Drive to the FOB or Town Base close to the front line that you want to supply, park in front of the building, press E to open the base's menu, right click any of the crates in your truck's inventory and press Submit all to stockpile. Then head back home. If your delivery worth more than 600 Basic Materials, players who have set spawn at that base will get a pop up of you delivery for commending you. Do not oversupply a frontline base just to get more commends, because if the base is destroyed and rebuilt by the enemy, they will receive 25% of the items inside.

To be efficient, it's necessary to supply the Seaport or Storage Depot closest to the front using flatbed trucks or freighters with Shipping Containers rather than use simple trucks and do trips from the logistics towns directly to the frontline bases. Delivering many item crates or shippable crates to the public stockpile of Storage Depot or Seaport sends a pop up of you delivery to every allied player in that region.

External links