User:AttemptToCallNil/Buildings

From Foxhole Wiki
Jump to navigation Jump to search

Buildings are structures around the world that players either build or repair. Each building has different resource cost depending on its structural strength or usefulness.

Spawn & Storage

Campsite


Campsite Icon.png
50 Basic Materials.png

Single player spawn structure that must be built on the edge of a map.

Barracks


Barracks.png
100 Basic Materials.png

Small spawn structure built with Hammer.

Storage Box


StorageDay.png
25 Basic Materials.png

An 18 slot storage container.

Encampment


Encampment Icon.png
300 Basic Materials.png

Non-armored structure built with CV for spawning.

Field Base


Icon Field Base.png
100 Basic Materials.png

Reinforced structure upgraded with CV for spawning.

Outpost



Heavily fortified structure built with CV for spawning.

Fort


50 Basic Materials.png

An ancient structure that has been repurposed into a remote operating base.

Garrison Camp


T1TownHall.jpg
300 Basic Materials.png

A weak static base that acts as a spawn point and stockpile.

Garrison Base


T2TownHall.png
100 Basic Materials.png

An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile.

Town Hall


T3Town Hall.jpg
200 Refined Materials.png

An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile, as well as the primary objectives for attack/defense in order to win a war.

Defenses

Watch Tower


WatchTowerDay.png
60 Basic Materials.png

Spots threats in accordance with Map Intelligence.

M. Foxhole


FoxholeDay.png
50 Basic Materials.png

Basic defensive structure able to shoot enemies.

Gun Nest


Gun Nest.png
50 Refined Materials.png

An upgraded Foxhole, the Gun Nest offers improved cover, superior fire, and is equipped with Frag Grenades.

Light Pillbox


Light Pillbox Icon.png
80 Basic Materials.png

An entrenched machine gun emplacement. Limited firing arc.

Pillbox


PillboxEvening.png
115 Basic Materials.png

An upgrade from the Light Pillbox, a heavily fortified machine gun post. Limited firing arc.

Sunken Pillbox


Sunken Pillbox Icon Placeholder.png
80 Refined Materials.png

An automatically retracting turret, resistant to damage when not engaging an enemy.

Gun Turret


Anti-tank-turret.png
70 Basic Materials.png

Anti-armor turret used to fortify against heavy vehicles.

Howitzer


Howitzer kit.png
150 Basic Materials.png

Powerful stationary defense with long range and large splash damage radius.

Bunker


BunkerIcon.png
120 Refined Materials.png

Strong defensive wall built as an upgrade to the Fortress Wall.

Garrisoned House


Icon Garrisoned House.png
120 Basic Materials.png

An abandoned building in the world that has been fortified and garrisoned.

Tunnel Network


TunnelNetworkIconPlaceholder.png
250 Basic Materials.png

Tunnel node used to activate passive defense structures.

Protective Structures

Barbed Wire


BarbedWireDay.png
20 Basic Materials.png

Used to slow down enemy infantry movement. Can be dismantled with a Wrench.

Sandbags


Sandbags.png
10 Basic Materials.png

A defensive wall that hinders enemy movement and provides cover during combat.

Chain Link Fence


FenceDay.png
15 Basic Materials.png

A basic barrier that is used to prevent passage through an area.

Reinforced Wall


ReinforcedWallDay.png
30 Basic Materials.png

A metal upgrade of the Chain Link Fence that vastly increases durability.

Fortress Wall


FortressWallDay.png
50 Refined Materials.png

A durable concrete upgrade to the Reinforced Wall with very high health.

Gate


Gate Icon.png
30 Basic Materials.png

A basic retractable gate that provides access to a walled off area.

Heavy Gate


Heavy gate.png
100 Basic Materials.png

A strong retractable gate built as an upgrade from the Gate.

Tank Trap


TankTrap.png
20 Refined Materials.png

An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench.

Structures

Technology Center


Img Tech Center.png

Used to view the tech tree and submit Technology Parts

Firing Range


Firing Range.png

Neutral structure that shows damage statistics when shot

Vehicle Factory


Img Vehicle Factory.png
400 Basic Materials.png

Allows production of vehicles and artillery

Shipyard


Img Shipyard.png
400 Basic Materials.png

Allows production and docking of Barges and Gunboats

Refinery



Refines; Scrap, Components, and Sulfur into materials

Weapon Factory


Img Weapon Factory.png
300 Basic Materials.png

Processes orders for weapon and ammunition crates

Workshop


Img Workshop.png
300 Basic Materials.png

Produces utility items like; Sledge Hammer, Radio, and Gas Masks

Supply Station


Img Supply Station.png
300 Basic Materials.png

Produces S. Supplies for re-spawns at a Town Hall, Outpost, or Barracks

Stone Bridge


Brige.png
300 Basic Materials.png

Can be destroyed/rebuilt to allow for passage of troops and vehicles

Wooden Bridge


Wooden Bridge.jpg
150 Basic Materials.png

Allows infantry to cross rivers.

Reinforced Drawbridge


Reinforced Drawbridge.png
300 Basic Materials.png

Allows land vehicles and infantry to cross rivers when lowered; allows water vehicles to pass under when raised

Wooden Drawbridge


Wooden Drawbridge.png
150 Basic Materials.png

Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised

See Also

Category:Gameplay Category:Buildings Category:Static tables