Buildings are structures around the world that players either build or repair. Each building has different resource cost depending on its structural strength or usefulness.
Spawn & Storage
Campsite
50
Single player spawn structure that must be built on the edge of a map.
Barracks
100
Small spawn structure built with Hammer.
Encampment
300
Non-armored structure built with CV for spawning.
Field Base
100
Reinforced structure upgraded with CV for spawning.
Outpost
100
Heavily fortified structure built with CV for spawning.
Fort
50
An ancient structure that has been repurposed into a remote operating base.
Garrison Camp
300
A weak static base that acts as a spawn point and stockpile.
Town Hall
200
An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile, as well as the primary objectives for attack/defense in order to win a war.
Defenses
M. Foxhole
50
Basic defensive structure able to shoot enemies.
Light Pillbox
80
An entrenched machine gun emplacement. Limited firing arc.
Pillbox
115
An upgrade from the Light Pillbox, a heavily fortified machine gun post. Limited firing arc.
Sunken Pillbox
80
An automatically retracting turret, resistant to damage when not engaging an enemy.
Gun Turret
70
Anti-armor turret used to fortify against heavy vehicles.
Howitzer
150
Powerful stationary defense with long range and large splash damage radius.
Bunker
120
Strong defensive wall built as an upgrade to the Fortress Wall.
Garrisoned House
120
An abandoned building in the world that has been fortified and garrisoned.
Tunnel Network
250
Tunnel node used to activate passive defense structures.
Protective Structures
Barbed Wire
20
Used to slow down enemy infantry movement. Can be dismantled with a Wrench.
Sandbags
10
A defensive wall that hinders enemy movement and provides cover during combat.
Chain Link Fence
15
A basic barrier that is used to prevent passage through an area.
Reinforced Wall
30
A metal upgrade of the Chain Link Fence that vastly increases durability.
Fortress Wall
50
A durable concrete upgrade to the Reinforced Wall with very high health.
Gate
30
A basic retractable gate that provides access to a walled off area.
Heavy Gate
100
A strong retractable gate built as an upgrade from the Gate.
Tank Trap
20
An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench.
Structures
Firing Range
Neutral structure that shows damage statistics when shot
Stone Bridge
300
Can be destroyed/rebuilt to allow for passage of troops and vehicles
Reinforced Drawbridge
300
Allows land vehicles and infantry to cross rivers when lowered; allows water vehicles to pass under when raised
Wooden Drawbridge
150
Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised
See Also
Category:Gameplay
Category:Buildings
Category:Static tables