Howitzer

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Long range indirect fire artillery that uses explosives shells.
In-game description

The Howitzer is a defensive long range static artillery emplacement that can provide heavy suppressive fire against advancing enemy infantry.

Description

The Howitzer has a 360 degree field of fire and a 75-150 meter range. It fires 120mm Shells, with each of them requires a separate inventory slot.

Interactions

To use a Howitzer:

  • Enter it - press Q
  • Reload the Howitzer - press R
  • Rotate and aim the cannon - press RMB
  • Adjust distance - use the Mouse Wheel
  • Fires the Howitzer - press LMB

You can spot with binoculars from the howitzer's little platform after exiting the Howitzer.

The howitzer works better with one operator and one spotter to utilize its maximum range.

Construction

The Howitzer can only be built using a Construction Vehicle and 150 Basic Materials. Once fully constructed, it can be interacted by players.

Destruction

The Howitzer is a pretty vulnerable to enemy attacks. It can take damage from heavy machine guns, and can be destroyed with just 3 HE grenades. Great care must be taken to ensure this structure's survival

Ammunition - Shell Types

The Howitzer can fire two types of shells, each with different properties:

  • 120mm - Shell
    • High explosive shell used in the Howitzer
  • 120mm - Smoke Shell SMK Icon.png (Smoke effect GIF)
    • A shell that emits a thick cloud of smoke that lingers for a prolonged period, providing cover for massive infantry pushes. The impact also unleashes a barrage of shrapnel to nearby infantry.

Tactics

The Howitzer lacks the accuracy of the Field Artillery - it's inaccuracy means it will frequently miss even Static Bases when correctly aimed. In addition, it seems to do much less damage to most structures.

Firstly, scout ahead in order to find a potential spot to build the Howitzer. Build a walled "room", so that it can't be rushed or captured by the enemy. It's recommended to be 150 meters for static targets, or 120 meters for shelling infantry and other mobile targets (this doesn't require calculating azimuth or distance). It's faster to unload shells with a truck, but keep in mind that excessive unloading of shells will have them appear underneath the truck. If you are shelling an enemy Base, then try to unload it all at once, so there'd be less time for the enemy to repair.

The Spotter can lay in a bush (good for surviving) or garrisoned (good for calculating, as Dist/Azim to friendly howitzer is constant). View distance from higher ground is better. Spotters should remember to calculate distance if you're separated from the Howitzer. If stood in front of the Howitzer, it is recommended to stay in line with the guns barrel and calculate the distance from the howitzer to your position, then adding the distance to the target.

Howitzer's do minimal damage to Forts (removes around 2% of the structure's health) and should instead be focused on attacking defensive items instead, or the spawn areas of such.

Trivia

  • The Howitzer was removed in Update 0.42 (officially known as 'Winter Army'), and replaced it with faction-specific artillery pieces
    • With their removal from the game, they cannot be built using the CV
    • The new Artillery pieces fill a similar role

External Links