Navire de Ressource

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Versioning

This article is considered accurate for the current version (1.57) of the game.




This BMS shipping vessel, the Bowhead, is specially designed to carry large quantities of resource containers and fitted with compartments for resource Harvesters. Named for a great whale, the Bassett Motor Society ensures that resources get delivered to the front lines where they’re needed and when they’re needed due to efficient loading bay design and a sturdy frame.
In-game description

The BMS - Bowhead (also known as a Navire de Ressource) is a large logistical Naval Vehicle specially designed to harvest and transport large amounts of raw resources. In addition to being able to carry large amount of raw resources, it can store the necessary vehicles/equipment to harvest/transport them.

General Info

Crew

The BMS - Bowhead houses a crew of 3 soldiers:

  • Driver
    • Controls the movement of the ship, and can see the remaining fuel in the tank, the speed in knots, and the azimuth of the ship in degree.
    • Can see the distance and angle to the closest repair location (Dry Dock).
  • Spotter
    • Can view 230m in every direction with distance and azimuth displayed.
    • Can act as the ship commander to direct the other crew members.
  • Engineer
    • Not an actual seat
    • Switches each of the two ship engines below deck between "Forward" and "Reverse" mode using a Wrench while crouching

The entrance for each seat is marked on the floor by white paint.

Additional soldiers can be on the ship's decks for various purposes (transport, bail water in bottom deck, fix leaks, etc...). The ship can have a total of 30 players onboard, any more and it cannot cross region borders.

Armament

Automated Defenses:
It has one AI Naval Turret on its deck that is only active when anchored (AI status shown via the small flag next to the turret). They rapidly shoot Mortar Shells at smaller ships (anything that's not a Large Ship) and amphibious vehicles on water that are between 75 and 200 meters from the turret, except if the targets are within 35m of a region border.

Inventory

It has __ inventory slots, and two item stockpiles accessible by loading pads. It also has a shippable stockpile, where it can hold Harvesters and Resource Containers

Engine & Mobility

  • Fuel Tank: 1500 L of Heavy Oil
  • Fuel Consumption Rate (on water): 15L / min (Autonomy: 1:40:00 min)
  • Speed (on water): 4.37 m/s
  • Can move on water without fuel but at drastically reduced speed
  • The two engines below deck can each be switched between "Forward" and "Reverse" mode with a Wrench to change the ship's handling
  • Can ram and instantly destroy amphibious vehicles, Motorboats, and Field Bridges over water
  • Cannot move while anchored.

Health & Armor

Modèle:VehicleHealthText

Interactions

  • Friendly soldiers in the water can instantly climb aboard the ship with E while next to it.
  • You can drop items on the ship decks.
  • The ship has 4 Gangway ramps that can be toggled with E. The anchor must be lowered and there must be solid flat ground for the gangway to deploy (Shipyard, Beach, docks, Dry Dock, Navy Pier, etc...).
  • The ship's bottom deck contains 2 rooms separated by bulkhead doors which can be toggled with E. Closing a room's bulkheads prevent water from leaks from spreading to the adjacent rooms.
  • Water in the ship rooms can be bailed using a Water Bucket (reloading) and thrown overboard.
  • Cannot be stolen by the enemy faction.
  • Coastal Guns don't fire upon Large Ships.

Squad Reservation

The ship can be reserved for a Squad (via a button IconFilterSquadOther.png in the menu) to prevent any non members from toggling the ship's anchor or changing the engine settings and to allow members to eject any player from the driver seat with the "Eject Driver" button in the menu BtEjectDriver.png. The reservation doesn't prevent other friendly players from using the ship's seats, toggling the cargo hold, or accessing the ship's stockpiles however.

Anchor

The anchor interaction area is marked by an arrow at the very front of the ship on the Starboard side (right). On top of the standard requirements, the anchor cannot be raised if the ship's cargo hold is open or if the cargo area isn't clear.

Respawn

The Resource Ship does not act as a "Forward" Spawn Point and players can't deploy on it from the Home Region.

Region Borders

The ship can cross a region border with up to 30 players on board, provided the destination would not exceed its population capacity; otherwise the ship must wait in queue. While preparing to cross the border, the ship must be idle for 60 seconds. Moving, firing any ship weapons or interacting with its stockpile resets this timer.

Production

Structure Input(s) Output Temps
Cale Sèche 8 x  Sections de Coque Navale ShipPart1.png
15 x  Placage de Coque Navale ShipPart2.png
10 MW d'électricité ProductionPowerIcon.png
 BMS - Bowhead LargeShipResourceIcon.png 04:00:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

Le véhicule ne peut pas être stocké dans un Dépôt, Port ou Navire de Stockage.


Tactics

Trivia

Gallery