Titan

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Versioning

This article is considered accurate for the current version (1.56) of the game.


Craint depuis longtemps en haute mer, les cuirassés de classe Titan sont évoqués à voix basse et avec respect. Équipés d'un vaste arsenal de canons et de pièces d'artillerie, les ennemis du Titan ne tarderont pas à être envoyés par le fond. La Republic Coastal Legion considère les Titans comme ses pièces maitresses et des flottes entières se rallient à leur position. Inspiré du vaisseau amiral de la célèbre flotte d'Ambrose Leon, le Titan est un symbole de victoire pour le peuple Mesean.
Description en jeu

The Titan is a Colonial Titan-class Battleship. It is equipped with 2 Triple 150mm turrets, 1 Dual 120mm turret, 2 Heavy Machine Guns, 2 40mm cannons, and 1 AI Naval Turret.

General Info

Crew

The Titan houses a crew of 12 soldiers:

  • Driver
    • Controls the movement of the ship, and can see the remaining fuel in the tank, the speed in knots, and the azimuth of the ship in degree.
    • Can see the distance and angle to the closest repair location (Dry Dock).
  • Cannoneers (Gunners) x3
    • Control the movement, reload, and firing of the 120mm and 150mm cannons.
    • Switch the gun between indirect and direct fire mode with Shift + F
  • Secondary Gunners x4
    • Controls the movement, reload, and firing of the 12.7mm machine gun and 40mm cannons
  • Spotter
    • Can view 230m in every direction with distance and azimuth displayed.
    • Can act as the ship commander to direct the other crew members.
  • Engineer
    • Not an actual seat
    • Switches each of the two ship engines below deck between "Forward" and "Reverse" mode using a Wrench while crouching
    • Can view the status of an engine by pressing E next to it.
  • Loaders x2
    • Not an actual seat
    • Retrieve shells from the ammo rooms below deck to load them in the 120mm and 150mm turrets inventory.

The entrance area for each seat is marked on the floor by white paint.

Additional soldiers can be on the ship's decks for various purposes (transport, helping load guns, bail water in bottom deck, fix leaks, etc...). The ship can have a total of 30 players onboard, any more and it cannot cross region borders.

Armament

  • 2x 12.7mm Machine Gun
    • Mounted on the elevated platforms on the port and starboard side of the ship (180 degrés d'angle de tir)
    • Munition utilisée: 12.7mm
    • Portée: 40 mètres
    • Durée du rechargement: 3.5 secondes
    • Cadence de tir: 240 tirs par minute
    • Taille du chargeur: 75 tirs
    • Précision: okay
    • Stabilité: Perds en précision durant les longues rafales
  • 2x 40mm Cannon
    • Mounted on the elevated platforms on the port and starboard side of the ship (160 degrés d'angle de tir, tourne 25° par seconde)
    • Munition utilisée: 40mm
    • Portée: 45 mètres
    • Durée du rechargement: 4.5 secondes
    • Durée du tir: 2 secondes
    • Cadence de tir: 9.2 tirs par minute
  • 2x Triple 150mm Cannon
    • One is mounted forward-facing on the large front turret, the other is rear-facing on the large rear turret (peut pivoter sur 280 degrés, tourne 15° par seconde)
    • Munition utilisée: 150mm
    • Portée: 100-225 mètres
    • Durée du rechargement: 2 secondes par projectile
    • Durée du tir: 0.2 secondes
    • Cadence de tir: 27.3 tirs par minute (rechargement après chaque tir); Salve de 3 en 0.4 secondes
    • Taille du chargeur: 3
    • Précision: rayon de 2.5m à portée minimale et jusqu'à 8.5m à portée max (effet du Vent non inclus)
    • Peut aussi être utiliser en mode tir direct (Portée Max: 45 mètres)
  • Twin 120mm Cannon
    • Mounted on the smaller front turret of the ship (peut pivoter sur 290 degrés, tourne 25° par seconde)
    • Munition utilisée: 120mm
    • Portée: 100-200 mètres
    • Durée du rechargement: 2 secondes par projectile
    • Durée du tir: 0.2 secondes
    • Cadence de tir: 27.3 tirs par minute (rechargement après chaque tir); Salve de 2 en 0.2 secondes
    • Taille du chargeur: 2
    • Précision: rayon de 2.5m à portée minimale et jusqu'à 8.5m à portée max (effet du Vent non inclus)
    • Peut aussi être utiliser en mode tir direct (Portée Max: 45 mètres)

Automated Defenses:
It has one AI Naval Turret on its deck that is only active when anchored. They rapidly shoot Mortar Shells at smaller ships (anything that's not a Large Ship) and amphibious vehicles on water that are between 75 and 200 meters from the turret, except if the targets are within 35m of a region border.

Inventory

At the front of the bottom deck, the ship has an ammo room with a single inventory slot and a stockpile that can hold 300 items but only accepts 120mm shells, 150mm shells, Depth Charge, Sea Mines, and Metal Beams. The room looks similar to a Storage Room however the items can't be retrieved from it with V and the mixing of different item types is allowed. Crates of 120mm and 150mm can be directly submitted to it.

At the center of the bottom deck, the ship has another ammo room with a single inventory slot and a stockpile that can hold 600 items but only accepts 120mm shells, 150mm shells, and Metal Beams.

At the rear of the bottom deck, the ship has a 15 slot inventory and a large stockpile. The stockpile is identical to a Base stockpile, except the amount of 120mm shells, 150mm shells, Heavy Oil, Depth Charges, and Sea Mines is artificially limited to 5.

Each armament on board also has its own separate inventory with just a single dedicated ammo slot for the relevant ammo types: 30 magazines for each 12.7mm Machine Guns, 2 shells for the twin 120mm cannon, 3 shells for each triple 150mm cannon, 100 shells for the 40mm cannon, and one Depth Charge for each Depth Charge Launchers.

Engine & Mobility

  • Fuel Tank: 3000 L of Heavy Oil
  • Fuel Consumption Rate (on water): 42L / min (Autonomy: 71:26 min)
  • Speed (on water): 5.66 m/s
  • Can move on water without fuel but at drastically reduced speed
  • The two engines below deck can each be switched between "Forward" and "Reverse" mode with a Wrench to change the ship's handling
  • Can ram and instantly destroy amphibious vehicles, Motorboats, and Field Bridges over water
  • Cannot move while anchored.

Health & Armor

Modèle:VehicleHealthText

Interactions

  • Friendly soldiers in the water can instantly climb aboard the ship with E while next to it.
  • You can drop items on the ship decks.
  • The ship has 4 Gangway ramps that can be toggled with E. The anchor must be lowered and there must be solid flat ground for the gangway to deploy (Shipyard, Beach, docks, Dry Dock, Navy Pier, etc...).
  • The ship's bottom deck contains 4 rooms separated by bulkhead doors which can be toggled with E. Closing a room's bulkheads prevent water from leaks from spreading to the adjacent rooms.
  • Water in the ship rooms can be bailed using a Water Bucket (reloading) and thrown overboard.
  • Cannot be stolen by the enemy faction.
  • Coastal Guns don't fire upon Large Ships.

Squad Reservation

The ship can be reserved for a Squad (via a button SquadReservationIcon.png in the menu) to prevent any non members from toggling the ship's anchor or changing the engine settings and to allow members to eject any player from the driver seat with the "Eject Driver" button in the menu EjectDriver.png. The reservation doesn't prevent other friendly players from using the ship's seats or accessing the ship's stockpile however.

Anchor

The anchor interaction area is marked by an arrow at the front of the ship on the Port side (left).

Respawn

Battleships allow players to assign their "Forward" Spawn Point via a button in their menu and respawn on the ship when they die (the ship stockpile needs Soldier Supplies).

Deployment

Players can deploy onto Battleships from the Home Region if they're not within 150m of the region border.

Region Borders

The ship can cross a region border with up to 30 players on board, provided the destination would not exceed its population capacity; otherwise the ship must wait in queue. While preparing to cross the border, the ship must be idle for 60 seconds. Moving, firing any ship weapons or interacting with its stockpile resets this timer.

Production

Structure Input(s) Output Temps
Dry Dock 20 x 
20 x 
4 x 
10 MW d'électricité ProductionPowerIcon.png
 Titan LargeShipBattleshipCIcon.png 10:00:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

Le véhicule ne peut pas être stocké dans un Dépôt, Port ou Navire de Stockage.


Tactics

Due to the Titan's cost and inability to fend off submarine threats it is suggested that it should be escorted by a Conqueror class destroyer or a decent gunboat support fleet at all times. (gunboats are ineffective against submarines when they are submerged so destroyers are advised for this role)

The Titan has a lot of power in its forward firing arc, and should use those cannons to its advantage when positioning, this means that it should attempt to force enemy ships into a head to head wherever possible, another thing to note is that indirect fire is advised when fighting enemy capital ships, they are large targets that can easily be hit by indirect guns and do not require the ship to get within brawling range of its opponent, this means having a experienced artillery spotter on board to adjust fire as needed is also advised.

It is not a good idea to engage any structure with howitzer garrisons in a battleship without planing and damage control at the ready, a howitzer trap (a common bunker piece with many howitzer garrisons that bait fire by being placed behind meta pieces) can be deadly to a battleship due to being able to spring leaks on board and sink it by flooding. shore artillery batteries are a huge threat to a battleship, any artillery guns that fire from shore should be seen as immediate threats to the safety of the battleship and should be destroyed at the first opportunity.

Trivia

  • The Titan-class follows the Colonial trend of drawing aesthetic inspiration from the Allied powers in WWII, this time in its similarity to the British King George V-class in its main battery layout and conning tower appearance, with allowances made for game balance.
  • Despite a vastly different appearance, the long-range ship-to-ship and ship-to-shore combat capabilities of the Titan and Callahan-class ships are functionally identical. Guns are distributed differently across different numbers of turrets and there are some differences in the number and type of guns available, but assuming that each ship is aiming off one beam or the other, the same amounts of large shells are fired by both.

Gallery