This article could contain outdated information that is inaccurate for the current version (1.59) of the game. It was last updated for 1.58.
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Une artillerie mobile Colonial à longue portée utilisée pour assiéger les positions fortifiées.
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— Description en jeu
L'Artillerie de Campagne, ou Canon de campagne 120-68 “Koronides” est un véhiculecolonial légèrement blindé poussé par deux soldats et équipé d'un canon d'artillerie de 120mm. Il sert à bombarder les ennemis et leur fortifications à longue distance.
The 120-68 “Koronides” Field Gun houses a crew of two soldiers:
Driver (Left Side)
Controls the movement of the vehicle - requires a soldier in the Gunner seat in order to move
Able to deploy/undeploy the vehicle - press F
Gunner (Right Side)
Controls the reloading, and firing of the chassis-mounted artillery cannon
Controls the azimuth of the artillery cannon - press and hold RMB in the direction you are aiming. Does NOT require a Driver
Uses the Mouse Scroll Wheel to adjust the firing distance
Required to move the vehicle
NOTE: Despite not having an actual Passenger seat, it is possible for a soldier to stand on the Spade (the long metal piece on the back of the vehicle) and move with the crew.
Unlike enclosed vehicles, Field Weapons cannot switch seats, requiring the crew to exit the vehicle in order to change seats.
Armement
The 120-68 “Koronides” Field Gun has one main armament:
Le véhicule a 1000 points de vie et est endommagé sous 50% de santé. Il a une résistance "Light Armor" (blindé léger): il n'a pas peur des tirs d'armes légères ni du shrapnel, et les Lance-flammes ne lui font rien. Il ne s'en tire pas trop mal contre les mitrailleuses 12.7mm mais ne peut y survivre très longtemps. Les explosifs lourds et les armes antichars sont extrêmement dangereux. Il faut 120 Matériaux Basiques pour le réparer complétement de 1% à 100% de santé avec un Marteau. Sa santé peuvent être réparés instantanément à un Garage pour 100 Matériaux Basiques.
Interactions
Can be towed by certain vehicles
Hitch and unhitch the towed vehicle via the Shift + E interaction menu (the two vehicles must be very close and you in between them).
The 120-68 “Koronides” Field Gun doesn't operates like most Field Weapons due to it being an artillery piece, with it providing long-range support by hammering enemy positions and structures. Unlike its Warden counterpart, it has less range, and security, but makes up for this with mobility/flexibility. Its mobile nature makes it easier to change firing positions, especially for shifting frontlines, when enemy positions are destroyed and artillery needs to move up with them.
It's biggest weakness is the fact that it can be stolen by enemy soldiers, since it's classified as a vehicle and not an emplacement (which cannot be interacted by the enemy faction). As such, it is of great importance to place defenses around your artillery to avoid enemy infantry from attacking your position and potentially destroying or stealing them.
Although its mobile, it should follow standard artillery defensive precautions, and set up a defensive perimeter around it to protect it from enemy infantry, vehicles, or counter-artillery.
Chassis
All push guns, by their nature, are one of the most vulnerable vehicles in the game in terms of crew protection. They are exposed to the enemy, making them susceptible to all enemy fire. Due to push guns requiring both crew members to move them, the death of a single crew member could result in the push gun being lost. Due to this, it is recommended to only lock the gun when it looks like enemy infantry are going to overwhelm you and can steal it. This tactic is vital if a push gun is decrewed, as it allows a friendly soldier to quickly man it and drive it back to safety.
Since it needs to be deployed in order to be fired, it is essential that the crew sets up in a good defensive position. This firing position should be in a position where the Field Weapon can be used with maximum effectiveness, as well being able to be retrieved by friendly troops or vehicles (via towing).
Visibility Mechanics
Push guns have a visibility mechanic, which allows it to operate differently compared to regular vehicles. Similar to infantry, they are affected by vision, meaning their movements cannot be seen unless it is within your line of sight. Due to this, they can hide behind structures, or even bushes (depends on how big the bush is). It's also affected by the time of day, with nighttime making it possible for push guns to become invisible to the enemy if you're far enough from them. Keep in mind that if the enemy decides to illuminate your position, this will expose it until the flare dies out. The push gun's position will be exposed anyway if the crew decides to fire its main armament.