Duncan's Coin 20mm

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Versioning

This article is considered accurate for the current version (1.56) of the game.


Ce canon de campagne est une arme antichar performante, bien qu'un peu fragile, fabriquée à partir de matériaux bon marché, d'un traitement rudimentaire et d'une technologie dépassée. Le canon de 20 mm qui y est fixé peut sembler ancien par rapport aux normes modernes, mais soyez assuré qu'il n'a aucun mal à percer les blindages modernes.
Description en jeu

The Duncan's Coin 20mm is a Warden Field AT Rifle equipped with a 20mm anti-tank gun.

General Info

Crew

The Duncan's Coin 20mm houses a crew of two soldiers:

  • Driver (Left Side)
    • Controls the movement of the vehicle - requires a soldier in the Gunner seat in order to move
  • Gunner (Right Side)
    • Controls the reloading, and firing of the chassis-mounted 20mm Anti-Tank Gun
    • Required to move the vehicle

NOTE: Despite not having an actual Passenger seat, it is possible for a soldier to stand on the Spade (the long metal piece on the back of the vehicle) and move with the crew.

Unlike enclosed vehicles, Field Weapons cannot switch seats, requiring the crew to exit the vehicle in order to change seats.

Armament

The Duncan's Coin 20mm is equipped with one main armament:

  • Anti-Tank Rifle
    • Mounted on the chassis (26 degrés d'angle de tir)
    • Munition utilisée: 20mm
    • Portée: 37.5 mètres
    • Durée du rechargement: 3.5 secondes
    • Cadence de tir: 34 tirs par minute
    • Le canon basse vélocité diminue de -25% les dégâts (112.5-168.75 dégâts)
    • Taille du chargeur: 4 tirs
    • Précision: très haute
    • Stabilité: Perds sa précision rapidement, tirs par courtes rafales recommandés
    • Recharger immobilise le véhicule

Inventory

It has a dedicated ammo slot that can hold 30 20mm magazines.

Engine & Mobility

  • Uses no fuel
  • Speed: 3.19 m/s on road, 1.92 m/s off-road
  • Must be pushed by 2 players
  • Can cross Field Bridges without damaging them
  • Can't cross Trenches
  • Reloading the gun immobilizes it
  • Does not trigger Anti-Tank Mines

Health & Armor

Modèle:VehicleHealthText

Interactions

  • Can be towed by certain vehicles
    • Hitch and unhitch the towed vehicle via the Shift + E interaction menu (the two vehicles must be very close and you in between them).

Production

Structure Input(s) Output Temps
Petite Station d'Assemblage (Parc de Véhicules) 30 x Matériaux de Construction ConstructionMaterialsIcon.png
20 x  Matériaux d'Assemblage II AssemblyMaterials2Icon.png
2 MW d'électricité ProductionPowerIcon.png
1 x   Swallowtail 988/127-2 Swallowtail 988-145-2 Vehicle Icon.png
 Duncan's Coin 20mm FieldAT2WIcon.png 00:10:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

Le véhicule peut être stocké dans un Dépôt, Port ou Navire de Stockage.


Il peut aussi être remorqué par certains Camions et Semi-Chenillés

Tactics

The Duncan's Coin 20mm is an early game Field Weapon whose primary purpose is to engage enemy armor and destroy them. Due to it being the earliest 20mm piece of equipment in the game, it provides a major advantage as it allows the quick destruction of armored vehicles, such as Armored Cars.

Chassis
All push guns, by their nature, are one of the most vulnerable vehicles in the game in terms of crew protection. They are exposed to the enemy, making them susceptible to all enemy fire. Due to push guns requiring both crew members to move them, the death of a single crew member could result in the push gun being lost. Due to this, it is recommended to only lock the gun when it looks like enemy infantry are going to overwhelm you and can steal it. This tactic is vital if a push gun is decrewed, as it allows a friendly soldier to quickly man it and drive it back to safety.

Visibility Mechanics
Push guns have a visibility mechanic, which allows it to operate differently compared to regular vehicles. Similar to infantry, they are affected by vision, meaning their movements cannot be seen unless it is within your line of sight. Due to this, they can hide behind structures, or even bushes (depends on how big the bush is). It's also affected by the time of day, with nighttime making it possible for push guns to become invisible to the enemy if you're far enough from them. Keep in mind that if the enemy decides to illuminate your position, this will expose it until the flare dies out. The push gun's position will be exposed anyway if the crew decides to fire its main armament.

Trivia

Gallery