User:HeroLuka0077

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LUCHS WORKSHIP DO NOT EDIT. Please put feedback an comments in this section block or @heroluka on discord.

  • Feedback example -HeroLuka0077 on 3/17/2024
  • Bulleted list item

TO DO

  • Lore Factions
  • Simpler times rewrite
  • Homepage: Dead Harvest
  • Lore History: Dead Harvest
  • Lore Reference: Dead Harvest
  • Organization: Blood Cult
  • Zombie pages
  • Gather army, plot return to lore chat.

Done

  • Loredisp: Dead Harvest

LORE HOMEPAGE PAGE POST-HARVEST SECTION WIP


Too do: Make Icon for the Twin Scythes Too do: Test on mobile

a a a

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Lore: Factions Revamp


This article is incomplete. You can help Foxhole Wiki by expanding it.
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Foxhole has two player-selectable factions: the Colonials and the Wardens.

The general gameplay of the two factions are identical. However, each faction has unique weapons and vehicles that can operate differently and tend to fall into faction specific themes. For example Warden tanks have more armor than Colonial tanks but less health. Some vehicles are identical between the factions but have differing models such as the standard truck. Players can use any equipment, including those produced by the opposite faction except uniforms and any ships in the Large Ships class. This includes vehicles, but they cannot build or (for tanks) repair the armor of those made by the opposite faction. Both factions can build the same structures, except for Emplacements.

Colonials

Colonial Emblem
''Dominant. Unrelenting. No army in the world holds a candle to the Mesean Colonials. So, when northerners marched on our border, it ignited a flame that refuses to be snuffed.

If they want to test our legions, let them try.

For the end, is our glory.''

Faction selection screen

The Colonial Legion often shorthanded as Colonials represents the combined armed forces of the 'Mesaen Republic' a 15 state Classical-Republic spanning multiple continents. Several individual Legions exist internal to the lore, with the scope of Foxhole only displaying a single front of a global series of conflicts between varying unaligned world powers and the Mesaen Republic. Foxhole itself depicts a single theater of this global conflict; Northern Raka, where the forces of the Colonial Legion have fought a Five-century war of territorial control with The Wardens, the standing army of the nation Caoiva an its allies within The Nevish Alliance. During a typical World Conquest the Colonials begin the war controlling the southern portions of the world map. In the interests of variety and gameplay, many World conquests deviate significantly from this formula, though these circumstances are not Canon.




The 15 Colonial member states are implicated in several conflicts across the planet of Urf, including at least one additional "off map" front against the Nevish alliance.[1]




The word "Legion" cannot be grammatically numerated due to a technicality stemming from the words history. English grammar can remedy half this dilemma by emphasizing plurality through the inclusion of the emphatic/reciprocal plural marker (-s). Foxholes lore utilizes all three potential conjugates. The singlar "legion" [2], the plural "legions" [3], and the plural "legion" [4].




The Colonial Anthem is called "For the End is Our Glory".

History

In ancient times the Golden Empire of Mesea commanded of the mainstay of the continent Raka. Though no written source provides official boundaries; ancient ruins inconsistent with northern architecture punctuate the landscape from the northern archipelagos of the Agiing Ocean, to the deep Caoivish interior of Loch Mór[5]. Few records exist about the elusive Golden Empire, with the exception of the Golden Empire's trade-dealings [6] and conflicts[7] with the varying Coaivish groups of it's northern frontier. In the latter stages of the The Breaking, The Empire's influence wanned significantly. Through either outright collapse, schism, or secession, the Empire broke into at least two separate states. The first of these states being the remains of Mesea itself, an the second being the newly formed Kingdom of Veli.

The Colonial Legion would be founded in the aftermath of the schism. Created ostensibly for the purpose of reversing territorial losses sustained during the Empire's collapse, The Legion would quickly become embroiled in a conflict with the Kingdom of Veli. The Republic will emerge victorious in this conflict and annex the Southern portions of Veli including its capital, Demokratos.



Though The newly formed Kingdom of Veli held territorial ambitions to retain control of the lands n of the River Mercy;[8] it had few means of enforcing these ambitions following Coaivish unification, Which saw the creation of the continent's first ever standing army; The Wardens. The nobility instead chose to capitalize on the lucrative prospect of a permanent landed trade route with the Coaivish. Likely providing much-needed relief during the tumultuous border conflicts between the newly formed Coaiva an its northern neighbors. [9] The Great March, a paved trade Highway linking the Velian riverside trade settlement of Baccae Ridge to the newly founded Coaivish capital of Sunhaven was constructed during this period.

No records indicate what transpired in Mesea during this period. The general understanding is that the present governance of the Mesean Repubic, an the formation of the Colonial Legion, occurred.

The administration of Coaivish Archon an founder Iain Callahan, wasn't content with the status quo that existed during this period. Aggressive trade protectionism[10], coupled his own long-standing concerns about a unified southern power[11], would drive the first Archon into the politics of Veli. Promising the hedonistic an pacifist nobility of the Velian province of Kalokai military backing should they secede and form an independent state, the Caoivish would instigate a civil war within Veli. [12]

To the south of Veli, the newly formed Mesean Republic would seize this opportunity to expand its borders, entering the conflict as third party and gradually occupying the majority of Southern Veli.[13] The ensuing 15 years of conflict would see the entirety Veli's remainder divided between these external forces, culminating in the enormous **Battle of Red River**.

After this conflict, the largest part of Veli with its capital in Damokratos would join the Republic.

During the time of the Great Wars, Mesea would continue expanding into many other territories. This includes neighbouring states such as Kraunia (which may originally have been a Mesean ally) and Estrella (whose membership of the Republic is a hotly debated topic), as well as others far beyond such as Leiloa Fa and even other continents like Katoma.

Culture

Culturally, Colonials are based on different real life identities, which depend greatly on whichever state of the Republic they come from. Colonials from Mesea proper are more Latin/Italian, those from Veli are Greek, while those from Kraunia are French-inspired. There also exist other cultures, many of which are likely not Romance or Hellenic inspired, but we are not sure on the specifics. It is possible that Mesean culture proper is being forced upon the other member states.

Socially, Colonials are very militaristic, with a lot of importance being put into serving the state and dying for it, which can be seen in their motto: "For the End is Our Glory". They also appear to have a very collectivist mindset, with little care for individuals unless they have performed some great service to the Republic. This is reflected in their hate of statues and paintings, which they deem "lifeless" and a symbol of vanity.

In terms of religion, Mesea and nearby states like Veli or Kraunia appear to worship the ancient Roman and Greek pantheons of our world. We do not know if this is the state religion of the Republic or merely tolerated by its government.

Military

The army of the Republic is the Colonial Legion, which gives the name to the faction. As the name suggests, they are an inherently colonising force, not just an insult used by their enemies. This has been confirmed to be the developer's intention.

The Legion proper is itself divided into smaller legions, which could be equated to real life army groups. The most famous of this was one nicknamed as the Swords of Maro. In terms of ranks and command, this is a theoretical (and incomplete list) of those known to us:

  • Legatus Prime: Possibly the leader of the Legion as a whole. Also theorised to be a purely commemorative rank. This was the rank given to the great Velian commander Silas Maro.
  • Legatus Domini: Rank likely equivalent to that of a "Field Marshall". This was the position held by Thea Maro at the time of her passing.
  • Legatus: Commander of a single legion.
  • Gladius Prime
  • Gladius
  • Centurion

There also exist forces within the Republic separate from the Legion, such as the Republic Rangers.

Navy

The name of the navy given to us is that of the Republic Coastal Legion. However, it is theorised that this may only be some sort of coastal force separate from a larger open water fleet.

There is little known about it's organisation, but we know of the great Captain Ambrose Leon the Lionheart and his Howling Lions.

Government

The Republic is a classical republic, governed by the Mesean Senate. The Senate has the ability to command the Legion and its forces and has jurisdiction within all of the Republic's member states and colonies.

It is composed of representatives from all across the Republic. The highest rank within the senate are the Magisters Prime, of which there are five. Underneath are the State Consuls, each representing one of the many states within the Republic. There also exist other lesser positions but we do not know about them.

There is evidence that these representatives are not elected democratically, and an argument could be made that, at least in theory, these positions are attained through merit. However, there is also evidence to the Senate being run a corrupt oligarchy, with members of many prominent families being seen within its ranks.

As of the year 1005, the Senate had sixteen State Consuls and thus sixteen Member States. Each member state is itself divided into Provinces, which may be ruled by governors known as Prefects. There also exist autonomous City States within the republic that do not appear to belong to any Member State, and seem to be lower ranked within the senate. A notable example of this is the city of Dimiourg.

Equipment

Colonial equipment is generally meant to be very utilitarian, with a focus on practicality and mass-production. While a lot of it is self-produced by each state, it is common for designs from other places to be adopted. As such, you can see Kraunian tanks or Mesean rifles being used in the Velian front.

The current Colonial uniform consists of a dark green helmet, (similar to that of the American M1 Helmet), a tan long sleeve military jacket complete with a dark green capelet over the shoulder, military pouches along the belt, dark grey cargo/military trousers & light brown boots. The design of the uniform has similarities with that of the second world war British Paratroopers, or the American army in WW2. The capelet is one of the few examples of Colonials choosing aesthetics over utility, and can be see on many other Colonial uniforms (usually altered to not get in the way of the uniform's specific purpose).

Wardens

Warden Emblem
''The Caoivish built an empire out of the cold treacherous north, but the Great Wars have taken a toll on our once proud nation. Those southern savages left our home shattered and broken.

It's not just our home they threaten, but our history, our legacy.

Take it back.''

Faction selection screen

The Wardens are the army of Caoiva (pronounced "See-vah"), the country where the majority of the playable map is located. During a typical World Conquest the Wardens control the northernmost regions of the world map. Some map configurations deviate from this standard.

The Warden Anthem is called "Dreaming of the Sun".

History

Long before the current date, in the Less Sophisticated Times, the lands of proto-Caoiva was split into several petty Kingdoms and independent states, many ruled by different family clans. Despite their differences they still recognised themselves as Caoivish ("See-vish").

At some point, a series of petty squabbles and rivalries between the Clans escalated into a conflict of monumental proportions that lasted for decades and ravaged the country, which became known as the Breaking. It would come to an end when the legendary Iain Callahan would bring together many of the country's powerful Clans and unify the country under his rule.

He would bring prosperity to the nation and turn it into a powerful trade empire, although officially Caoiva never held such a title nor was Callahan an "Emperor". He would also begin the construction of the Bulwark, a mighty wall spanning from sea to sea, in fears of aggression from the Mesean Republic.

Callahan would die during the events of the Velian Civil War, being felled in battle during its final stages. He would be avenged at the Battle of Red River by his son, Fionn Callahan, who would become the next leader of the country and annex large portions of northern Velian lands.

During the Great Wars Caoiva would end up locked in battle against the Republic, managing to resist despite many disadvantages. However, they would suffer great defeats in the form of the Breaching of the Bulwark and the latter offensives by Thea Maro that became known as the Boreal Wars, being forced into exile and joining the Nevish Alliance.

Culture

Culturally, the Caoivish are loosely inspired by different Celtic cultures, mainly Gaelic. Despite their general aesthetics, their culture is not based on France or, as some may believe, Germany.

Socially, the Caoivish are a proud nation with a great focus on honour and tradition. They put great importance in craftsmanship and aesthetics, which is reflected in their equipment. They also put great importance on individuals, naming things after themselves and honouring great figures of their nation with statues and memorials.

Religiously, the Caoivish seem to worship a pantheon of gods of which the most important is Father Sun. The symbol of this religion is the Sunflower, and it has an organised clergy and many churches that can be seen throughout the map. This religion has seemingly been spread to many other regions through the use of missionaries.

Government

The ruler of the Caoivish state is the Archon. This position has always been held by the Callahan and Mercy Clans, who have fought over the mantle for centuries. The one exception was that of Duncan MacConmara, whose rule was timed with many unfortunate events in the country's history.

The Archon is chosen by the Witan, a council composed of the original Clans that founded the country alongside Callahan, and can only do so among themselves. It also appears to have some influence over the Archon, overseeing his rule and keeping him in check.

The government used to be based in the old Caoivish capital of Sunhaven (now known as the Abandoned Ward), but after its fall they were forced into exile to Whedon's Row, a heavily fortified city state to the northeast.

Military

The Wardens are the military of Caoiva, although it is debated if it only refers to the army or it includes other branches of the armed forces. They were founded during the times of Iain Callahan and their original purpose seems to have been purely defensive, despite their latter use in expansionist campaigns.

There also exist forces separate from the Wardens within Caoiva, in particular the Hands, who act as the Archon's personal enforcers and bodyguards.

Despite what some have theorised, the Wardens are not the combined army of the Nevish Alliance. As they have been clearly described as specifically Caoivish. The members of the Alliance all have distinct armies of their own.

Navy

It is known as the Caoivish Naval Command, which implies it to be a branch separate from the Wardens within the Caoivish armed forces. It is likely heavily supported by allies in the Nevish Alliance, and is known to use designs provided by them such as the nevish Nakki submarine. However, it is known to still retain some notable naval capabilities, with several Callahan Class battleships remaining anchored in Whedon's Row.

Equipment

In stark contrast to the Colonials, Warden equipment is meant to follow the ideas of "quality over quantity", creating very specialised and advanced designs that can remain relevant for long periods of time. They also have a tendency to be over-engineered, with a lot of importance being put on craftsmanship and the equipment's aesthetics.

Not all Warden equipment is of homebrewn design, as some of it has been imported from other members of the Nevish Alliance. For example the Ahti pistol and the Niska halftrack were both made by the Kingdom of Nicnevin), and the Cnute Cliffwrest is of Sorovian origin.

The current Warden uniform is somewhat more old-fashioned than the Colonial uniform. It appears to be based on the French Horizon Blue, and their helmet looks like a mix between a French Adrian helmet and a British Brodie helmet. In contrast to their Colonial counterparts, most uniform variants are not particularly different in a visual sense- Caoivish designers struck on a winning formula decades (perhaps even centuries) ago and haven't felt the need to change it. Even the more specialized uniforms consist of the same basic set of clothing (blue double-breasted jacket, brown pants, leather boots, belt) with extra equipment and a selection of headgear based on combat roles. A notable exception to this rule is the officer's uniform- while Colonial officers wear normal fatigues with slight changes to denote higher rank, Warden officer uniforms have numerous small improvements that set their wearers apart from those worn by soldiers under their command, possibly a nod to the fact that commissioned officers traditionally come from noble backgrounds.



























































DEAD HARVEST: REFRANCE



|DeadHarvest06 = 
Survivor Notes
LoreIcon3.png
You find a ledger left behind by Harvest Accord survivors from the past. It seems chock full of useful notes.
"These old… Carved Totems, seem to protect our casualties from the curse. Best carry one at all times. They're easy to carve if you can't find one. Though we can't explain it, at night some of you will be cursed even with a Carved Totem on hand."

"Them Anti Tank Mines, we figured out a way to easily rig them to trip on only the dead. Throw 'em out on the field where you can."

"Once we cleared the bastards out, we left behind a few Storage Depots just east and west of Iris, filled with ammunition stockpiles."

"Good luck, and I hope you never have to read this."



|DeadHarvest07 = 
Typewriter
LoreIcon3.png
Typewriter
"You are out of ink ribbons."



|DeadHarvest08 = 
Letter
LoreIcon2.png
On the table is a bloody letter. you open the envelope and read aloud,
"The Harvest Accord was intended to allow for a moment of peace between Caoiva and Mesea during the autumn months. It was necessary to stymie the spirits of the dead from savaging our fields. We've ignored the accords for too many years, and now we have a crisis on our hands."



|DeadHarvest09 = 
Abandoned journal
LoreIcon3.png
You leaf through an abandoned journal and your gaze stops on a page you find yourself drawn to, for reasons you can't quite explain. You read it,
"I can hear them in the distance. I thought…

The accords should have made it so this never happened again. this war, this... nightmare. It never ends. The dead are coming. No one honored the Harvest Accord and now the dead are coming."



|DeadHarvest10 = 
Notepad
ClipboardIcon.png
You find a notepad next to a smoking black stone. The red runes on the stone glow a deep red. The patterns of the stone appear to move in the light. You notice your skin has broken out into gooseflesh
"These stones are connected. Given time to proliferate, they appear to... grow somehow. We studied them over a period of a week and they seem to be like some kind of fungus, networking deep into the earth

Moreover, we can't break them. No blade, bullet, or even fire wil leave a mark. I'm told there are some Caoivish who know more about these... oddities than we do. Some ancient tribal knowledge.

Now that I'm in the north, I look forward to my meeting with them."



|DeadHarvest11 = 
Warden Letter
LoreIcon2.png
A letter from a frustrated Warden.
"This is why the accords were put in place! Never have we fallen so far, seen so much death at the hands of... well, whatever these creatures are-the dead.

It was bad enough they took the island. We thought... if we could keep them isolated, at least we'd be safe.

And we were, for a time.

Then as the Harvest rolled around once more, those southern bastards thought it might be a swell idea to use the dead. To weaponize them. Bloody fools. First they broke the accord, and now this... They've doomed us all."

The bottom edge of the paper is burned.



|DeadHarvest12 = 
Hidden Letter
LoreIcon2.png
You find a letter slipped between the pages of a book.
"It wasn't us. Those slimy Wardens. This must be a ruse. A lie. A Scheme.

Last I heard, they took hold of the island and rallied the dead. How then did we sneak onto the island, unseen, gather a bunch of corpses and ferry them back to the mainland as some kind of sick experiment. It's preposterous.

Though, I must admit, that is a clever tactic, indeed."



|DeadHarvest13 = 
Radio Transcript
ClipboardIcon.png
A radio transcript of a conversation between an engineer, Antonius and another name which has since been redacted.
"Antonius: Sir, you wish us to try our luck with those... monstrosities?

REDACTED: Did I stutter?

Antonius: No, sir, no. We'll try to get our hands on one. You are aware, reports say the Centurions didn't... Hold up last time.

REDACTED: Provisions will be made to make sure history doesn't repeat itself. We have intel that the northerners know more about the dead than we do.

Antonius: Of course they do. I wish I was surprised. For all we know, they're the cause of all this nonsense."