The Deadlands

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Versioning

This article is considered accurate for the current version (1.56) of the game.



Once the heart of the Caoivish empire, the Deadlands sit as a stark monument to the Great Wars. Strewn about the bones of this once great capital are several small villages, clinging hopelessly to life as the ever-present spectre of war looms across the land.
Foxhole Devblog 65

The Deadlands is the oldest map in the game. The first combat prototype, released on the 14th of July 2016, used a very small version of the center of this map. It is bisected by the River Mercy, with either side of the river having 3 towns and 2 relic bases, and the city of Abandoned Ward set partially on an island in the center. The northern side of the river is densely packed with mountains, hills, canyons, woodland, and train wrecks. The southern side of the river is significantly more open, featuring ponds, farmland, rolling hills, and a field of massive craters. Being the center region of the map, Deadlands is always contested from the beginning of the war, regardless of layout.

Update History

In Update 0.12, all production buildings (barring the Medical Lab and Refinery) were removed from the map as a World Conquest balancing measure.
In Update 0.20, the new structure Safehouses have been implemented to this map.
In Update 0.36, this map had several design changes implemented, namely:

  • Callahan's Gate was moved to the northeast
  • Roads and river around The Spine were adjusted
  • Brine Glen was moved East across the river
  • Callahan's Belt Relic Base and Region Zone were removed
  • The Salt March was relocated to the north
  • A border highway between Marban Hollow/Deadlands was blocked

Lore

Old in-game description

Once the heart of the Warden empire, the Deadlands now serves as a stark reminder of the Great Wars. Built atop the bones of this once great capitol are several small towns and villages. Bisecting the north and south of the region is a great river that flows out to the Endless Shore.
2017 in-game description

Sunhaven Sign

Sunhaven Sign
ReadableSignIcon.png
A slightly weathered sign with ornamental carvings and a welcoming script.
Welcome to the Great Caoivish capital of Sunhaven.

There comes a time when even our wise father Sun craves hearth and home.

- Iain Callahan.


Location of Sunhaven Sign
Deadlands - G9k3

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Sunhaven Sign



Lost Scout

Lost Scout
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A corpse who, by the look of him, has been dead for quite some time.
You pick through his satchel for supplies, careful not to disturb the bones. In it, you find naught but a letter. It looks ready to crumble. With the back of your hand, you brush flecks of snow off the envelope, and inch the letter out just enough to read it while kneeling.

Those southron bastards actually had the balls to march. We'd heard they might be buggered enough make a move, the cunts, but even with all I’d seen, I wouldn't have thought they’d had the sacks for it. Those fucking greencoats couldn't keep their dicks tied up and just had to march north.

Some good that giant bloody wall did. I pissed on it before the boys and I trucked back to Sunhaven. Those pricks're coming, though. Gather the mules and get the girls to Whedon's Row. Stars take me if we can't hold here.

Love, Uncle Sean.


Location of Lost Scout
Deadlands - I6k6

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Lost Scout



NSRF Letter

NSRF Letter
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You pluck a letter from amongst a smattering of papers and stationery.
By week’s end, they’ll be setting charges on that bridge to the north. To have spent our entire lives here just to be left behind. Mercy, indeed. Forgive my harsh words then, Carol—you’ve honoured our name in your own way. It was a mistake to have mistrusted you more than these walls. They have become our prison, our shame.

Under the letter, there’s a paycheck from the NSRF to the same addressee.


Location of NSRF Letter
Deadlands - G8k2

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NSRF Letter



Callahan Statue (East)

Callahan Statue
LoreStatue.png
The statue of Callahan towers over you. You feel welcomed by his outstretched hand.
There's a plaque. Most of the text is legible.

Caoiva's founder and first Archon, Iain Callahan, united the land with the promise of riches, safety, and bountiful harvest.

It was with his left hand that he offered our foes gifts of friendship, alliance and protection.


Location of Callahan Statue
Deadlands - G9k6

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Callahan Statue



Callahan Statue (West)

Callahan Statue
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The statue is destroyed and defaced. The sight is grisly and brings little comfort.
The plaque on the statue is charred and worn, but you can make out some of the text.

…instilled fear with his right hand.

With it he commanded vast armies and raised his shield for the good of all…

The rest is obscured.


Location of Callahan Statue
Deadlands - G9k6

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Callahan Statue



Hospital Desk

hospital desk
LoreIcon2.png
You find the notes of an out-of-sorts doctor. Most of them are medical charts, diagnoses and random markings. However, one record seems out of place.
There’s not much left to be done, I think. ‘Oh, it’ll be fine, Roger,’ they all said. I ain’t no doctor and told ‘em that the day they put me here. All we have’re these bloody books to work from, and that’s simply not enough. Only help are crippled bastards who had no chance of seeing the front. Just the other day, got a report about some wounded men down south. These were folk they say might see another day, so’s we sent out a dispatch. Blasted truck never made it.

I worry I’ve developed a martyr complex, killing meself to try to help those doomed the day they were born. Perhaps we all are. Perhaps I’m doomed to this damned orphanage. Irony is, it’s kids here that die the most. Suppose I tried, ey.


Location of hospital desk
Deadlands - G8k4

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hospital desk



Sign

sign
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The Salt Farms


Location of sign
Deadlands - L13k2

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sign



Rail Work Instructions

Rail Work Instructions
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Letters, notations, and log papers lie strewn about the table. It’s all quite clinical in nature.
After shuffling through the lot, one letter stands out to you. It’s unmarked, typed, and stapled to a collection of notes lined with dates and corresponding group numbers.

Once your men lift the tracks, ensure most of the rubble and refuse gets cleared. Don’t dawdle on this. Reclamation of the old train Boneyard remains a top priority, but it means nothing if we can’t bring in new locomotives.

We know not how long these quiet days will last, and don’t mistake silence for victory. The Deadlands are not ours, but should we have any hope of holding it, we need the resources found within the scrap metal of the Boneyard. Send an envoy to Whedon’s Row once the job is done. Ensure a loyal messenger, ears and eyes are everywhere.

Archon Mercy will be sending the Hands to oversee the delivery of experimental weaponry out to the coast. We can’t give the enemy time to react. We suspect they are aware of our intention to field these weapons, so our distribution plans have been kept under lock and key. Even I know only the necessary details.

Between us, I’ve heard rumours that engineers work tirelessly on production efficiencies to once again field heavy armour, which explains the investments into rail infrastructure.

I’m getting off-topic and my ribbon is running dry. Get the work done early and I’ll have a few bottles of that Picarian butter rum waiting for you.

- TKM-III


Location of Rail Work Instructions
Deadlands - I4k9

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Rail Work Instructions



Map

borderless

Named Locations in The Deadlands

  • Abandoned Ward
  • The Abbey Drag
  • The Blade
  • The Boneyard
  • Border Concourse
  • Border Thicket
  • Brine Glen
  • Callahan's Boot
  • Callahan's Gate
  • Callahan's Pass
  • Carpal Trail
  • Cemetary Junction
  • Cemetary Lane
  • The Crossing
  • Crumbling Passage
  • The Great March
  • Hope's Causeway
  • The Iron Passage
  • The Iron Road
  • Iron's End
  • Jaspar Range
  • Liberation Point
  • Mandible Crossroads
  • Marrow Copse
  • Mercy Meadow
  • Mercy's End
  • Overgrown Pasture
  • Path to the Sun
  • The Pits
  • The Plaza
  • Pommel Annex
  • The Salt Farms
  • The Salt March
  • The Salt Trail
  • The Shorn Fields
  • The Spine
  • The Steppes
  • Sun's Hollow
  • Sunhaven Gateway
  • Tarsal Pathway
Click on a region to open the corresponding page.
Home RegionHome RegionThe Oarbreaker IslesFisherman's RowStema LandingNevish LineFarranac CoastWestgateOriginCallum's CapeStonecradleKing's CageSableportAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórThe HeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseClahstraAllod's BightTerminusMorgen's CrossingStlican ShelfEndless ShoreReaver's PassGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.