Update 0.12
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Release Date: April 25, 2018
New Content
- New Vehicle: Armored Car
- An Urban Combat, Patrol, and Escort Vehicle with dual anti infantry guns
- 2 passengers, 360 degree field of fire, runs over fences
- Both faction variants included
- Double damage is dealt against Armoured Car rear
- New Vehicle Model: Warden Motorcycle
- New Skirmish Map: Great March
- Featuring large rolling hills, farm fields, and multiple approaches into towns, this is the first skirmish map built for combat on an open landscape
Gameplay Features & Changes
- Resource yields are higher when your global team population is lower than that of the enemy
- Respawn times are faster/slower when your global team population is lower/higher than that of the enemy
Game Balance
- Sticky Bombs have permanently been removed from Supply Drops
- Item production structures have permanently been removed from the center regions in Conquest
- Field Machine Gun Blueprint printing time has been increased from 30 to 90 minutes
- Half-Track runs over fences
- Half-Track off road movement speed increased by 15%
- Half-Track reverse speed increased by 30%
- Half-Track has improved cover for gunner
- Handsome Hideaway no longer exists
- Garrisoned Houses are now available in the Skirmish Tech Tree
Other Changes
- Monument Park
- Each Home Region now includes an area that contains War Monuments from past wars
- The minimum number of players required for Skirmish to start in the lobby is now displayed at the top of the HUD
- Back end improvements to global population control
- WarAPI (Experimental)
- First version allows third-party developers to access team-neutral map data for all the active World Conquest maps
- More information will be exposed via this API in the future
- API documentation
Bug Fixes
- AI defenses activate when enemy upgrades a Static Base to T2
- After border travelling, vehicles sometimes fall through the map floor
- Scrap occasionally gets spawns underneath the landscape
- Trees cause trucks to get stuck after border travelling
- Vehicles sometimes spawn in the air after border travelling
- Player input is re-enabled while viewing the map under certain conditions
- Resources can't be refunded from Refinery if quantity is too high
- You can block RPG shells with build sites (which can be exploited for vehicle defense)
- Travelling to unavailable region will lock your UI World Conquest
- "Voice activated" icon showing up after travelling to new region
- Voice chat goes very fast when getting the first of the audio data from a player
- Time of day can sometimes become desynced between regions
- Players can get stuck inside a CV parked near the front of a static base
- Players can sometimes be faction locked out of both sides
- Player can being moving at sprint speed when transition from prone to walk animation hasn't completed yet
- Skirmish rollover causes players queued for Conquest to drop from the queue
- Getting out of APC in water causes character to fall through the water volume
- Players getting queued when border travelling when target location has very low number of players
- Can't play skirmish while queue when joining from server list
- Howitzer Description in Tech Tree talks about kits, which no longer exist
- If a World Conquest region is unavailable, Region->Region travel silently fails
- You can use a First Aid Kit on someone who is in the wounded state, and receive a treatment complete message
- Climb on building in Tempest Island near east crossing
- Surrender log uses ascii and ends up garbling team into chinese text
- Trying to Queue for World Conquest while in a skirmish queue gives no feedback
- Salvage values of items are shown when hovered over in inventory even though refining items is no longer a feature
- You can kill friendlies with cooked frag/gas grenades in the Home Region
- Skirmish Static Base build sites are extremely resilient to small arms fire
- Some shots seem not to register hits under high latency conditions
- When you are killed while assembling an item, the item is destroyed
- Tank Commander compass (top left of screen) is relative to the turret, not player direction
- Upgrade Field Base tooltip suggests it can be upgraded when it cant in Skirmish
- Win/loss sequence triggers twice if player dies in Skirmish
- Towns showing up as taken on local map just from the build site going up
- Some characters in your Steam name default the in-game name to '256'
- Bayonet silhouette is visible through bushes
- When in unarmed state, the Fortress Wall displays an incorrect tooltip
- Sticky Bomb sound can be heard across the whole map
- Player can successfully border travel while in bleed state, even if their character goes critical in the original region (bleeding stops on other side)
- Reload icon spins when if you hover it over another player
- Some icons in the Stockpile have blurry icons
- Truck launches players a long distance from a slight touch
- Port Base structures in Mooring County are no longer vulnerable to damage and decay
- Tank and Howitzer Kits have slots in the stockpile even though they no longer exist in the game
- Medical Tents at one of the Warden Port bases has Colonial Flags
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Update 0.11 | Update 0.13 |
Source
Foxhole Official Website. [1]